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Server Limitations


Pretentious

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Understandable, yet with the open mind that this is an Open Beta rather than a Closed Beta, that wouldn't be a good idea in the case of the community actually being happy. They would just soon to complain about not being able to play from the time restriction than the actual bandwidth login issues the server have. There also the case if the influx still continues EVEN with the timer. It would not be pretty.

 

You're absolutely right. No matter which decisions are made, there will always be some degree of fallout and disagreement.

 

I never mentioned it, but the amount of hours I had in mind was ~7-8 hours/day.

 

Would this impact certain individuals? Yes.

Would it be fair to those individuals who spend 12 hours a day here? No.

Would these players still be allowed to play as much as they wanted to? Yes. As long as they split their time between multiple accounts.

Would more people be allowed to enjoy PRO? Yes.

 

Again, I'm not saying it would be popular, but it would help.

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You're absolutely right. No matter which decisions are made, there will always be some degree of fallout and disagreement.

 

I never mentioned it, but the amount of hours I had in mind was ~7-8 hours/day.

 

Would this impact certain individuals? Yes.

Would it be fair to those individuals who spend 12 hours a day here? No.

Would these players still be allowed to play as much as they wanted to? Yes. As long as they split their time between multiple accounts.

Would more people be allowed to enjoy PRO? Yes.

 

Again, I'm not saying it would be popular, but it would help.

 

I don't quite agree with you. While I understand the underlying reason behind why you would want to limit the amount of hours a person plays (to keep server space open), you also have to keep in mind the side effects that would have on other players. I'm not sure if this has been brought up earlier, but lets theorize a minute.

 

All limiting time to play would do is put a fake "cap" on how well a player can improve during a span of time. For instance, lets say a player can level an Eevee from level 20 to level 100 in about 12 hours. Effectively, by putting a cap on player time, you limit how quickly people can grow and train any pokemon.

 

This system would help keep the top players at the top, as they will already have pokemon already trained during the "unlimited" play time period. Likewise, this only punishes newer players who want to complete the game and reach the top.

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I don't quite agree with you. While I understand the underlying reason behind why you would want to limit the amount of hours a person plays (to keep server space open), you also have to keep in mind the side effects that would have on other players. I'm not sure if this has been brought up earlier, but lets theorize a minute.

 

All limiting time to play would do is put a fake "cap" on how well a player can improve during a span of time. For instance, lets say a player can level an Eevee from level 20 to level 100 in about 12 hours. Effectively, by putting a cap on player time, you limit how quickly people can grow and train any pokemon.

 

This system would help keep the top players at the top, as they will already have pokemon already trained during the "unlimited" play time period. Likewise, this only punishes newer players who want to complete the game and reach the top.

 

You're right. Good example.

 

It could also put a strain on the daycare and trade systems if a player had met their cap and was unable to get online to return/trade a Pokemon.

 

A time limit per account is not the most effective way to alleviate the server issue, but limiting multi-client use should still be looked into.

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