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Hi all;

first i want to thank the team pro for the hard work it do

and i wish always for it the good luck (i hate the luck).

 

 

1) From my beginning at the game i was seen my bag filling with different items and

sure any one like that. Now i have completed the most quests (except of the luck)

and i have completed the pokemons of the three regions and more i have seen that

these items have no use after that.

(35 rasor claws, 15 leftovers, 10 thunder stones,30 moon stones,.... )

more than 100 or 200 and with two or three months of active play it will more

than 1000, i am sure that other players have more and more without use.

 

2) At the trade channel you can see that the rare pokemons have becomme cheap

especially at red server (dratini with 20k and no one needs it :boot: ).

 

3) there are a few mechanics at the game and the most depend on the luck

(only "evs";nature : all peaple know how use it that let it without a big

importance;abilities are also limited;IVs depend 100% on the luck and the

pokemon with the highest at IVs is the strongest).

So i can say that one mechanic set the power of the pokemon.

(the lvl is always 100 and need only time)

this lets the technics and the ideas at the player vey limited.

 

:Light:

 

I think and i want to suggest this :

"add the experience of training a kind of pokemon"

what does it mean?

for example if i raise a pokemon to a lvl 100 i get the experience of this kind.

i raise a rattata i gain "1 rattata exp"

i raise 2 rattatas i get "2 rattata exp"

i raise ......

i raise n rattata i get "n rattata exp"

 

These "n exp points" let me raise the power of the rattatas i trained for

example each exp point can be used to raise a stat(1exp-1 stat point for example)

and the experience never be lost after use

Positives:

* evolution stones will be like berries and have their importance. (no final of use

and no stock).

* Weack pokemons will have chance to be stronger.

* Shinies will be very important and very expensive. For example if i i have a

shiny rattata i will train the max of rattatas that i can to get my shiny stronger.

* rare pokemons will be also more important and more expensive. for example dratini

i am sure that it will be with 1m or more that lot of players need to get its exp.

* add one mechanic at the game depends on the hard work of the player.

 

Negatives:

The strenth of the pokemon will have no limit. I dont think that is a bad thing

It is a good thing it can only be harding by many way like raising the rarity of

the pokemons or lowering the growth rate ...

 

Please no cursing and going with no arguments.

I am sorry for the bad english.

Good luck for all.(oPs the luck doesn't want to go :Nervous: ).

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https://pokemonrevolution.net/forum/topic/49760-new-suggestion/
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Hi, always glad to see new ideas!

 

You yourself shared the worst thing about your idea:

302554

Negatives:

The strenth of the pokemon will have no limit.

 

"No limit" is never cool, this would give the "bot-ers" reasons to do it.

I know some maybe say "its a MMO, we should grind" but grinding can only make yourself grow to a capped max.

 

 

About the prices:

302554 * rare pokemons will be also more important and more expensive. for example dratini

i am sure that it will be with 1m or more that lot of players need to get its exp.

You can try get the dratini (just following your example) with a nature the people like, good ivs, and fully trained it for pvp.

That will raise its price.

Server: Red Silver // Game Time: 1090Hrs+ // Guild: ----

C3N8BNT.png

 

 

I don't totally get what you're proposing. But what I gathered is that you want there to be specific pokemon based points. In example like you used;

 

-You train 1 rattata, in reward you get 1 EXP point.

-You can use that 1 EXP point to increase 1 base stat within the pokemon.

 

That's where I disagree because that'd make pokemon WAY to OP, and endless capabilities. Staff excluded some legendaries because of their stats going way higher than they'd like. Which the staff didn't want in-game for a good reason. So allowing the basestat of pokemon to be raised by raising more of the same kind wouldn't make much sense.

 

Now if you're implying that;

-You train 1 rattata, in reward you get 1 EXP point.

-You can use that 1 EXP point to increase 1 EV stat within the pokemon.

 

That'd be a different story, basically like a vitamin but no vitamin. I don't see the sense in this either. I just don't see how this suggestion would work out.

302554 Weack pokemons will have chance to be stronger.

 

I believe weak pokemon should stay weak, and strong should stay strong. Thats how they were made, and they are weak for a reason. However weak pokemon can be used. It just takes more planning, and skill to use them correctly.

302554 rare pokemons will be also more important and more expensive. for example dratini i am sure that it will be with 1m or more that lot of players need to get its exp.

 

Yes, I'm sure the price would go up due to players wanting to buy more to increase some sort of stat you presented on their pokemon.

 

 

I tried to put my best input under my understanding, however if I misinterpreted it please tell me and I'll reevaluate my info.

width=400px

https://i.imgur.com/9pNePO2.png[/img]

Server: Silver

width=234pxhttps://i.imgur.com/0Zly8nz.png[/img]

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Pokemon mechanics should be untouched. With your "n exp" idea, it'll be impossible to build teams based on anything because your 6x31 IV Adamant Multiscale Dragonite can be taken out by a Rattata if the opposing trainer has enough exp for it.

 

Why would I use an extremely rare Dragonite in that case, when I can just catch rats and bats everywhere, train them to get enough exp, and lmao @ the opponent when I OHKO their extremely rare Pokemon.

 

I don't agree with your "n exp" idea. As I said, Pokemon mechanics should be untouched so we can build teams based on the beautiful mechanics which is already there.

302570 Pokemon mechanics should be untouched. With your "n exp" idea, it'll be impossible to build teams based on anything because your 6x31 IV Adamant Multiscale Dragonite can be taken out by a Rattata if the opposing trainer has enough exp for it.

 

Why would I use an extremely rare Dragonite in that case, when I can just catch rats and bats everywhere, train them to get enough exp, and lmao @ the opponent when I OHKO their extremely rare Pokemon.

 

I don't agree with your "n exp" idea. As I said, Pokemon mechanics should be untouched so we can build teams based on the beautiful mechanics which is already there.

 

this, we should not be tampering with the basic mechanics of Pokemon.

Fu2zc9T.jpg

Thanks to MadFrost for the signature!

302557 You yourself shared the worst thing about your idea:

I said that it is negative not worst. and i give ideas to resolve that and limit it.

there is no perfect idea.(give it if u can)

302557 You can try get the dratini (just following your example) with a nature the people like, good ivs, and fully trained it for pvp.

That will raise its price.

Trash Dratini will has a better stat than many Epic pokemons (Emolga for example; Emolga has no chance to be seen at pvp).

only cursing without arguments i thank you.

302558 That's where I disagree because that'd make pokemon WAY to OP, and endless capabilities.

I said that can be fixed and harded easily. there is many ways.

302558 Staff excluded some legendaries

The aclual legendries are not very strong (with one epic good trained pokemon) as bosses that there many bosses that u can

win against them with only one pokemon (limited strenth and limited intelligence)

that is an other problem you cave suggestions at a topic how to fix it.

302558 Yes, I'm sure the price would go up due to players wanting to buy more to increase some sort of stat you presented on their pokemon.

Yes it will not only icrease the price and the importance of the rare pokemons; but the most pokemons and also the evolution stones and the shinies will

be very very expensive.

:thanks:

302567 I feel like this would make it an even longer grind to get "pvp ready". As a daycarer, have you ever thought about training multiple blisseys/shuckles? It's pretty painful.

:Light: Ican say that daycare services will be more important. It is not a good idea from you @SugarRes9???

I like positive replays!

thank you very much ang good ( :Nervous: luck)

302570 Pokemon mechanics should be untouched. With your "n exp" idea

That idea does not touch any other mechanic.

302570 it'll be impossible to build teams based on anything because your 6x31 IV Adamant Multiscale Dragonite can be taken out by a Rattata if the opposing trainer has enough exp for it

It very possible take this example pleaze :

rattata1 with all ivs 15

rattata2 with all ivs 25

i suppose the 1 exp = 1 stat

you need to train about 100 rattata to 100 lvl to get "rattata1 strenth = rattata2 strenth" how much time you need it to do this??

please before you replay read it well and give more arguments.

:thanks:

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