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Going in/out of a structure and poison effect.


  

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Guest nsantiago2719

Here are some of my suggestions in the game. 1st after going in or out of the structure, the player character should move 1 tile away from the spawn point. Because I noticed that after spawning if you move left(if you were spawned to the right side) or right(if you were spawned to the left side) your character will be teleported back where you came from. 2nd I don't know if it's a feature of this game that if you have poisoned pokemon it won't take damage if you're not in battle unlike the pokemon games. But I think decreasing the pokemon's health if poisoned even if you're not in battle is better. Last in the shopping menu there is a green and orange button I don't know what they are, I tried to click them and I was like "oohhhhh". So putting a label is also recommended for me so that I won't need to click those button if I don't know what they are. By the way, I included some images for you to understand or confirm about the structure thing and the buttons.

 

PS. I'm still new to the game and I think I can suggest or report more. And I hope you reply in this thread :Shy:

 

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  nsantiago2719 said:
262502 Here are some of my suggestions in the game. 1st after going in or out of the structure, the player character should move 1 tile away from the spawn point. Because I noticed that after spawning if you move left(if you were spawned to the right side) or right(if you were spawned to the left side) your character will be teleported back where you came from. 2nd I don't know if it's a feature of this game that if you have poisoned pokemon it won't take damage if you're not in battle unlike the pokemon games. But I think decreasing the pokemon's health if poisoned even if you're not in battle is better. Last in the shopping menu there is a green and orange button I don't know what they are, I tried to click them and I was like "oohhhhh". So putting a label is also recommended for me so that I won't need to click those button if I don't know what they are. By the way, I included some images for you to understand or confirm about the structure thing and the buttons.

 

PS. I'm still new to the game and I think I can suggest or report more. And I hope you reply in this thread :Shy:

Poison work simularly to the 5th gen games and newer. Thats why its like that. Also the button are bugged for you, they do have labels. The Green one is the buy button and the orange links you to where you can buy coins.

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Guest nsantiago2719
  superpichu999 said:
262596
  nsantiago2719 said:
262502 Here are some of my suggestions in the game. 1st after going in or out of the structure, the player character should move 1 tile away from the spawn point. Because I noticed that after spawning if you move left(if you were spawned to the right side) or right(if you were spawned to the left side) your character will be teleported back where you came from. 2nd I don't know if it's a feature of this game that if you have poisoned pokemon it won't take damage if you're not in battle unlike the pokemon games. But I think decreasing the pokemon's health if poisoned even if you're not in battle is better. Last in the shopping menu there is a green and orange button I don't know what they are, I tried to click them and I was like "oohhhhh". So putting a label is also recommended for me so that I won't need to click those button if I don't know what they are. By the way, I included some images for you to understand or confirm about the structure thing and the buttons.

 

PS. I'm still new to the game and I think I can suggest or report more. And I hope you reply in this thread :Shy:

Poison work simularly to the 5th gen games and newer. Thats why its like that. Also the button are bugged for you, they do have labels. The Green one is the buy button and the orange links you to where you can buy coins.

 

Oh ok. I wasn't able to play 5th gen games that's why I didn't know. :thanks:

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