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One feature I find I'd like more and more is a combat log for all combat and battle-related events. I always find myself asking "wait, how much exp did I get from that?" and "wait, what attack was super effective?".

 

Events would include:

  • What Pokemon enters or exits battle
  • What Pokemon uses what move on whom
  • Effectiveness of a move
  • Exp gain amount and recipient
  • Payout for battle
  • What Pokemon faints
  • Basically all the notifications that appear at the bottom of the battle window already, but piped over to a log in the chat.

 

 

Pros:

More clear for the number crunchers among us

More like many other MMOs which have this feature

 

Cons:

Not for everyone. Not everyone wants/needs to know the details of what happened in a battle

Development time

 

 

As for development time, I can't say. This depends on how coupled the display for battling is to the battle window and if it can be redirected to a chat window with minimal filtering. Best case: the output is already a sort of queue whose output can be copied over to a log. Worst case: huge refactoring to allow for multiple outputs of combat events.

 

Will this feature change the world? No, but I think a lot of people would like it.

 

Also, here's a mock-up:

 

9H2xkYz.png

 

Let me know what you think, and if anyone has any other pros and cons we can add to the list!

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https://pokemonrevolution.net/forum/topic/35639-combatbattle-log/
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I totally agree with that, i also found myself several times in situation where i was semi afk and though when looking my screen "wait, what did just happened ??" and i wanted a log of what happened so hard !

It could be a channel that only display battle messages from the system and you can look it up when you're in a battle and you want logs !

Could be also a very usefull tool in debugging, when you can't screen the action that just happened, you could have logs to prove something weird occured.

 

The system also must write every damage dealt in my opinion, direct damage, damage inflict by secondary effect (poison, confusion, recoil...) and also heal (hability, leftovers, leech attacks...)

[glow=black]A limitless gratitude[/glow]

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