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I think this have been posted before, but I'd like to report this bug:

 

It seems as if battling system ignores fighting types during stealth rocks damage calculations,

 

At the moment, fighting types take 12.5% damage from stealth rocks instead of half the damage (6.25%). It really affects pokemons such as blaziken/infernape which are dual fire/fighting type but receive 25% stealth rock damage because their fire type is the only type taken into consideration.

bumpity bump

 

Sorry staff members, this must be some really busy times. This bug has been around for quite a while and it has a major impact in a battle outcome. Please, could this be revised anytime in the near future? I know the PRO community will be grateful for a fix :)

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