Parathedox Posted November 28, 2020 Share Posted November 28, 2020 Sometimes, in a battle, if I've got the slower Pokemon and I try to use a healing item, the item will not be used unless I take damage, and if I try using it again the next turn, or if the battle ends in any way or my Pokemon faints, the first use will not have any effect at all. As an example, I was fighting a paralyzed Pidgeotto with my confused Roselia (I think?), and I tried using a Super Potion, since the Roselia was low. The Pidgeotto couldn't attack, and my Super didn't go through. I used Mega Drain on the next turn, and the Super went off only then. As another example, in a similar situation, the opposing Pokemon either didn't use an offensive move or didn't hit me for some reason when I tried healing, so the healing didn't go off. In the next turn, I tried healing again, then it went off, but I had already used two Supers, and I think I only got the effect of one. If there's any insight that can be offered, it would be very much appreciated, even if I'm just missing some mechanic I'm not aware of. Thanks in advance. Link to comment https://pokemonrevolution.net/forum/topic/165162-odd-healing-item-usageconsumption-timing/ Share on other sites More sharing options...
Kvar Posted November 28, 2020 Share Posted November 28, 2020 Greetings, @ParaTheDoX I apologise for the inconvenience. The issue has been forwarded and is currently being investigated by the relevant parties. Kind regards, Kvar Report a user here - Appeal your ban here - Ask for support on any general issues - Report a bug Private subforum support/complaint about an issue/ban result - Email Changes - Donation Issues Game Rules - Chat Rules - Trade Rules - Auction Rules - Forum Rules - PVP Rules - User Dashboard Please use the sections above for support. Unsolicited private messages will be bench pressed into a new PR. Link to comment https://pokemonrevolution.net/forum/topic/165162-odd-healing-item-usageconsumption-timing/#findComment-918432 Share on other sites More sharing options...
Kvar Posted November 28, 2020 Share Posted November 28, 2020 18 minutes ago, ParaTheDoX said: Sometimes, in a battle, if I've got the slower Pokemon and I try to use a healing item, the item will not be used unless I take damage, and if I try using it again the next turn, or if the battle ends in any way or my Pokemon faints, the first use will not have any effect at all. As an example, I was fighting a paralyzed Pidgeotto with my confused Roselia (I think?), and I tried using a Super Potion, since the Roselia was low. The Pidgeotto couldn't attack, and my Super didn't go through. I used Mega Drain on the next turn, and the Super went off only then. As another example, in a similar situation, the opposing Pokemon either didn't use an offensive move or didn't hit me for some reason when I tried healing, so the healing didn't go off. In the next turn, I tried healing again, then it went off, but I had already used two Supers, and I think I only got the effect of one. If there's any insight that can be offered, it would be very much appreciated, even if I'm just missing some mechanic I'm not aware of. Thanks in advance. Greetings, @ParaTheDoX The issue should now be fixed and live after the next server crash/restart Kind regards, Kvar 1 Report a user here - Appeal your ban here - Ask for support on any general issues - Report a bug Private subforum support/complaint about an issue/ban result - Email Changes - Donation Issues Game Rules - Chat Rules - Trade Rules - Auction Rules - Forum Rules - PVP Rules - User Dashboard Please use the sections above for support. Unsolicited private messages will be bench pressed into a new PR. Link to comment https://pokemonrevolution.net/forum/topic/165162-odd-healing-item-usageconsumption-timing/#findComment-918435 Share on other sites More sharing options...
Jayelijah Posted November 29, 2020 Share Posted November 29, 2020 Yeah. My cynda too was now after some time the health in bar vs battle is unsynced. Once i used lemonade supposedly full health, the enemy missed. Now assuming now i realised that it was visual bug, it didnt heal the bar from 5 hp but i guess the real hp was full. When u get attacked it will heal from full hp minus the current damage. Link to comment https://pokemonrevolution.net/forum/topic/165162-odd-healing-item-usageconsumption-timing/#findComment-918487 Share on other sites More sharing options...
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