Zatash Posted May 14, 2016 Share Posted May 14, 2016 160819 160817 160795 Nope, bad idea. PRO legends system is almost the same as encountering legendaries at GBA/Nintendo 3DS games - there is no "balance", all you need is luck. First we start with legendaries, then people will say - "we need equal chance to meet shiny! one per week!", next - "we need equal ivs, one 6x31 per week"! And so on, and so on.... it's MMO. Some have luck and get their "life's bests" at first try, others grind for months. Simple! thats kinda nonsense since you had unlimited amounts of resets in the handhelds Nope, you're wrong. Unless you do not count events, when you have only 1 try to catch poke. You can save before fighting a legendary on GBA/3DS games and just retry everytime till you have some good legendarys its just a grind like shiny is. A good way to keep it interesting is having one NPC at entry of legendary Room that takes like 200k to 1M to retry legendary battle, and you can retry it once a week or two like the bosses. So It is fair you would have to give your legendary back(if you didnt have it cause you failed to catch, it will not ask you too) with the money to the NPC, and he would ask " Would you like to reset this instance? " or "Would you like to retry this battle?". That way people who were unfortunated cause server went down and/or disconnected while battling would have another oppurtunity. The balance of the MONEY SINK would be admins responsability to figure it out. Link to comment Share on other sites More sharing options...
Orihara Posted May 14, 2016 Share Posted May 14, 2016 160820 i know that staff probably wont support this idea. You're right, we wont. Legendaries are one time only and purely rng based. IV's of those will not be altered by any means. Locked as denied. ...And all will burn, beneath the shadow of my wings. Link to comment Share on other sites More sharing options...
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