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Hi friends.

 

According to bulbapedia:

 

Generation II

When this move is used, a rainfall will start on the field which will last for five turns. This clears any other weather and it's possible to use it even if it is already raining.

While Rain Dance is in effect, the base damage of Water-type moves will be increased by 50%, whereas the base damage of SolarBeam and Fire-type moves will be decreased by 50%. Additionally, Synthesis, Morning Sun, and Moonlight will recover only half as much HP as under clear conditions. Thunder has 100% accuracy under the effect of Rain Dance.

Generation III

Rain Dance will fail if it's already raining.

A Pokémon with Rain Dish will restore 1/16 its maximum HP to itself after every turn, and a Pokémon with Swift Swim will be twice as fast in the rain. Moonlight, Synthesis and Morning Sun only restore ¼ of the user's maximum HP.

Additionally, Pokémon with Forecast transform into the Water-type and Weather Ball becomes Water-type.

Generation IV

If a Damp Rock is held when Rain Dance is used, the duration of rainfall is lengthened from 5 to 8 turns. Pokémon with the Dry Skin Ability will regain ⅛ of their maximum HP at the end of each turn. Pokémon with Hydration will have their existing status conditions cured at the end of each turn.

In Pokémon Diamond and Pearl, the move Thunder has a 30% chance of bypassing Protect and Detect under Rain Dance. This does not happen in any other versions.

Generation V

Hurricane and Thunder ignore accuracy and evasion under the effect of Rain Dance.

Generation VI

If heavy rain, extremely harsh sunlight, or a mysterious air current is present, the move will fail.[/quote2]

 

So which one works in this server? Can I take advantage of Rain Team with thunder and hurricane?

 

Thank you!

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