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I have been trying to update client sincle last night. It seems to keep failing and failing.

 

1580952634920.png.d2a2456dcda7ef59c8e9faec6c8f3113.png

 

I also attach the file that is in the picture. Please someone help me.

 

Here's what inside the file i attached :

 

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

File name: 'D:\Game\PROClient\GameAssembly.dll.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'.

File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'.

File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

One or more errors occurred.

mscorlib

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

File name: 'D:\Game\PROClient\GameAssembly.dll.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'.

File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'.

File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

One or more errors occurred.

mscorlib

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

File name: 'D:\Game\PROClient\GameAssembly.dll.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'.

File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'.

File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

One or more errors occurred.

mscorlib

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

File name: 'D:\Game\PROClient\GameAssembly.dll.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'.

File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'.

File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

One or more errors occurred.

mscorlib

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

File name: 'D:\Game\PROClient\GameAssembly.dll.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'.

File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'.

File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

One or more errors occurred.

mscorlib

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

patcherError.txt

Edited by coolos123
Link to comment
https://pokemonrevolution.net/forum/topic/144304-patching-client-problem/
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I have been trying to update client sincle last night. It seems to keep failing and failing.

 

[ATTACH type=full" alt="125943]125943[/ATTACH]

 

I also attach the file that is in the picture. Please someone help me.

 

Here's what inside the file i attached :

 

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

File name: 'D:\Game\PROClient\GameAssembly.dll.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'.

File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'.

File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

One or more errors occurred.

mscorlib

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

File name: 'D:\Game\PROClient\GameAssembly.dll.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'.

File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'.

File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

One or more errors occurred.

mscorlib

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

File name: 'D:\Game\PROClient\GameAssembly.dll.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'.

File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'.

File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

One or more errors occurred.

mscorlib

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

File name: 'D:\Game\PROClient\GameAssembly.dll.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'.

File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'.

File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

One or more errors occurred.

mscorlib

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'.

File name: 'D:\Game\PROClient\GameAssembly.dll.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'.

File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'.

File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

One or more errors occurred.

mscorlib

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

Hello,

 

I'm sorry for the caused inconvenience.

Could you please try to follow the procedure below and tell me if it solves your issue:

  • Delete/Unistall the old client of PRO and delete all the remaining files
  • Totally disable your antivirus and firewall
  • Download the latest client from PRO WEBSITE DOWNLOAD
  • Place the folder of your client into your documents or downloads, not directly into the disk
  • Run the game with administrators power

Do note that sometimes a restart of your device may be required in order to delete/install the application.

Also, in case it should work, remember to re-activate your antivirus and firewall and add an exception to the PROClient folder.

 

Looking forward to your reply, have a good day.

 

Kind regards, Contrary

General Support | PRO Official Discord | Bug Resolution Center

Please do not contact staff members for private support. Share your questions on the forums, as they can be of use to others.

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