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Covered:

Surf

Rock Smash

Cut

 

...

 

I'd like enough tools to rely on one pokemon slave. In the base game I need 2 still. Still means I've always needed 2 in pokemon games. I'm not asking for all moves to be covered in donation shop, just a few more to make it more convenient. Maybe choose cleverly moves to add as tools which few pokemon use, and don't make level grinding easier (don't include headbutt, its a quest of it's own to level up happiness), keeping hm slave variety decent.

 

...

 

Here's some ideas to get started:

 

Dig = Shovel

Flash = Flash light

Dive = Scuba Gear

Strength = Creatine

Fly = Fly Mount.

Waterfall = Raft

Whirlpool = Please listen to some relaxing elevator music. Stay tuned for an idea on this as I stopped thinking about it.

Rock Climb = Chalk & Carabiners

Defog = Professor Oaks Nano Photographic Goggles. Yeah, they exist. Oak doesn't.

 

...

fmldd.jpg

Always, Always, Be Prepared.

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https://pokemonrevolution.net/forum/topic/53333-more-tools-in-donation-shop/
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Staff, check for accidental double post, lost internet connection for a few minutes.[/hidden]

Covered:

Surf

Rock Smash

Cut

 

...

 

I'd like enough tools to rely on one pokemon slave. In the base game I need 2 still. Still means I've always needed 2 in pokemon games. I'm not asking for all moves to be covered in donation shop, just a few more to make it more convenient. Maybe choose cleverly moves to add as tools which few pokemon use, and don't make level grinding easier (don't include headbutt, its a quest of it's own to level up happiness), keeping hm slave variety decent.

 

...

 

Here's some ideas to get started:

 

Dig = Shovel

Flash = Flash light

Dive = Scuba Gear

Strength = Creatine

Fly = Fly Mount.

Waterfall = Raft

Whirlpool = Please listen to some relaxing elevator music. Stay tuned for an idea on this as I stopped thinking about it.

Rock Climb = Chalk & Carabiners

Defog = Professor Oaks Nano Photographic Goggles. Yeah, they exist. Oak doesn't.

 

..

fmldd.jpg

Always, Always, Be Prepared.

  TeamTank said:

 

Hey TeamTank. In a earlier thread staff have already expressed that they won't be making items for TMs/HMs that require happiness pokes to use. In example, you need a poke with a certain amount of happiness for it to be able to use Flash. Having these tools would make them totally useless. So in turn, they wouldn't make implement these to PRO.

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https://i.imgur.com/9pNePO2.png[/img]

Server: Silver

width=234pxhttps://i.imgur.com/0Zly8nz.png[/img]

oNql8cu.png

  TeamTank said:
326397-Snip-

 

Hi TeamTank, Coin Shop items for HMs/ Moves outside of battle are already covered in our Read This Before Making a Suggestion and Things that are not to be introduced in PRO posts. Please check there in future to make sure your suggestions haven't already been discussed.

  Windypuff said:
35832

Changing the Dig/Headbutt confirmation displays, or adding Coin Shop tools for them

Rejected. Certain HMs are hard coded into the client, which is why they act the way they do. However, Dig and Headbutt are not - they aren't even HMs, for that matter. They are NPC coded, which requires levels of interaction. Before you ask, "Well, why don't you do the same with Dig etc?" that's because only the client developer would have access to them then, not scripters like we have now (and scripting makes it much easier to zero in on any potential errors and fix them). As a result, Dig and Headbutt function differently than HMs do, and implementing overhauls would require our developer Shane's intervention (such as spawn change or item list).

 

In addition, there are already threads made discussing items similar to Torches and Dive Gear. Make sure you don't make duplicate threads in the future.

 

-Locked-

...And all will burn, beneath the shadow of my wings.

Do not contact staff members for private support. Share your questions on the forums as they could be useful to others.

Remember to use the correct forum when posting. Unsolicited messages will be trashed. Thanks.

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