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1:Proglogue

2:The Idea Summary

3:Pro's and Cons

4:Some Support Solutions

 

Prologue:

The idea spawned from an idea that spawned from an idea, and grew into something completely else. Oh this is awesome add this! Wait, this is

 

Even better!

 

This isn't a suggestion. I wouldn't dare suggest it. It's an idea to play around with, because it's kinda crazy.

Suggestion Coff Coffing! No... Arbok. This is Team Rocket.... Pokemon, I choose you!

 

The Idea Summary:

 

[glow=red]::::::::: GO IDEA! :::::::::

 

Make a member only area, based on the show, where the player has 1 simple goal. Find an episode similar to "The Bridge Bike Gang" where the "good guys" must reach the goal (Flag) to earn an exclusive Team Rocket Uniform (Rank, like White, for Agents of Team Rocket). But it gets better, if not a little bit trolly... :Cool:

 

When you first choose to enter this MEMBERS ONLY area, You must choose a side. Good, or Bad. You are automatically dressed into Grunt "wear" if you choose bad and teleported somewhere between the good guys start position and the goal (Flag/reward). And guess what comes next. Forced battles. If anyone makes it to the goal, they are rewarded, but they will be greeted by many, many grunts, or none! Good guys can't engage, but Bad guys can engage Pvp, and won't be denied/ just like npc trainers who force you to battle them. :Crazy:

 

:::::::::::::::::::::::::::::::::[/glow]

 

 

Cons, go first!:

 

-Pissed off Players getting owned and paid for medallion, regret.

-Too many Team Rocket, 300 of us cannot get the FLAG.

-Pokemon never had this kind of wilderness PVP before. This isn't cannon! About that Flag... What is this Quake!

-Player X has level 100 pokemon and owning my level 20s.

-I can't find any grunts, I walked up to the Flag, had a picnick, picked my nose, fed it to Pikachu. Then sold off my Exclusive Reward for 1,000,000.

-Player X is using illegal moves and using Protect to sweep away my Grengar, somehow. Really he is! What the heck!

-I tried to join team rocket, but it says the team is overfilled and I have to be the good guys, AGAIN. My medallion is expiring!

-I bought the medallion and sailed to Rocket Hell Island, but the sailor said I have to turn back, island full. What a waste of money, PR.

-There is a Guild camping with 10 trainers right before the flag with level 100s. It's impossible to get past. It's always like this.

-Team Rocket sucks to join, they get no rewards, nothing but trolls join Rocket, roam the wilderness slaughtering innocents with Pikachu's.

-Where is Sinnoh, what is taking so long! Don't you have enough staff! I want a 4th region pronto, stop working on new pvp elements!

 

That's off the top of my head, there should be more cons.

 

 

Pros, finish last:

 

-It's in rune scape, its in wow. Wilderness, Scary Pvp areas aren't knew. There are games to look at on how they handle this.

-Competitive edge. Brag about 4 regions? (sevii Islands is big enough to make 5) 700 pokemon? Try adding in open pvp into the mix.

-More medallion sales.

 

-The ability to become one of your beloved Jesse and James, by earning a White Uniform:

By completing the dreadful quest.

Make it slaughter fest.

To gather all our guilds in one spot

To setup 6 lvl100 Chanseys, an evil camping plot!

To denounce the evils of avoiding a battle!

To extend our reach to slaughtering more cattle!

Blackout!

Win!

Team Guild secures the goal.

Placing all the good guys hard work into a sink hole.

 

-The first pokemon game to really really play the role as Team Rocket, the antagonist, the one who tries to stop you from achieving your goals.

-It would be fun. ++worth.

-It would just be fun? Who doesn't want to be the bad guy and disrupt the player in hopes of sending him to the pokecenter? [glow=red]IN KANTO![/glow]

 

Solutions:

 

-Bracket off the areas by level. All good guys start in one spot or a few. The starting spots. In area 1, you cannot attack another player as Rocket unless your pokemon are 10 levels under him. In Area 2, the levels must be less than his pokes. In area 3, you can fight a good guy if your pokes are no more than 10 levels above. Etc etc. and start bad guys in specific areas, based on their team.

-Make the area big enough to accommodate enough players. I expect it to fill up as it will be the only members area to allow open/forced pvp.

-Limit the teams by Ratio. 2/4 or 3/4. Always a little more rocket. However, Good guys get 1 perk! They are teleported to a pokecenter on the island and not KANTO if they pair up with a buddy! and win! Yes, more rocket, but Each Rocket Member must fight the pair to faint the player OFF the island! Else if he faints one player but not the buddy, they both faint to the pokecenter on the island.

-Force set pokemon levels to a flat 40, flat 50, flat 60, with one lucky Rocket dude getting a flat 100 for all his pokes. Don't modify the good guys.

-As the player progresses to artificially "harder" areas, he earns 1 reward for beating the next area.

-When a player dies from battle, he is kicked off the island, with a cooldown. Long enough to make him go dig or something, till the cooldown comes off. Cooldown is based on how busy the island is. Players must sign up for the boat, then roam free through Kanto. Hoenn. etc, until "summoned" to the island,... you know.. captured by team rocket and sent there (small cinematic). They are summoned once someone dies, or the island isn't full of players.

-Alternate way to bracket off areas: Rocket members have their flat rate of pokemon levels adjusted to a certain level based on area. (I figure this might be heavy on the servers though). The rocket boss never has his levels adjusted. Always 100, so keep clear of him.

-Alternate way to become rocket boss: Simply have the most pvp wins, aka not kicked off the island, 0 losses. Outlive the other rocket members.

-Boss roams free like other bad guys, might stay near the flag at times to prevent those getting to the flag, etc.

-Towns are safe zones. Certain areas are safe. 1 safe zone per area, typically near the spawn point.

-Limit how many times per area a player can be battled before he wins so much, hes immune to being battled. Boss ignores imunity towards the final stages.

 

These solutions are just ideas too, to spawn better ideas if you think of any.

fmldd.jpg

Always, Always, Be Prepared.

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