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Hyperbeam+ Sleep Talk = 2 Turns to charge


Lamzing

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It brings to my attention that while using "Hyperbeam" during sleep with "Sleep Talk" it took up to two extra turns to charge. For instance, my Sylveon went to sleep using "Rest". Then used "Sleep Talk" on the next turn and it selected "Hyperbeam". The damage is as any regular "Hyperbeam" any pixilate Sylveon does but after that it went sleeping again on the next turn which is suppose to. However, after woke up on the third turn it charged the "Hyperbeam" from the last two turns. By charging on the turn it woke up, that gives the opponent one extra turn during sleep after using "Hyperbeam", suppose to, and another turn waking up; still charging from using "Hyperbeam from last two moves. Shouldn't "Hyperbeam" charge up on the turn it is sleep? This is what was found while searching up "hyperbeam while sleep talk", "If Sleep Talk selects Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar of Time, or Rock Wrecker, Sleep Talk loses 1 PP when using the move, and if the user remains asleep next turn, Sleep Talk is forced to be selected for the recharge turn and loses another PP." Is this a bug or how the game design it? I have never playing using such moveset on the regular game.

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