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PP Stalling clarification

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I see that the PRO PvP rules state :

 

Every match should be played out in a timely manner. Time-, PP-, Switch- or any type of stalling beyond reasonable usage is not allowed.

  • PP-stalling: Using moves to unnecessarily extend a matches duration with no proper reasoning such as using healing moves instead of attacking

 

I would like clarification on what is reasonable usage of PP stalling.

 

Say for example that a blissey is facing a gengar, and that this blissey cannot harm the gengar but only heal, and that the gengar cannot do much to the blissey. Eventually, gengar will run out of PP, presumably before blissey does. Is that reasonable? Is it reasonable if gengar has a life orb? Does is depend on the rest of the team? Is making the opponent go to struggle banned because it takes too long, or being annoying for no purpose banned?

 

If either a mod could tell us, or if a player knows how this would be ruled by a mod, I would be grateful.

 

Thanks

Edited by jack72643

It is allowed, as pps are there for a reason.

Time stalling is what isn't allowed.

I'm not sure however it SHOULD be, stalling to struggle is part of the game

I understood this rule to mean this;

 

Game is over you have won, you've got 6 pokes left, opponent has 1 poke left.

Your opponent has absolutely no way to win the game, and is one attack away from having the 6th poke faint.

Instead of attacking, you just 1) swap two regenerator pokes in and out or 2) use none damaging moves(heal/status). Only with the intention of dragging the game out(as it's already won).

 

In this case I belive it's against the rules.

 

However if your win condition is stalling the opponent out of pp so he struggles a poke to death(before game is won) then it's allowed.

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