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370848 Hello,

I am new to pvp and read up on leads and different team builds, etc.

I was wondering how effective you think a forretress lead would be. Thanks for the input!

 

I personally think that it's an horrible lead in PRO with a lot of people using leads like Togekiss, it's overall not as good as Skarmory/Ferrothorn/Donphan/Tentacruel for hazards/spinner

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

370850

 

I personally think that it's an horrible lead in PRO with a lot of people using leads like Togekiss, it's overall not as good as Skarmory/Ferrothorn/Donphan/Tentacruel for hazards/spinner

 

I have an ada, no guard, Machamp as well. I have read a lot of people like to lead with Machamp. Do you think that's a better lead and throw forretress out of my team?

370853
370850

 

I personally think that it's an horrible lead in PRO with a lot of people using leads like Togekiss, it's overall not as good as Skarmory/Ferrothorn/Donphan/Tentacruel for hazards/spinner

 

I have an ada, no guard, Machamp as well. I have read a lot of people like to lead with Machamp. Do you think that's a better lead and throw forretress out of my team?

 

they have completely different roles, so not comparable in your team combination but yeah I do think Machamp is a better lead than Forretress

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

Forretress is a pokemon that is capable of setting all hazards bar sticky web while also being able to rapid spin. Often overlooked is its ability to use a slow Volt Switch move to bring in fragile teammates like gengar safely. I've used it myself to good success. It's a great pokemon when it comes to fitting all these things on one pokemon. The closest to the same is probably Donphan that brings rapid spin and stealth rock but it doesn't have the slow Volt Switch support or other hazard options.

 

However, Magnezone is a thing, which means Forretress often just get eliminated from the game since it will get trapped by Magnezone's ability Magnet Pull. This is the prime reason it's not used as much and also the reason i stopped using it myself.

 

For Forretress to make a larger presence in PvP it would take a substantially change in the meta game where magnezone isn't used as much, which i don't see happening any time soon. Especially after the next patch where choice scarf/specs will come.

 

The biggest chance Forretress has to shine independently is if the item Shed Shell gets coded since it allows forretress to avoid being trapped.

 

Else you can try with much effort to predict and trap the Magnezone with your own Magnezone or the upcoming Dugtrio.

370861 Forretress is a pokemon that is capable of setting all hazards bar sticky web while also being able to rapid spin. Often underlooked is its ability to use a slow Volt Switch move to bring in fragile teammates like gengar safely. I've used it myself to good success. It's a great pokemon when it comes to fitting all these things on one pokemon. The closest to the same is probably Donphan that brings rapid spin and stealth rock but it doesn't have the slow Volt Switch support or other hazard options.

 

However, Magnezone is a thing, which means Forretress often just get eliminated from the game since it will get trapped by Magnezone's ability Magnet Pull. This is the prime reason it's not used as much and also the reason i stopped using it myself.

 

For Forretress to make a larger presence in PvP it would take a substantially change in the meta game where magnezone isn't used as much, which i don't see happening any time soon. Especially after the next patch where choice scarf/specs will come.

 

The biggest chance Forretress has to shine independently is if the item Shed Shell gets coded since it allows forretress to avoid being trapped.

 

Else you can try with much effort to predict and trap the Magnezone with your own Magnezone or the upcoming Dugtrio.

 

That seems to be the biggest fear. I am wondering if it's worth setting traps with forretress and then having explosion set in case he gets trapped or if it would just be better off trying to get a different poke to set traps.

370864 That seems to be the biggest fear. I am wondering if it's worth setting traps with forretress and then having explosion set in case he gets trapped or if it would just be better off trying to get a different poke to set traps.

Not sure if it's worth it. If they switch out to Magnezone immediately, you can set up stealth rock and toxic spikes for example before you die. Then it becomes a game where you have to prevent the opponent from removing them. In that case you would probably use it with Jellicent since its Ghost type can block Rapid Spin. There is also the option to keep up tempo where you put your opponent in a situation where he can rapid spin but then you setup swords dance or dragon dance to punish him for example. It could be an offensive team where you can use a gengar to dodge a rapid spin in a pinch while keeping up the momentum. It can be hard without knowing the opponent's team though but it's possible.

370871
370864 That seems to be the biggest fear. I am wondering if it's worth setting traps with forretress and then having explosion set in case he gets trapped or if it would just be better off trying to get a different poke to set traps.

Not sure if it's worth it. If they switch out to Magnezone immediately, you can set up stealth rock and toxic spikes for example before you die. Then it becomes a game where you have to prevent the opponent from removing them. In that case you would probably use it with Jellicent since its Ghost type can block Rapid Spin. There is also the option to keep up tempo where you put your opponent in a situation where he can rapid spin but then you setup swords dance or dragon dance to punish him for example. It could be an offensive team where you can use a gengar to dodge a rapid spin in a pinch while keeping up the momentum. It can be hard without knowing the opponent's team though but it's possible.

 

I see what you are saying. I have a half decent Gengar so i think I will try running him and see what happens. I am going to using a set up like that and see if I lose quickly or if I can actually win. Thanks for the help!

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