Akumadestroier Posted September 2, 2015 Share Posted September 2, 2015 PRO could have a model more dynamic of fishing? Having a little more 'interactive', I confess that the fishing system is very monotonous (and gets to be annoying). But I see that most (if not all) games of Pokémon have the same "logic" of fishing. Seeing some other games (not Pokemon games) that have the fishing system is more interactive. As an example Aura Kingdom fishing system. I'm just saying PRO could make use of the logic of some other games that have such a system so that players have a better experience, thus escaping the monotony. That was just something that popped into my head. Fishing on Aura Kingdom Sorry for the English mechanic, I'm using the google translator. Link to comment https://pokemonrevolution.net/forum/topic/2686-fishing-system/ Share on other sites More sharing options...
Treyrob Posted September 3, 2015 Share Posted September 3, 2015 Oh, I remember this kind of system in a maplestory private server. Would go AFK and get mostly boring items but some rare one's too. This would be a nice addition if we can get rewards from it. Link to comment https://pokemonrevolution.net/forum/topic/2686-fishing-system/#findComment-26405 Share on other sites More sharing options...
Revi Posted September 3, 2015 Share Posted September 3, 2015 With the lag this is impossible. Link to comment https://pokemonrevolution.net/forum/topic/2686-fishing-system/#findComment-26406 Share on other sites More sharing options...
Emperior Posted September 3, 2015 Share Posted September 3, 2015 Way too complicated for something simple as Pokemon. Link to comment https://pokemonrevolution.net/forum/topic/2686-fishing-system/#findComment-26407 Share on other sites More sharing options...
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