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Lamzing

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  1. !!! Definitely In !!! Facebook: https://www.facebook.com/vang.moua.393 Twitter: @cloudmoua
  2. Is force relog a new thing? While I was pvping in rank pvp I was force to log out then I try to log back in and "User already log in" message appear. Then I lost the match and have to wait for 45 minutes to battle again.
  3. lol currently try flail move in rank pvp but the move do no damages at all considering my leafeon was at 1% hp left. it does about 20 damages to garchomp. it seems to me that the base damage is of 20 and does not increase as the user's hp goes down. just reporting.
  4. Re: Official Legendary Tournament Round Two: Registration. <r>[align=center]I would like to register!<br/> Server: Yellow<br/> Timezone: PST<br/> Imgur Album Link: <br/> Trainer Card: <IMG src="https://i.imgur.com/DpWlOa3.png"><s></e></IMG>[/align]</r>
  5. It brings to my attention that while using "Hyperbeam" during sleep with "Sleep Talk" it took up to two extra turns to charge. For instance, my Sylveon went to sleep using "Rest". Then used "Sleep Talk" on the next turn and it selected "Hyperbeam". The damage is as any regular "Hyperbeam" any pixilate Sylveon does but after that it went sleeping again on the next turn which is suppose to. However, after woke up on the third turn it charged the "Hyperbeam" from the last two turns. By charging on the turn it woke up, that gives the opponent one extra turn during sleep after using "Hyperbeam", suppose to, and another turn waking up; still charging from using "Hyperbeam from last two moves. Shouldn't "Hyperbeam" charge up on the turn it is sleep? This is what was found while searching up "hyperbeam while sleep talk", "If Sleep Talk selects Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar of Time, or Rock Wrecker, Sleep Talk loses 1 PP when using the move, and if the user remains asleep next turn, Sleep Talk is forced to be selected for the recharge turn and loses another PP." Is this a bug or how the game design it? I have never playing using such moveset on the regular game.
  6. it seem that i posted on the wrong section...
  7. It brings to my attention that while using "Hyperbeam" during sleep with "Sleep Talk" it took up to two extra turns to charge. For instance, my Sylveon went to sleep using "Rest". Then used "Sleep Talk" on the next turn and it selected "Hyperbeam". The damage is as any regular "Hyperbeam" any pixilate Sylveon does but after that it went sleeping again on the next turn which is suppose to. However, after woke up on the third turn it charged the "Hyperbeam" from the last two turns. By charging on the turn it woke up, that gives the opponent one extra turn during sleep after using "Hyperbeam", suppose to, and another turn waking up; still charging from using "Hyperbeam from last two moves. Shouldn't "hyperbeam" charge up on the turn it is sleep? This is what was found while searching up "hyperbeam while sleep talk", "'If Sleep Talk selects Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar of Time, or Rock Wrecker, Sleep Talk loses 1 PP when using the move, and if the user remains asleep next turn, Sleep Talk is forced to be selected for the recharge turn and loses another PP."' Is this a bug or how the game design it? I have never playing using such moveset on the regular game.
  8. Favorite pokemon Charizard and for the lack of headset.
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