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Looking towards end-game content and replayability I was hoping to make something PvE based. Upon scratching the surface of my idea, I realised that PvP was also very much a possibility in it. My idea has been inspired by "daily quest areas" and for those who've played World of Warcraft back in the early days, you may see some similarities to places such as Wintergrasp and the Isle of Quel'danas. This also includes a lot of influence from Deathwing's factions concept which can be located here. This would assume the factions are of even number (this suggestion assumes 2 or 4).

 

 

The concept of "The battle for Special Island"

The basis of the idea is to implement an area (we'll call it special island port for argument's sake) where two sides pit against eachother in an endless battle for control of Special Island. (more information on that later) Each side earns as many points as possible in the round's timeframe (let's say 1 hour) and the team with the most points gains control of Special Island for the next round. This continues endlessly, with rewards and benefits to be gained for having control of Special Island.

This is of course why it is important to consider a faction element, as this could be split into factions very easily.

 

How would the teams compete?

Teams could compete for points in various ways:

1) Players could defeat pokemon in Special Island Port

2) Players could capture specific pokemon in Special Island Port and take it to a dedicated NPC (the same as the taskmaster currently)

3) Similar to above, but any pokemon in the port; these could be combined, giving less points for an "any" pokemon.

4) *PvP aspect* Players could battle the opposing faction trainers to earn points (You can only beat each trainer once per round to prevent abuse)

5) All pokemon at Special Island Port could have a percentage chance to be holding a points token, which can be turned in at an NPC - this would also be a balancing issue later, since you could stockpile a large amount with your clan/faction to push for an almost "auto win" based concept - this would promote communication between factions and even boost clan activity within the event.

 

 

What would be so special about Special Island?

There are many things that could give trainers motivation to win battle island!:

1) The pokemon there could be unique to Special Island

2) Increased shiny chance of the pokemon there

3) Increased experience gain

4) Unique boss(es)

There could be many more things to add here, but these are just some straightforward ideas of why this would be a place you want to control!

 

 

Balance issues and how to counter them

There could be a few things that make Special Island likeable to many, but there are a few issues that could make it unfair for one side; I will include an issue, and suggest way(s) to balance this issue.

 

Problem: One team could always win.

Solution: Upon winning, a team gets access to Special Island, if team A has Special Island, they'll likely be there, guess where they wont be? Special Island Port - where the battle for control of Special Island for the next round is taking place; this makes this a self-balancing aspect. but

What could be implemented as a failsafe is that if a team holds Special Island for 3 consecutive rounds, they are "automatically overpowered" following the next round. This gives the weaker team at least 1 round every 4 to access Special Island. The only issue with this is how to compensate the overpowered team, since there would be no reason for them to battle that round. (perhaps a random reward roll on a list for every X points they acquire in that round?)

In addition, point 5) of points gathering could be a big counterplay towards a team that always loses, also.

 

 

Example of lore implemented into Battle for Special Island

As an example of how this would work in a pokemon world, I made a mock-up of what could possibly happen.

 

Scott has a wealth of power and has acquired Special Island! An area filled with rare, vivid and strong pokemon alike! However, he will only allow the most reputable groups in; can you gain his favour and claim Special Island, if only for a moment?

 

Teams

The Coalition

The coalition of the Team Rocket and Team Magma factions join forces to attempt to claim the rare pokemon for themselves!

 

The Confederation

The Team Plasma and Team Aqua factions agree to a truce in order to strengthen their own assets within Special Island!

 

Let the round begin!

 

Both teams have NPCs on their respective sides of the massive port; a battle arena to the north, and a multitude of grass, beach and water to the south where a plethora of wild pokemon thrive.

 

At the start of the round, things looks rather even; both sides have their PvP battlers taking eachother on while in the grass, beach and water below, many trainers scour the area for those elusive pokemon that will make their team's leader happy.

Speaking to Scott, he can say that currently The Coalition have 1250 favour points while The Confederation have 1320!

 

Towards the last few minutes, things look like The Confederation will grasp Special Island for the round.. but what's this? It seems Clan Bakewell had a plan all along! Working with The Coalition, they cash in a huge amount of favour tokens, tipping the scales for a Coalition Victory!

 

The following round then begins, with many of The Coalition members now in Special Island, The Confederation redouble their efforts to reclaim Special Island for the next round!

 

 

Conclusion

In conclusion, this concept is based around adding replayability to the game while adding a fun, dynamic and rewarding twist to the game; whether frequently battling for control or simply just want a break from the daily grind, The Battle for Special Island would be ideal for almost all players (within the requirements.)

Many concepts here could also be reworked very easily to change a great deal; should Scott tell you the current score? The could add counterplay elements and tactics to the table. Or should he add an element of mystery until the round is over where he tells you who won and how many points each team scored?

Of course, this relies on the factions concept originally created by Deathwing (thread link at the top of this post) which would open up much more than just this as a possibility.

These are all concept names and you could name them anything you like; I just felt it would be easy to distinguish that there are two separate areas to this mini-game and how the factions concept could be integrated.

 

I would say there are a great deal of discussion points in this suggestion, below I have included a few that I feel it would be beneficial to review:

 

1) Rewards for both competing and winning The Battle for Special Island

2) What would be so special about Special Island?

3) Can you think of any important balancing issues between the two teams?

4) What requirements (if any) do you there should be to access this event?

5) I mentioned before about a failsafe and how it was flawed by not being able to reward the winning team effectively, can you think of any ideas?

6) Would you have the battle every round? Or give the winning side a round's time as a grace period? (eg. Team A wins, they get 1 hour grace period where they don't have to battle, then the second hour Special Island Port opens up again to contest). This would mean each team gets at least 2 hours time with Special Island, and might make holding control fairer.

 

Thanks for reading and I hope you consider this idea ripe for discussion!

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tl;dr

 

I'm just kidding.

 

Great effort and amazing idea. If this gets locked for a silly reason like most of the good suggestions thrown up, I lose hope in this forum section. Anyway, I agree it would give the game less boring moments for people who have finished every story and aren't into farming. I heard a lot of people craving to be able to join either of the "bad guy" teams, and the two teams of this suggestion has all of them mixed up into two big factions. Me gusta.



 

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"You don't get another chance, life is no Nintendo game." - Marshall Mathers III

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I did use the criminal teams as a simple flavour to what could be done; example could be that it's just magma vs aqua, and each of the two factions just backs one of them!

 

Also, I'm glad the wall of text hasn't bored any of you, I did try and stem it down a little and include some extra spice (such as the implementation into pokemon lore).

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to add to what zero said. We will never add a way to get shinies easier. this will not happen. ever.

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