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"Jumping" Camera on some maps

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Not really sure if this counts as a mapping bug as I'm using "staffview 1", but on the routes listed below the map is too "small" for the camera and shows black bands on both sides of the map, causing the camera to "jump" when moving.

 

Pallet Town https://vid.me/Nx6n

Route 1 https://vid.me/KwrI

Route 5 https://vid.me/ntrJ

Route 7 https://vid.me/7qMX

Route 10 https://vid.me/OPxl

Lavender Town https://vid.me/e0GD

Route 12 https://vid.me/sNXi

Route 14 https://vid.me/4KgB

Route 21 https://image.prntscr.com/image/b55d543346384f018b105c1670cfd323.png

Route 24 https://image.prntscr.com/image/eac8979882ea45bdbc3972f8e01d1054.png

  • Author

Re: Route 12

 

<r>Route 7 also does this with the black bars, thought the camera doesn't flick back and forth like Route 12, but I think this one can only be fixed if the map itself were bigger. Route 12 its just a case of adding water tiles to the edge. <br/>

<br/>

Perhaps Route 7 (which seems kind of small compared to it's counterparts Route 5, 6 and 8) can be expanded upon at some point to fix this?<br/>

<br/>

<IMG src="https://i.imgur.com/lrMVZgE.jpg"><s></e></IMG></r>

Re: Route 12

 

<t>Staffview actually isn't intended for player use. So it's not really bugs, but just the map being quite small as the map being zoomed out by players weren't really was acknowledged when the maps were created. Most likely the map probably won't be revamped.</t>

  • Author

I did acknowledge that in my original post, but at the same time I did notice that similar maps have extra tiles that prevented the camera from flicking in a similar manner so I decided to post it just in case. The Route 7 one is more of a suggestion than a bug though because, as you pointed out, the "staffview" was not really intended for players. :Shy:

 

 

edit: Route 7 does it as well, apparently, when yo go past the lamp post. Again this probably isn't a bug, let alone a priority. Just a minor annoyance. Gonna keep adding these as I find them until one of the mappers decide on whether or not it's actually a bug. ;d

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