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Legendaries Re-Catchable


Olman

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Having just one shot for a good legendary for pvp it's pretty lame so why not make then re-catchable every 3 weeks or so they are not tradeable it wont impact the market, I know is just like that in the original games but at least you could save before the battle catch the legendary check natures ivs ability and if you didnt like it just restart the machine and catch it again

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naw but having them recatable if you d/c or killed it but onyl ONCE will be better cuz alot of players have killed by mistake or misclick or server crashed while they were getting it. Its only fair

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148158 naw but having them recatable if you d/c or killed it but onyl ONCE will be better cuz alot of players have killed by mistake or misclick or server crashed while they were getting it. Its only fair

if they killed it is their fault tbh

148159 By Legendaries you mean Celebi and Mew right?

yes, those are the only obtainable

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Mew is super strong in Pvp, idd. prepare the catch and fine. if ur synch fails.. well.. its still mew. Its useable anyway as a taunt willowisp guy.

 

For celebi, ( i got a synch calm one with 5x 27+.. ) well, celebi is rly weak in pvp just cuz of its typing. doesnt matter. so EVEN IF u kill both legendaries, u arent by any means worse in pvp. Neither mew, nor celebi are like a freewin.

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Look hear good ideas, however, have many issues for that implement. First, people can abuse to re-catch it for good iv/ or incase they fail syns (they can abuse to release/attempt to crash after it and try to re-catch). Second, dev also need to make sure between the people crash issues and people abuse for the 1st reason. The killed for mistake also need to consider - as it the mistake of people and will no re-catchable for these guys. So many thing to check, and so many thing for avoiding abuse from players. I know it soudn good for people who crash, however, what happen if players abuse and bugs also....

And also in PRO legend only catch for collection, not attempt to pvp too (nothing free win in here)!

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I can't agree with this thread more. Putting unlucky players at a permanent disadvantage in pvp is a bad idea. This is especially true in cases where there is a server crash or a personal disconnect from the player. A system can easily be implemented where a player can release their legendary and re-catch it after a 2 week cooldown for example.

148225 Mew is super strong in Pvp, idd. prepare the catch and fine. if ur synch fails.. well.. its still mew. Its useable anyway as a taunt willowisp guy.

 

For celebi, ( i got a synch calm one with 5x 27+.. ) well, celebi is rly weak in pvp just cuz of its typing. doesnt matter. so EVEN IF u kill both legendaries, u arent by any means worse in pvp. Neither mew, nor celebi are like a freewin.

You are actually worse off. Just because it isn't game breaking doesn't mean you aren't at a disadvantage. Every other pokemon in the game has a method of re-catching except these. Also celebi is very strong in pvp. It functions as a baton passer or bulky support pokemon with utility moves such as stealth rocks, heal bell, thunder wave, etc.

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I think that its a terrible idea. Make legendaries tradable is a way better option in my opinion.

Some people say no because some will create new acc and stuff... But still, creating a new acc just for some legendaries is a lot of time invested, especially for legendaries like Mew that require 350+ hours. I dont see any problem with making legendaries tradable.

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148230 I can't agree with this thread more. Putting unlucky players at a permanent disadvantage in pvp is a bad idea. This is especially true in cases where there is a server crash or a personal disconnect from the player. A system can easily be implemented where a player can release their legendary and re-catch it after a 2 week cooldown for example.
148225 Mew is super strong in Pvp, idd. prepare the catch and fine. if ur synch fails.. well.. its still mew. Its useable anyway as a taunt willowisp guy.

 

For celebi, ( i got a synch calm one with 5x 27+.. ) well, celebi is rly weak in pvp just cuz of its typing. doesnt matter. so EVEN IF u kill both legendaries, u arent by any means worse in pvp. Neither mew, nor celebi are like a freewin.

You are actually worse off. Just because it isn't game breaking doesn't mean you aren't at a disadvantage. Every other pokemon in the game has a method of re-catching except these. Also celebi is very strong in pvp. It functions as a baton passer or bulky support pokemon with utility moves such as stealth rocks, heal bell, thunder wave, etc.

As you said, the best idea draw from your point is ban legend from pvp, so you will not say "Putting unlucky players at a permanent disadvantage in pvp is a bad idea" Everyone then will fair then. And bear in mind that pvp not belong to only 1 pokemon also, it is the strategy and also how to deal with team :/

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148234 I think that its a terrible idea. Make legendaries tradable is a way better option in my opinion.

Some people say no because some will create new acc and stuff... But still, creating a new acc just for some legendaries is a lot of time invested, especially for legendaries like Mew that require 350+ hours. I dont see any problem with making legendaries tradable.

Nah, it still make people to clone nick and attempt to get better legend, 350+ hours is not long enough for people "don't clone nick for farm legend". Better not trade and make 1 people only can have 1 kind of legend is better

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