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Critical hits go through unaware


Baganha

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I'll try to make this as simple as possible, while pvping my opponent had a +4 atk scizor in front of me (not really important but i had knocked its life orb, this is just for more clarity of the situation) against my phys def unaware quagsire as he goes for a superpower, to note that i was at 100% hp so regardless of what happens i should be able to live the hit, superpower does about 35% to my quag or around 53% if he crits me, however the scizor was able to ohko my quagsire and i noticed that it was a critical hit, this makes me think critical hits were coded for unaware in the same way to behave as stat boosts, as we all know, a crit always ignores any defensive stat boosts the opposing pokemon has, however this isnt true for abilities.

 

Showing calcs from showdown calculator to prove this point:

 

+4 252+ Atk Scizor Superpower vs. 252 HP / 252+ Def Unaware Quagsire: 115-136 (29.1 - 34.5%) -- 99.9% chance to 4HKO after Leftovers recovery

(no crit)

 

+4 252+ Atk Scizor Superpower vs. 252 HP / 252+ Def Unaware Quagsire on a critical hit: 173-204 (43.9 - 51.7%) -- guaranteed 3HKO after Leftovers recovery

(with crit)

 

I am aware that there is a big pvp update coming, with the objective of fixing these coding and mechanic issues that is presently has, im simply posting this in case that the people who are working on these issues dont know about this oversight in the hopes that it catches their attention since this is the first time ive found this out and seem to note that a lot of people were unaware of it as well (pun intended).

 

Unfortunately i dont have any evidence regarding these claims so i guess it'll come down to testing if this is new to everyone.

 

Hope i made everything clear on this post, if not any questions are more than welcome to be asked.

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Greetings, Baganha.

 

Sorry for the inconvenience caused. Your report is correct. Critical hits do not ignore any boosts on offensive stats such as Attack or Special Attack, but they stack up altogether.

 

In PRO's PvP case, when one of your Pokemon is at +4 as you said and you land a critical hit, it will not deal the damage it should (+0 + 50%), but something way bigger that can be game-changing (+4 +50%). That issue is already known from a previous report in the past, but we thank you for reporting it nonetheless. As you said, there will be a PvP code rework in the upcoming months which will fix everything. so all you can do for now is wait.

 

Once again, sorry for the inconvenience. Let me know if you have any further questions on the topic. Have a great day!

PRO RulesPunishment PolicyHow to Report

Do not contact staff members for private support.

Use the appropriate sub-forum to eventually help others with the same issue.

 

Unsolicited messages will be vanished.

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Oh, so a previous report has already been done prior to mine regarding this subject. My bad then, i didnt knew that, anyways i appreciate the intel given and wish the best for everyone working on the new pvp rework and hope you have a good one as well.

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Oh, so a previous report has already been done prior to mine regarding this subject. My bad then, i didnt knew that, anyways i appreciate the intel given and wish the best for everyone working on the new pvp rework and hope you have a good one as well.

 

We thank you once again for taking the time to report this bug. I will now lock this topic, have a good day once again!

PRO RulesPunishment PolicyHow to Report

Do not contact staff members for private support.

Use the appropriate sub-forum to eventually help others with the same issue.

 

Unsolicited messages will be vanished.

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