Malisith Posted May 25, 2017 Share Posted May 25, 2017 Hello, When it comes to games like this, it helps to have a casual pvp environment which doesn't exist in PRO. If you try to pvp with anything less than what people call epic, its basically a waste of time. My suggestion is do something like what was done in World of Warcraft and real sports fighting by creating brackets or weight classes. You can go heavyweight, welderweight, lightweight or base it on every 10 level intervals. Seems like things are too linear to be able to enjoy pvp at 100. This type of thing is why I play pvp based games for my pvp fix like Heroes of the Storm. I don't like feeling like I am just hitting my head on a wall when I play a game. I get that feeling from PRO pvp. Without adding brackets some how, I think it will be increasingly harder to encourage pvp participation. Got to give people a place to start besides the end. Thought Reaper Link to comment https://pokemonrevolution.net/forum/topic/63348-pvp-weight-class-divisions/ Share on other sites More sharing options...
Akutowa Posted May 25, 2017 Share Posted May 25, 2017 Pro likes to follow pokemon, I doubt they will do that but it seems like an interesting possibility Link to comment https://pokemonrevolution.net/forum/topic/63348-pvp-weight-class-divisions/#findComment-381121 Share on other sites More sharing options...
Chameleon Posted May 25, 2017 Share Posted May 25, 2017 If you try to pvp with anything less than what people call epic, its basically a waste of time Incorrect. Sure, the IV advantage an "epic" has over an "average" Pokemon plays its part occasionally and probably more so when deciding the outcome of battles between two good players. But it's certainly not as relevant in most battles, assuming you have a right nature, ability and decent IVs. Correct me if I interpret your post wrongly, I'm not entirely sure I understand what you mean by weight classes. But you basically want tiers like Smogon I presume. Tiers would make PvP more interesting indeed. But unfortunately, the lack of players who actually PvP combined with the lack of certain Pokemon/abilities/moves/items renders tiers inefficient for PRO imo. It takes 10-15 minutes to find a PvP opponent after you queue at certain times of the day. You also may find yourself facing the same opponent 3 times in an hour etc. With tiers, these issues would become more problematic. What could prevent this, imo, is the introduction of non ranked PvP queue where people could just bring whatever they want, not paying that much attention to the outcome of battles. Some prizes could be nice in order to keep it a little interesting, but just interesting, not competitive. A chance to receive X item per 10 wins for example... I believe this would help make the PvP scene a lot more interesting and appealing, especially to a wider group of players. This would enable people to use their PU Pokemon, non epics, unconventional builds, test out new teams and so on, as well as take a breather from the competitive nature of ranked. Non Ranked PvP queue was suggested before btw; https://pokemonrevolution.net/forum/viewtopic.php?f=7&t=65990 Link to comment https://pokemonrevolution.net/forum/topic/63348-pvp-weight-class-divisions/#findComment-381122 Share on other sites More sharing options...
Malisith Posted May 25, 2017 Author Share Posted May 25, 2017 I get the point you are trying to make @chameleon although I must respectfully disagree. With a more diverse PvP structure, more people would PvP. I know a ton of people who don't even dare PvP because they feel grossly unprepared. I am also not suggesting a non-ranked queue. You are right, needs to be interesting. It's could be a good way to earn unique cosmetics or even a special mount. Below 100 would be more casual and people could practice similar to your non-ranked suggestion without having to request battles by approaching people at random. I get the queue times and matching against same opponent is an issue; however, those problems can be solved by getting more people involved. The way things are going, those who can don't for reasons I have already discussed. The weight classes could be separated into 1st stage evos, 2nd stage and final stage and/or be based on level brackets. Thought Reaper Link to comment https://pokemonrevolution.net/forum/topic/63348-pvp-weight-class-divisions/#findComment-381123 Share on other sites More sharing options...
Theprodigy Posted May 25, 2017 Share Posted May 25, 2017 What PRO could do is implement non ranked than when they get a good pvp base which would be imo 50-200 players minimum on each server, they could implement tiers. also if they implemented tiers it would boost the pvp player base maybe 4-10 players but not substancially enough to have tiers lol. [center][b][color=#0080FF][size=5][font=Impact]Member Of Illusion[/color]<i>[/font][/size]</i>[/b][/center] [center][img]https://gyazo.com/323e4fe7012aa92a7dc71674f773b0aa.jpg[/img][/center] [center][b][color=#0000FF]Blue Server[/color][/b][/center] Link to comment https://pokemonrevolution.net/forum/topic/63348-pvp-weight-class-divisions/#findComment-381124 Share on other sites More sharing options...
Prehax Posted May 26, 2017 Share Posted May 26, 2017 [mention]TheProdigy[/mention], non ranked PVP is in the next client update. :) ♦ Spawn-Changelog ♦ | ♦ Pokémon Spawn related - Suggestions | Feedback | Requests ♦ ♦ Paradox Guild ♦ random number generation An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'. Link to comment https://pokemonrevolution.net/forum/topic/63348-pvp-weight-class-divisions/#findComment-381125 Share on other sites More sharing options...
Malisith Posted May 26, 2017 Author Share Posted May 26, 2017 @TheProdigy Using non-ranked to help build a population can work although by itself I don't think it'll keep people that interested in it. You made a good point. Tiers for the reason of population building would need a gradual release/implementation. Thought Reaper Link to comment https://pokemonrevolution.net/forum/topic/63348-pvp-weight-class-divisions/#findComment-381126 Share on other sites More sharing options...
Chameleon Posted May 26, 2017 Share Posted May 26, 2017 With a more diverse PvP structure' date=' more people would PvP. [/quote'] Definitely, I don't disagree at all. But think of it this way. PRO is basically OU. OU is the most played tier. And PRO's population can't afford to have different ladders for each tier as I explained before. You already struggle to find opponents at times, dividing tiers would make it worse. Since "OU" will keep being the most active tier once the hype over the introduction of new tier ladders (if it happens) settles. PRO doesn't have enough active players to keep every tier going. That is why a non-ranked PvP queue is a better solution to draw more interest in PvP. Link to comment https://pokemonrevolution.net/forum/topic/63348-pvp-weight-class-divisions/#findComment-381127 Share on other sites More sharing options...
Malisith Posted May 26, 2017 Author Share Posted May 26, 2017 The fact that this game is mainly a PvE game is why special thought needs to go into the PvP structure. I personally prefer PvP based games to PvP. I generally do not like the way most PvE games try to set up their PvP and the reason being mechanics blending tends to be too rough. The way it currently is, there is a choke-point in PRO PvP. Those who are below it, do not typically enjoy the experience. Should the PvP experience improve, both PvE and PvP populations would go up because overall quality of the game is increased. People keep hitting on the population issue like it can't be fixed. They did have to install extra servers to keep wait times down, no? No one is going to be able to convince me that the numbers won't change with the right adjustments even if they aren't what I recommend. I recognize it is hard to facilitate PvP in PRO because the original games are not built around being online even though small scale interactions exist. It must also be kept in mind though that there are other games like Poke-MMO out there. In Poke-MMO they do that MewTwo Champion encounter which I find interesting. While PRO has better graphics, it does still have competition that is also working towards improvements. The PvP structure can be what makes or breaks one or the other in the end. I am just making the suggestion and it's up to PRO to decide how they actually go about it. *PRO even censors the game title as spam if you make it one word. lol. Thought Reaper Link to comment https://pokemonrevolution.net/forum/topic/63348-pvp-weight-class-divisions/#findComment-381128 Share on other sites More sharing options...
Theprodigy Posted May 26, 2017 Share Posted May 26, 2017 Sorry to bash on you trying to convince staff that there is competition buuttt... Yeh PRO is the best pokemon mmo an will still be the best weather they upgrade the PvP aspect or not. PokeMMO got nothin on PRO lol [center][b][color=#0080FF][size=5][font=Impact]Member Of Illusion[/color]<i>[/font][/size]</i>[/b][/center] [center][img]https://gyazo.com/323e4fe7012aa92a7dc71674f773b0aa.jpg[/img][/center] [center][b][color=#0000FF]Blue Server[/color][/b][/center] Link to comment https://pokemonrevolution.net/forum/topic/63348-pvp-weight-class-divisions/#findComment-381129 Share on other sites More sharing options...
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