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Suggestion: sacrifice a "comum pokemon"(not skin) system for an additional hunting chance

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Hello everyone,

I would like to suggest a new system that could give unwanted Pokémon another purpose while rewarding players who actually put time and effort into hunting.

The idea

The basic concept would be to allow players to sacrifice 2 normal Pokémon in exchange for one additional chance to hunt for another Pokémon.

For example:

  • Sacrifice 2 Pokémon

  • Maybe pay a small fee, such as 15,000 PokéDollars

  • Receive 1 additional hunting (not skin/shiny) opportunity for a selected Pokémon: Ex: h.a primarina/toxapex

  • Maybe the Pokémon obtained through this system would be untradeable

The exact requirements and rates could obviously be adjusted by the staff.

Why do I think this could be interesting?

There are many Pokémon that players catch while hunting that eventually become useless to them. Instead of simply releasing them or leaving them in the PC forever, this system would give those Pokémon another purpose.

More importantly, it would reward time and effort invested into the game.

A player who spends hours hunting and ends up with several unwanted Pokémon could eventually use them to get another opportunity at finding something they actually want.

Why make the reward untradeable?

I think this is an important part of the suggestion.

If the Pokémon obtained from the sacrifice system were tradeable, players with a lot of money could simply buy Pokémon from other players, sacrifice them, and potentially use the system as another way to generate valuable Pokémon.

Making the resulting Pokémon untradeable would prevent this from becoming a simple money-based shortcut.

The idea would be to reward players for playing the game and putting in effort, rather than rewarding only the players who have the most money.

Possible limitations

To prevent the system from being abused, there could be some restrictions, for example:

  • A weekly or daily limit on sacrifices

  • Only Pokémon caught by the player could be sacrificed

  • Minimum level requirements

  • Only certain categories of Pokémon could be used

  • The resulting Pokémon could remain permanently untradeable

  • A cooldown between attempts

These are just examples, and I'm sure the staff could come up with better restrictions.

The main goal

I don't think this system should be designed to make rare Pokémon easy to obtain.

Instead, the goal would be to create an additional reward for players who have already invested time into hunting.

You spend hours hunting, get some Pokémon that you don't need, and instead of those Pokémon having no further value, you can eventually turn them into another chance to find something you're looking for.

It could also give players another reason to keep hunting even after finding Pokémon that aren't particularly useful to them.

I think a system like this could add another layer to hunting while keeping the economy relatively safe if the untradeable restriction and appropriate limitations are implemented.

I'd love to hear what everyone thinks about this idea and whether you think something similar could work in PRO.

  • Author

*-1) +1 = +2

Edited by Leo1019

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