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Currently Bugged&Working Abilities/Moves/HM/TM-Work in Progress


Vintus

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Hey guys Keiri/Natsumi/Vintus here,putting together another Guide.Keep in mind,this will be a long work in progress and will not be completed easily nor as fast as most Guides.Basically This Guide shows a list of Every known Abilities,Move Pool,and TM currently available in the World of Pokemon,However does not mean they are Implemented in PRO yet.What this Guide is about has 3 Key meaning.

1.To help Developers Make it easy to keep tab of Which Move is currently Bugged/Not Working or Missing Giving them time Management.

2.To Help Player's Know which Ability/Move/TM is Working or Bugged In-Game without needing to feel confuse as to why Some ability wont work.

3.To keep Updates with Fixes,Changes and Additions to All these when a New patch is up.(I would like the Dev to Post here of the changes as well in order for me to update everything involving all of the above.)

[glow=red]

Remember that this is Just a foundation Being set while being updated as fast as I can.I would like to ask the Community for help as well,Please Post or PM me any moves your Pokemon knows that are working/Not Working/Bugged to allow me faster progress,as I,Myself,do not own every Pokemon or have Every Move in the game yet.Thank you in advance and lets all Have fun.[/glow]

Table of Contents

1.Pokemon Move Lists

 

2.Pokemon Abilities

Click Here to skip down to abilities

 

3.TM's/HM's

Click Here to skip down to TM/HM List

 

4.Pokemon Walk-through/Common Questions

Click Here for Walkthrough&Common Questions

 

5.Missing Move Pools/Wrong Abilities

Click Here to skip down

 

6.Pokemon Item Lists

Click Here for all the items

 

[glow=red]Pokemon Move List[/glow]

 

Pokemon Move List A-C

Name/Type/Cat./Power/Acc/Effect./Bugged or Working/ Available or Not

 

Absorb/Grass/Special /20 /100/(User recovers half the HP inflicted on opponent. )-Working/Available

 

Acid Poison/Special /40 /100 /(May lower opponent's Special Defense.)

 

Acid Armor/Poison/Status /-/ - /(Sharply raises user's Defense.)

 

Acid Spray/Poison/Special /40 /100/(Sharply lowers opponent's Special Defense.)

 

Acrobatics/Flying/Physical /55 /100/(Stronger when the user does not have a held item.)

 

Acupressure/Normal/Status /- /-/(Sharply raises a random stat.) -Bugged(Only Raises Speed)/Available

 

Aerial Ace/Flying/Physical /60 /∞ /(Ignores Accuracy and Evasiveness.)

 

Aeroblast Flying/Special/100 /95 /(High critical hit ratio. )-

 

After You/Normal/Status /- /- /(Gives target priority in the next turn.) -

 

Agility/Psychic/Status /- /- / (Sharply raises user's Speed.)-

 

Air Cutter Flying/Special /60 /95 /(High critical hit ratio.)-

 

Air Slash/Flying/Special /75 /95 /(May cause flinching.)-

 

Ally Switch/Psychic/Status /- /- /(User switches with opposite teammate.) -

 

Amnesia/Psychic/Status/- /- /(Sharply raises user's Special Defense.) -

 

Ancient Power /Rock/Special /60 /100 (May raise all user's stats at once.)-Working/Available

 

Aqua Jet/Water/Physical /40 /100 /(User attacks first.) -

 

Aqua Ring /Water/Status /- /- /(Restores a little HP each turn.) -Bugged(sometimes fail to recover hp)/Available

 

Aqua Tail Water Physical 90 90 10 -

 

Arm Thrust Fighting Physical 15 100 Hits 2-5 times in one turn. -

 

Aromatherapy Grass Status - - Cures all status problems in your party. -

 

Aromatic Mist Fairy Status - 100 20 Raises Special Defense of allies. -

 

Assist Normal Status - - 20 In a Double Battle, user randomly attacks with a partner's move.

-

Assurance Dark Physical 60 100 10 Power doubles if opponent already took damage in the same turn.

-

Astonish Ghost Physical 30 100 15 May cause flinching. 30

 

Attack Order Bug Physical 90 100 15 High critical hit ratio. -

 

Attract Normal Status - 100 15 TM45 If opponent is the opposite gender, it's less likely to attack. -

 

Aura Sphere/Fighting/Special /80 /∞/( Ignores Accuracy and Evasiveness. )-Working/Available

 

Aurora Beam Ice Special 65 100 20 May lower opponent's Attack. 10

 

Autotomize Steel Status - - 15 Halves weight and sharply raises Speed. -

 

Avalanche Ice Physical 60 100 10 Power doubles if user took damage first. -

 

Baby-Doll Eyes Fairy Status - 100 30 Always goes first. Lowers the target's attack. -

 

Barrage Normal Physical 15 85 20 Hits 2-5 times in one turn. -

 

Barrier Psychic Status - - 20 Sharply raises user's Defense. -

 

Baton Pass/Normal/Status /- /- /(User switches out and gives stat changes to the incoming Pokémon.) -Bugged(Randomly chooses)/Available

 

Beat Up Dark Physical - 100 30 Each Pokémon in your party attacks. -

 

Belch Poison Special 120 90 10 Requires a held Berry to attack. -

 

Belly Drum Normal Status - - 10 User loses 50% of its max HP, but Attack raises to maximum. -

 

Bestow Normal Status - - 15 Gives the user's held item to the target. -

 

Bide/Normal/Physical /- /- /(User takes damage for two turns then strikes back double.) -bugged(Doesn't tank/return damage,but hit's once each turn.)/Available

 

Bind Normal Physical 15 85 20 Traps opponent, damaging them for 4-5 turns. -

 

Bite/Dark/Physical /60 /100 /(May cause flinching.)-Working/Available

 

Blast Burn Fire Special 150 90 5 User must recharge next turn. -

 

Blaze Kick Fire Physical 85 90 10 High critical hit ratio. May burn opponent. 10

 

Blizzard Ice Special 110 70 5 TM14 May freeze opponent. 10

 

Block Normal Status - - 5 Opponent cannot flee or switch. -

 

Blue Flare Fire Special 130 85 5 May burn opponent. 20

 

Body Slam Normal Physical 85 100 15 May paralyze opponent. 30

 

Bolt Strike Electric Physical 130 85 5 May paralyze opponent. 20

 

Bone Club Ground Physical 65 85 20 May cause flinching. 10

 

Bone Rush Ground Physical 25 90 10 Hits 2-5 times in one turn. -

 

Bonemerang Ground Physical 50 90 10 Hits twice in one turn. -

 

Boomburst Normal Special 140 100 10 Hits all adjacent Pokémon. -

 

Bounce Flying Physical 85 85 5 Springs up on first turn, attacks on second. May paralyze opponent. 30

 

Brave Bird Flying Physical 120 100 15 User receives recoil damage. -

 

Brick Break Fighting Physical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers. -

 

Brine Water Special 65 100 10 Power doubles if opponent's HP is less than 50%. -

 

Bubble/Water/Special /40 /100 /(May lower opponent's Speed.)-Working/Available

 

Bubble Beam Water Special 65 100 20 May lower opponent's Speed. 10

 

Bug Bite Bug Physical 60 100 20 Receives the effect from the opponent's held berry. -

 

Bug Buzz/Bug/Special /90 /100 /(May lower opponent's Special Defense)-Bugged(Does not Lower Sp.Def,but damage is working)/Available

 

Bulk Up Fighting Status - - 20 TM08 Raises user's Attack and Defense. -

 

Bulldoze/Ground/Physical /60 /100/(Lowers opponent's Speed.)-Working/Available

 

Bullet Punch Steel Physical 40 100 30 User attacks first. -

 

Bullet Seed Grass Physical 25 100 30 Hits 2-5 times in one turn. -

 

Calm Mind Psychic Status - - 20 TM04 Raises user's Special Attack and Special Defense. -

 

Camouflage Normal Status - - 20 Changes user's type according to the location. -

 

Captivate Normal Status - 100 20 Sharply lowers opponent's Special Attack if opposite gender. -

 

Celebrate Normal Status - - 40 The Pokémon congratulates you on your special day. No battle effect. -

 

Charge Electric Status - - 20 Raises user's Special Defense and next Electric move's power increases. -

 

Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack. 70

 

Charm Fairy Status - 100 20 Sharply lowers opponent's Attack. -

 

Chatter Flying Special 65 100 20 Confuses opponent. 100

 

Chip Away Normal Physical 70 100 20 Ignores opponent's stat changes. -

 

Circle Throw Fighting Physical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs. -

 

Clamp Water Physical 35 85 10 Traps opponent, damaging them for 4-5 turns. -

 

Clear Smog Poison Special 50 - 15 Removes all of the target's stat changes. -

 

Close Combat Fighting Physical 120 100 5 Lowers user's Defense and Special Defense. -

 

Coil Poison Status - - 20 Raises user's Attack, Defense and Accuracy. -

 

Comet Punch Normal Physical 18 85 15 Hits 2-5 times in one turn. -

 

Confide Normal Status - - 20 TM100 Lowers opponent's Special Attack. -

 

Confuse Ray/Ghost/Status /- /100 /(Confuses opponent.)-Working/Available

Confusion Psychic Special 50 100 25 May confuse opponent. 10

 

Constrict Normal Physical 10 100 35 May lower opponent's Speed by one stage. 10

 

Conversion Normal Status - - 30 Changes user's type to that of its first move. -

 

Conversion 2 Normal Status - - 30 User changes type to become resistant to opponent's last move. -

 

Copycat Normal Status - - 20 Copies opponent's last move. -

 

Cosmic Power/Psychic/Status /- /- /(Raises user's Defense and Special Defense.)-Working/Available

 

Cotton Guard Grass Status - - 10 Drastically raises user's Defense. -

 

Cotton Spore Grass Status - 100 40 Sharply lowers opponent's Speed. -

 

Counter Fighting Physical - 100 20 When hit by a Physical Attack, user strikes back with 2x power. -

 

Covet Normal Physical 60 100 25 Opponent's item is stolen by the user. -

 

Crabhammer Water Physical 100 90 10 High critical hit ratio. -

 

Crafty Shield Fairy Status - - 10 Protects the Pokémon from status moves. -

 

Cross Chop Fighting Physical 100 80 5 High critical hit ratio. -

 

Cross Poison Poison Physical 70 100 20 High critical hit ratio. May poison opponent. 10

 

Crunch/Dark/Physical /80 /100 /(May lower opponent's Defense.)-Working/Available

 

Crush Claw Normal Physical 75 95 10 May lower opponent's Defense. 50

 

Crush Grip Normal Physical - 100 5 More powerful when opponent has higher HP. -

 

Curse Ghost Status - - 10 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.

Cut Normal Physical 50 95 30 HM01

 

Pokemon Move List D-F

Name/Type/Cat./Power/Acc./Effect./Bugged or Working/ Available or Not

 

Dark Pulse/Dark /special/80 /100 /(May cause flinching.)-Working/Available

 

Dark Void Dark Status - 80 10 Puts all adjacent opponents to sleep. -

 

Dazzling Gleam Fairy Special 80 100 10 TM99 Hits all adjacent opponents. -

 

Defend Order Bug Status - - 10 Raises user's Defense and Special Defense. -

 

Defense Curl Normal Status - - 40 Raises user's Defense. -

 

Defog Flying Status - - 15 Lowers opponent's Evasiveness and clears fog. -

 

Destiny Bond Ghost Status - - 5 If the user faints, the opponent also faints. -

 

Detect Fighting Status - - 5 Opponent's attack doesn't affect you, but may fail if used often. -

 

Diamond Storm Rock Physical 100 95 5 May raise user's Defense 50

 

Dig Ground Physical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves. -

 

Disable Normal Status - 100 20 Opponent can't use its last attack for a few turns.

-

Disarming Voice Fairy Special 40 ∞ 15 Ignores Accuracy and Evasiveness. -

 

Discharge Electric Special 80 100 15 May paralyze opponent. 30

 

Dive Water Physical 80 100 10 HM07 Dives underwater on first turn, attacks on second turn.

-

Dizzy Punch Normal Physical 70 100 10 May confuse opponent. 20

 

Doom Desire Steel Special 140 100 5 Damage occurs 2 turns later. -

 

Double Hit Normal Physical 35 90 10 Hits twice in one turn. -

 

Double Kick Fighting Physical 30 100 30 Hits twice in one turn. -

 

Double Slap Normal Physical 15 85 10 Hits 2-5 times in one turn. -

 

Double Team Normal Status - - 15 TM32 Raises user's Evasiveness. -

 

Double-Edge Normal Physical 120 100 15 User receives recoil damage. -

 

Draco Meteor Dragon Special 130 90 5 Sharply lowers user's Special Attack. -

 

Dragon Ascent Flying Physical 120 100 5 Lowers user's Defense and Special Defense. -

 

Dragon Breath Dragon Special 60 100 20 May paralyze opponent. 30

 

Dragon Claw Dragon Physical 80 100 15 TM02 -

 

Dragon Dance Dragon Status - - 20 Raises user's Attack and Speed. -

 

Dragon Pulse Dragon Special 85 100 10 -

 

Dragon Rage Dragon Special - 100 10 Always inflicts 40 HP. -

 

 

Dragon Rush Dragon Physical 100 75 10 May cause flinching. 20

 

Dragon Tail Dragon Physical 60 90 10 TM82 In battles, the opponent switches. In the wild, the Pokémon runs. -

 

Drain Punch Fighting Physical 75 100 10 User recovers half the HP inflicted on opponent. -

 

Draining Kiss Fairy Special 50 100 10 User recovers most the HP inflicted on opponent.

-

Dream Eater Psychic Special 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent. -

 

Drill Peck Flying Physical 80 100 20 -

 

Drill Run Ground Physical 80 95 10 High critical hit ratio. -

 

Dual Chop Dragon Physical 40 90 15 Hits twice in one turn. -

 

Dynamic Punch Fighting Physical 100 50 5 Confuses opponent. 100

 

Earth Power Ground Special 90 100 10 May lower opponent's Special Defense. 10

 

Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.

-

Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn. -

 

Eerie Impulse Electric Status - 100 15 Sharply lowers opponent's Special Attack. -

 

Egg Bomb Normal Physical 100 75 10 -

 

Electric Terrain Electric Status - - 10 Prevents all Pokémon from falling asleep for 5 turns. -

 

Electrify Electric Status - - 20 Changes the target's move to Electric type. -

 

Electro Ball Electric Special - 100 10 The faster the user, the stronger the attack. -

 

Electroweb Electric Special 55 95 15 Lowers opponent's Speed. 100

 

Embargo Dark Status - 100 15 TM63 Opponent cannot use items. -

 

Ember Fire Special 40 100 25 May burn opponent. 10

 

Encore Normal Status - 100 5 Forces opponent to keep using its last move for 3 turns. -

 

Endeavor Normal Physical - 100 5 Reduces opponent's HP to same as user's. -

 

Endure Normal Status - - 10 Always left with at least 1 HP, but may fail if used consecutively. -

 

Energy Ball Grass Special 90 100 10 TM53 May lower opponent's Special Defense. 10

 

Entrainment Normal Status - 100 15 Makes target's ability same as user's. -

 

Eruption Fire Special 150 100 5 Stronger when the user's HP is higher. -

 

Explosion Normal Physical 250 100 5 TM64 User faints. -

 

Extrasensory Psychic Special 80 100 20 May cause flinching. 10

 

Extreme Speed Normal Physical 80 100 5 User attacks first. -

 

Facade Normal Physical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed. -

 

Fairy Lock Fairy Status - - 10 Prevents fleeing in the next turn. -

 

Fairy Wind Fairy Special 40 100 30 -

 

Fake Out Normal Physical 40 100 10 User attacks first, foe flinches. Only usable on first turn. 100

 

Fake Tears Dark Status - 100 20 Sharply lowers opponent's Special Defense. -

 

False Swipe Normal Physical 40 100 40 TM54 Always leaves opponent with at least 1 HP. -

 

Feather Dance Flying Status - 100 15 Sharply lowers opponent's Attack. -

 

Feint Normal Physical 30 100 10 Only hits if opponent uses Protect or Detect in the same turn. -

 

Feint Attack Dark Physical 60 ∞ 20 Ignores Accuracy and Evasiveness. -

 

Fell Stinger Bug Physical 30 100 25 Sharply raises user's Attack if target is KO'd. -

 

Fiery Dance Fire Special 80 100 10 May raise user's Special Attack. 50

 

Final Gambit Fighting Special - 100 5 Inflicts damage equal to the user's remaining HP. User faints. -

 

Fire Blast Fire Special 110 85 5 TM38 May burn opponent. 10

 

Fire Fang Fire Physical 65 95 15 May cause flinching and/or burn opponent. 10

 

Fire Pledge Fire Special 80 100 10 Added effects appear if combined with Grass Pledge or Water Pledge. -

Fire Punch Fire Physical 75 100 15 May burn opponent. 10

 

 

Fire Spin Fire Special 35 85 15 Traps opponent, damaging them for 4-5 turns. -

 

Fissure Ground Physical - - 5 One-Hit-KO, if it hits. -

 

Flail Normal Physical - 100 15 The lower the user's HP, the higher the power. -

 

Flame Burst Fire Special 70 100 15 May also injure nearby Pokémon. -

 

Flame Charge Fire Physical 50 100 20 TM43 Raises user's Speed. 100

 

Flame Wheel Fire Physical 60 100 25 May burn opponent. 10

 

Flamethrower Fire Special 90 100 15 TM35 May burn opponent. 10

 

 

Flare Blitz Fire Physical 120 100 15 User receives recoil damage. May burn opponent. 10

 

Flash Normal Status - 100 20 TM70 Lowers opponent's Accuracy. -

 

Flash Cannon Steel Special 80 100 10 TM91 May lower opponent's Special Defense. 10

 

Flatter Dark Status - 100 15 Confuses opponent, but raises its Special Attack by two stages. -

 

Fling Dark Physical - 100 10 TM56 Power depends on held item. -

 

Flower Shield Fairy Status - - 10 Sharply raises Defense of all Grass-type Pokémon on the field.

-

Fly Flying Physical 90 95 15 HM02 Flies up on first turn, attacks on second turn. -

 

Flying Press Fighting Physical 80 95 10 Deals Fighting and Flying type damage. -

 

Focus Blast Fighting Special 120 70 5 TM52 May lower opponent's Special Defense. 10

 

Focus Energy Normal Status - - 30 Increases critical hit ratio. -

 

Focus Punch Fighting Physical 150 100 20 If the user is hit before attacking, it flinches instead. -

 

Follow Me Normal Status - - 20 In Double Battle, the user takes all the attacks. -

 

Force Palm Fighting Physical 60 100 10 May paralyze opponent. 30

 

Foresight Normal Status - - 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -

 

Forest's Curse Grass Status - 100 20 Adds Grass type to opponent. -

 

Foul Play Dark Physical 95 100 15 Uses the opponent's Attack stat. -

 

Freeze Shock Ice Physical 140 90 5 Charges on first turn, attacks on second. May paralyze opponent. 30

 

Freeze-Dry Ice Special 70 100 20 May freeze opponent. Super-effective against Water types. -

 

Frenzy Plant Grass Special 150 90 5 User must recharge next turn. -

 

Frost Breath Ice Special 60 90 10 TM79 Always results in a critical hit. 100

 

Frustration Normal Physical - 100 20 TM21 Power decreases with higher Happiness. -

 

Fury Attack Normal Physical 15 85 20 Hits 2-5 times in one turn. -

 

Fury Cutter Bug Physical 40 95 20 Power increases each turn. -

 

Fury Swipes Normal Physical 18 80 15 Hits 2-5 times in one turn. -

 

Fusion Bolt Electric Physical 100 100 5 Power increases if Fusion Flare is used in the same turn. -

 

Fusion Flare Fire Special 100 100 5 Power increases if Fusion Bolt is used in the same turn. -

 

Future Sight Psychic Special 120 100 10 Damage occurs 2 turns later. -

 

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Pokemon Move List G-I

Name/Type/Cat./Power/PP/Effect./Bugged or Working/ Available or Not

 

Gastro Acid Poison Status - 100 10 Cancels out the effect of the opponent's Ability. -

 

Gear Grind Steel Physical 50 85 15 Hits twice in one turn. -

 

Geomancy Fairy Status - - 10 Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second. -

 

Giga Drain Grass Special 75 100 10 User recovers half the HP inflicted on opponent. -

 

Giga Impact Normal Physical 150 90 5 TM68 User must recharge next turn. -

 

Glaciate Ice Special 65 95 10 Lowers opponent's Speed. 100

 

Glare Normal Status - 100 30 Paralyzes opponent. -

 

Grass Knot Grass Special - 100 20 TM86 The heavier the opponent, the stronger the attack.

 

Grass Pledge Grass Special 80 100 10 Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. -

 

Grass Whistle/Grass Status /55 /15 /(Puts opponent to sleep.)-Fixed/Available

 

Grassy Terrain Grass Status - - 10 Restores a little HP of all Pokémon for 5 turns. -

 

Gravity Psychic Status - - 5 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. -

 

Growl/Normal/Status /- /100 /40/(Lowers opponent's Attack.) -Fix/Available

 

Growth Normal Status - - 40 Raises user's Attack and Special Attack. -

 

Grudge Ghost Status - - 5 If the users faints after using this move, the PP for the opponent's last move is depleted. -

 

Guard Split Psychic Status - - 10 Averages Defense and Special Defense with the target. -

 

Guard Swap Psychic Status - - 10 User and opponent swap Defense and Special Defense. -

 

Guillotine Normal Physical - - 5 One-Hit-KO, if it hits. -

 

Gunk Shot Poison Physical 120 80 5 May poison opponent. 30

 

Gust Flying Special 40 100 35 Hits Pokémon using Fly/Bounce with double power. -

 

Gyro Ball/Steel /Physical /-/100 /5 /(The slower the user, the stronger the attack.) -Fix/Available

 

Hail Ice Status - - 10 TM07 Non-Ice types are damaged for 5 turns. -

 

Hammer Arm Fighting Physical 100 90 10 Lowers user's Speed. -

 

Happy Hour Normal Status - - 30 Doubles prize money from trainer battles. -

 

Harden Normal Status - - 30 Raises user's Defense. -

 

Haze Ice Status - - 30 Resets all stat changes. -

 

Head Charge Normal Physical 120 100 15 User receives recoil damage. -

 

Head Smash Rock Physical 150 80 5 User receives recoil damage. -

 

Headbutt Normal Physical 70 100 15 May cause flinching. 30

 

Heal Bell Normal Status - - 5 Heals the user's party's status conditions.

-

Heal Block Psychic Status - - 15 Prevents the opponent from restoring HP for 5 turns. -

 

Heal Order Bug Status - - 10 User recovers half its max HP. -

 

Heal Pulse Psychic Status - - 10 Restores half the target's max HP. -

 

Healing Wish/Psychic/Status /- /- /(The user faints and the next Pokémon released is fully healed.)-Bugged/(User faint's But does not heal incoming pokemon)/Available

-

Heart Stamp Psychic Physical 60 100 25 May cause flinching. 30

 

Heart Swap Psychic Status - - 10 Stat changes are swapped with the opponent. -

 

Heat Crash Fire Physical - 100 10 The heavier the user, the stronger the attack. -

 

Heat Wave Fire Special 95 90 10 May burn opponent. 10

 

Heavy Slam Steel Physical - 100 10 The heavier the user, the stronger the attack. -

 

Helping Hand Normal Status - - 20 In Double Battles, boosts the power of the partner's move. -

 

Hex Ghost Special 65 100 10 Inflicts more damage if the target has a status condition. -

 

Hidden Power Normal Special 60 100 15 TM10 Type and power depends on user's IVs. -

 

High Jump Kick Fighting Physical 130 90 10 If it misses, the user loses half their HP. -

 

Hold Back Normal Physical 40 100 40 Always leaves opponent with at least 1 HP. -

 

Hold Hands Normal Status - - 40 Makes the user and an ally very happy. -

 

Hone Claws Dark Status - - 15 TM01 Raises user's Attack and Accuracy. -

 

Horn Attack Normal Physical 65 100 25 -

 

Horn Drill Normal Physical - - 5 One-Hit-KO, if it hits. -

 

Horn Leech Grass Physical 75 100 10 User recovers half the HP inflicted on opponent. -

 

Howl Normal Status - - 40 Raises user's Attack. -

 

Hurricane Flying Special 110 70 10 May confuse opponent. 30

 

Hydro Cannon Water Special 150 90 5 User must recharge next turn. -

 

Hydro Pump Water Special 110 80 5 -

 

Hyper Beam Normal Special 150 90 5 TM15 User must recharge next turn. -

 

Hyper Fang Normal Physical 80 90 15 May cause flinching. 10

 

Hyper Voice Normal Special 90 100 10 -

 

Hyperspace Fury Dark Physical 100 ∞ 5 Lowers user's Defense. Can strike through Protect/Detect. -

 

Hyperspace Hole Psychic Special 80 ∞ 5 Can strike through Protect/Detect. -

 

Hypnosis Psychic Status - 60 20 Puts opponent to sleep. -

 

Ice Ball Ice Physical 30 90 20 Doubles in power each turn for 5 turns. -

 

Ice Beam Ice Special 90 100 10 TM13 May freeze opponent. 10

 

Ice Burn Ice Special 140 90 5 Charges on first turn, attacks on second. May burn opponent. 30

 

Ice Fang Ice Physical 65 95 15 May cause flinching and/or freeze opponent. 10

 

Ice Punch Ice Physical 75 100 15 May freeze opponent. 10

 

Ice Shard Ice Physical 40 100 30 User attacks first. -

 

Icicle Crash Ice Physical 85 90 10 May cause flinching. 30

 

Icicle Spear Ice Physical 25 100 30 Hits 2-5 times in one turn. -

 

Icy Wind Ice Special 55 95 15 Lowers opponent's Speed. 100

 

Imprison Psychic Status - - 10 Opponent is unable to use moves that the user also knows. -

 

Incinerate Fire Special 60 100 15 TM59 Destroys the target's held berry. -

 

Inferno Fire Special 100 50 5 Burns opponent. 100

 

Infestation Bug Special 20 100 20 TM83 Traps opponent, damaging them for 4-5 turns. -

 

Ingrain Grass Status - - 20 User restores HP each turn. User cannot escape/switch. -

 

Ion Deluge Electric Status - - 25 Changes Normal-type moves to Electric-type. -

 

Iron Defense Steel Status - - 15 Sharply raises user's Defense. -

 

Iron Head Steel Physical 80 100 15 May cause flinching. 30

 

Iron Tail Steel Physical 100 75 15 May lower opponent's Defense. 10

 

Pokemon Move List J-M

Name/Type/Cat./Power/Acc./Effect./Bugged or Working/ Available or Not

 

Judgment Normal Special 100 100 10 Type depends on the Arceus Plate being held. -

 

Jump Kick Fighting Physical 100 95 10 If it misses, the user loses half their HP. -

 

Karate Chop Fighting Physical 50 100 25 High critical hit ratio. -

 

Kinesis Psychic Status - 80 15 Lowers opponent's Accuracy. -

 

King's Shield Steel Status - - 10 Protects against attacks, and lowers opponent's Attack on contact. -

 

Knock Off Dark Physical 65 100 25 Removes opponent's held item for the rest of the battle. -

 

Land's Wrath Ground Physical 90 100 10 -

 

Last Resort Normal Physical 140 100 5 Can only be used after all other moves are used. -

 

Lava Plume Fire Special 80 100 15 May burn opponent. 30

 

Leaf Blade Grass Physical 90 100 15 High critical hit ratio. -

 

Leaf Storm Grass Special 130 90 5 Sharply lowers user's Special Attack. -

 

Leaf Tornado Grass Special 65 90 10 May lower opponent's Accuracy. 30

 

Leech Life Bug Physical 20 100 15 User recovers half the HP inflicted on opponent. -

 

Leech Seed Grass Status - 90 10 User steals HP from opponent each turn. -

 

Leer Normal Status - 100 30 Lowers opponent's Defense. -

 

Lick Ghost Physical 30 100 30 May paralyze opponent. 30

 

Light of Ruin Fairy Special 140 90 5 User receives recoil damage. -

 

Light Screen Psychic Status - - 30 TM16 Halves damage from Special attacks for 5 turns. -

 

Lock-On Normal Status - - 5 The next move the user uses is guaranteed to hit. -

 

Lovely Kiss Normal Status - 75 10 Puts opponent to sleep. -

 

Low Kick Fighting Physical - 100 20 The heavier the opponent, the stronger the attack. -

 

Low Sweep Fighting Physical 65 100 20 TM47 Lowers opponent's Speed. 100

 

Lucky Chant Normal Status - - 30 Opponent cannot land critical hits for 5 turns. -

 

Lunar Dance Psychic Status - - 10 The user faints but the next Pokémon released is fully healed. -

 

Luster Purge Psychic Special 70 100 5 May lower opponent's Special Defense. 50

 

Mach Punch Fighting Physical 40 100 30 User attacks first. -

 

Magic Coat Psychic Status - - 15 Any special move is reflected back to the attacker. -

 

Magic Room Psychic Status - - 10 Suppresses the effects of held items for five turns. -

 

Magical Leaf Grass Special 60 ∞ 20 Ignores Accuracy and Evasiveness. -

 

Magma Storm Fire Special 120 75 5 Traps opponent, damaging them for 4-5 turns. -

 

Magnet Bomb Steel Physical 60 ∞ 20 Ignores Accuracy and Evasiveness. -

 

Magnet Rise Electric Status - - 10 User becomes immune to Ground-type moves for 5 turns. -

 

Magnetic Flux Electric Status - - 20 Raises Defense and Sp. Defense of Plus/Minus Pokémon. -

 

Magnitude Ground Physical - 100 30 Hits with random power. -

 

Mat Block Fighting Status - - 15 Protects teammates from damaging moves. -

 

Me First Normal Status - - 20 User copies the opponent's attack with 1.5× power. -

 

Mean Look Normal Status - - 5 Opponent cannot flee or switch. -

 

Meditate Psychic Status - - 40 Raises user's Attack. -

 

Mega Drain Grass Special 40 100 15 User recovers half the HP inflicted on opponent. -

 

Mega Kick Normal Physical 120 75 5 -

 

Mega Punch Normal Physical 80 85 20 -

 

Megahorn Bug Physical 120 85 10 -

 

Memento Dark Status - 100 10 User faints, sharply lowers opponent's Attack and Special Attack. -

 

Metal Burst Steel Physical - 100 10 Deals damage equal to 1.5x opponent's attack. -

 

Metal Claw Steel Physical 50 95 35 May raise user's Attack. 10

 

Metal Sound Steel Status - 85 40 Sharply lowers opponent's Special Defense. -

 

Meteor Mash Steel Physical 90 90 10 May raise user's Attack. 20

 

Metronome Normal Status - - 10 User performs any move in the game at random. -

 

Milk Drink Normal Status - - 10 User recovers half its max HP. -

 

Mimic Normal Status - - 10 Copies the opponent's last move. -

 

Mind Reader Normal Status - - 5 User's next attack is guaranteed to hit. -

 

Minimize Normal Status - - 10 Sharply raises user's Evasiveness. -

 

Miracle Eye Psychic Status - - 40 Resets opponent's Evasiveness, removes Dark's Psychic immunity. -

 

Mirror Coat Psychic Special - 100 20 When hit by a Special Attack, user strikes back with 2x power. -

 

Mirror Move Flying Status - - 20 User performs the opponent's last move. -

 

Mirror Shot Steel Special 65 85 10 May lower opponent's Accuracy. 30

 

Mist Ice Status - - 30 User's stats cannot be changed for a period of time. -

 

Mist Ball Psychic Special 70 100 5 May lower opponent's Special Attack. 50

 

Misty Terrain Fairy Status - - 10 Protects the field from status conditions for 5 turns. -

 

Moonblast Fairy Special 95 100 15 May lower opponent's Special Attack. 30

 

Moonlight Fairy Status - - 5 User recovers HP. Amount varies with the weather. -

 

Morning Sun Normal Status - - 5 User recovers HP. Amount varies with the weather. -

 

Mud Bomb Ground Special 65 85 10 May lower opponent's Accuracy. 30

 

Mud Shot Ground Special 55 95 15 Lowers opponent's Speed. 100

 

Mud Sport Ground Status - - 15 Weakens the power of Electric-type moves. -

 

Mud-Slap Ground Special 20 100 10 Lowers opponent's Accuracy. 100

 

Muddy Water Water Special 90 85 10 May lower opponent's Accuracy. 30

 

Mystical Fire Fire Special 65 100 10 Lowers opponent's Special Attack. 100

 

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Pokemon Move List N-Q

Name/Type/Cat./Power/Acc./PP/Effect./Bugged or Fixed/ Available or Not

 

Nasty Plot Dark Status - - 20 Sharply raises user's Special Attack. -

Natural Gift Normal Physical - 100 15 Power and type depend on the user's held berry. -

Nature Power Normal Status - - 20 TM96 Uses a certain move based on the current terrain. -

Needle Arm Grass Physical 60 100 15 May cause flinching. 30

Night Daze Dark Special 85 95 10 May lower opponent's Accuracy. 40

Night Shade Ghost Special - 100 15 Inflicts damage equal to user's level. -

Night Slash Dark Physical 70 100 15 High critical hit ratio. -

Nightmare Ghost Special - 100 15 The sleeping opponent loses 25% of its max HP each turn. -

Noble Roar Normal Status - 100 30 Lowers opponent's Attack and Special Attack. -

Nuzzle Electric Physical 20 100 20 Paralyzes opponent. 100

Oblivion Wing Flying Special 80 100 10 User recovers most of the HP inflicted on opponent. -

Octazooka Water Special 65 85 10 May lower opponent's Accuracy. 50

Odor Sleuth Normal Status - - 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -

Ominous Wind Ghost Special 60 100 5 May raise all user's stats at once. 10

Origin Pulse Water Special 110 85 10 Hits all adjacent opponents. -

Outrage Dragon Physical 120 100 10 User attacks for 2-3 turns but then becomes confused. -

Overheat Fire Special 130 90 5 TM50 Sharply lowers user's Special Attack. -

Pain Split Normal Status - - 20 The user's and opponent's HP becomes the average of both. -

Parabolic Charge Electric Special 50 100 20 User recovers half the HP inflicted on opponent. -

Parting Shot Dark Status - 100 20 Lowers opponent's Attack and Special Attack then switches out. -

Pay Day Normal Physical 40 100 20 A small amount of money is gained after the battle resolves. -

Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first. -

Peck Flying Physical 35 100 35 -

Perish Song Normal Status - - 5 Any Pokémon in play when this attack is used faints in 3 turns. -

Petal Blizzard Grass Physical 90 100 15 Hits all adjacent Pokémon. -

Petal Dance Grass Special 120 100 10 User attacks for 2-3 turns but then becomes confused. -

Phantom Force Ghost Physical 90 100 10 Disappears on first turn, attacks on second. Can strike through Protect/Detect. -

Pin Missile Bug Physical 25 95 20 Hits 2-5 times in one turn. -

Play Nice Normal Status - - 20 Lowers opponent's Attack. Always hits. -

Play Rough Fairy Physical 90 90 10 May lower opponent's Attack. 10

Pluck Flying Physical 60 100 20 If the opponent is holding a berry, its effect is stolen by user. -

Poison Fang Poison Physical 50 100 15 May badly poison opponent. 50

Poison Gas Poison Status - 90 40 Poisons opponent. -

Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent. 30

Poison Powder Poison Status - 75 35 Poisons opponent. -

Poison Sting Poison Physical 15 100 35 May poison the opponent. 30

Poison Tail Poison Physical 50 100 25 High critical hit ratio. May poison opponent. 10

Pound Normal Physical 40 100 35 -

Powder Bug Status - 100 20 Damages Pokémon using Fire type moves. -

Powder Snow Ice Special 40 100 25 May freeze opponent. 10

Power Gem Rock Special 80 100 20 -

Power Split Psychic Status - - 10 Averages Attack and Special Attack with the target. -

Power Swap Psychic Status - - 10 User and opponent swap Attack and Special Attack. -

Power Trick Psychic Status - - 10 User's own Attack and Defense switch. -

Power Whip Grass Physical 120 85 10 -

Power-Up Punch Fighting Physical 40 100 10 TM98 Raises Attack. 100

Precipice Blades Ground Physical 120 85 10 Hits all adjacent opponents. -

Present Normal Physical - 90 15 Either deals damage or heals. -

Protect Normal Status - - 10 TM17 User is not affected by opponent's move. -

Psybeam Psychic Special 65 100 20 May confuse opponent. 10

Psych Up Normal Status - - 10 TM77 Copies the opponent's stat changes. -

Psychic Psychic Special 90 100 10 TM29 May lower opponent's Special Defense. 10

Psycho Boost Psychic Special 140 90 5 Sharply lowers user's Special Attack. -

Psycho Cut Psychic Physical 70 100 20 High critical hit ratio. -

Psycho Shift Psychic Status - 90 10 Gives the opponent the user's status condition, if it hits. -

Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense. -

Psystrike Psychic Special 100 100 10 Inflicts damage based on the target's Defense, not Special Defense. -

Psywave Psychic Special - 80 15 Inflicts damage 50-150% of user's level. -

Punishment Dark Physical - 100 5 Power increases when opponent's stats have been raised. -

Pursuit Dark Physical 40 100 20 Double power if the opponent is switching out. -

Quash Dark Status - 100 15 TM60 Makes the target act last this turn. -

Quick Attack Normal Physical 40 100 30 User attacks first. -

Quick Guard Fighting Status - - 15 Fast moves won't damage the user or its teammates. -

Quiver Dance Bug Status - - 20 Raises user's Special Attack, Special Defense and Speed. -

 

Pokemon Move List R-T

Name/Type/Cat./Power/Acc./PP/Effect./Bugged or Fixed/ Available or Not

 

Rage Normal Physical 20 100 20 Raises user's Attack when hit. -

Rage Powder Bug Status - - 20 Forces attacks to hit user, not team-mates. -

Rain Dance Water Status - - 5 TM18 Makes it rain for 5 turns. -

Rapid Spin Normal Physical 20 100 40 Removes effects of trap moves. -

Razor Leaf Grass Physical 55 95 25 High critical hit ratio. -

Razor Shell Water Physical 75 95 10 May lower opponent's Defense. 50

Razor Wind Normal Special 80 100 10 Charges on first turn, attacks on second. High critical hit ratio. -

Recover Normal Status - - 10 User recovers half its max HP. -

Recycle Normal Status - - 10 User's used hold item is restored. -

Reflect Psychic Status - - 20 TM33 Halves damage from Physical attacks for 5 turns. -

Reflect Type Normal Status - - 15 User becomes the target's type. -

Refresh Normal Status - - 20 Cures paralysis, poison, and burns. -

Relic Song Normal Special 75 100 10 May put the target to sleep. 10

Rest Psychic Status - - 10 TM44 User sleeps for 2 turns, but user is fully healed. -

Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn. -

Return Normal Physical - 100 20 TM27 Power increases with user's Happiness. -

Revenge Fighting Physical 60 100 10 Power increases if user was hit first. -

Reversal Fighting Physical - 100 15 The lower the user's HP, the higher the power. -

Roar Normal Status - - 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs. -

Roar of Time Dragon Special 150 90 5 User must recharge next turn. -

Rock Blast Rock Physical 25 90 10 Hits 2-5 times in one turn. -

Rock Climb Normal Physical 90 85 20 May confuse opponent. 20

Rock Polish Rock Status - - 20 TM69 Sharply raises user's Speed. -

Rock Slide Rock Physical 75 90 10 TM80 May cause flinching. 30

Rock Smash Fighting Physical 40 100 15 HM06 May lower opponent's Defense. 50

Rock Throw Rock Physical 50 90 15 -

Rock Tomb Rock Physical 60 95 15 TM39 Lowers opponent's Speed. 100

Rock Wrecker Rock Physical 150 90 5 User must recharge next turn. -

Role Play Psychic Status - - 15 User copies the opponent's Ability. -

Rolling Kick Fighting Physical 60 85 15 May cause flinching. 30

Rollout Rock Physical 30 90 20 Doubles in power each turn for 5 turns. -

Roost Flying Status - - 10 TM19 User recovers half of its max HP and loses the Flying type temporarily. -

Rototiller Ground Status - - 10 Raises Attack and Special Attack of Grass-types. -

Round Normal Special 60 100 15 TM48 Power increases if teammates use it in the same turn. -

Sacred Fire Fire Physical 100 95 5 May burn opponent. 50

Sacred Sword Fighting Physical 90 100 20 Ignores opponent's stat changes. -

Safeguard Normal Status - - 25 TM20 The user's party is protected from status conditions. -

Sand Attack Ground Status - 100 15 Lowers opponent's Accuracy. -

Sand Tomb Ground Physical 35 85 15 Traps opponent, damaging them for 4-5 turns. -

Sandstorm Rock Status - - 10 TM37 Creates a sandstorm for 5 turns. -

Scald Water Special 80 100 15 TM55 May burn opponent. 30

Scary Face Normal Status - 100 10 Sharply lowers opponent's Speed. -

Scratch Normal Physical 40 100 35 -

Screech Normal Status - 85 40 Sharply lowers opponent's Defense. -

Searing Shot Fire Special 100 100 5 May burn opponent. 30

Secret Power Normal Physical 70 100 20 TM94 Effects of the attack vary with the location. 30

Secret Sword Fighting Special 85 100 10 Inflicts damage based on the target's Defense, not Special Defense. -

Seed Bomb Grass Physical 80 100 15 -

Seed Flare Grass Special 120 85 5 May lower opponent's Special Defense. 40

Seismic Toss Fighting Physical - 100 20 Inflicts damage equal to user's level. -

Self-Destruct Normal Physical 200 100 5 User faints. -

Shadow Ball Ghost Special 80 100 15 TM30 May lower opponent's Special Defense. 20

Shadow Claw Ghost Physical 70 100 15 TM65 High critical hit ratio. -

Shadow Force Ghost Physical 120 100 5 Disappears on first turn, attacks on second. Can strike through Protect/Detect. -

Shadow Punch Ghost Physical 60 ∞ 20 Ignores Accuracy and Evasiveness. -

Shadow Sneak Ghost Physical 40 100 30 User attacks first. -

Sharpen Normal Status - - 30 Raises user's Attack. -

Sheer Cold Ice Special - - 5 One-Hit-KO, if it hits. -

Shell Smash Normal Status - - 15 Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. -

Shift Gear Steel Status - - 10 Raises user's Attack and sharply raises Speed. -

Shock Wave Electric Special 60 ∞ 20 Ignores Accuracy and Evasiveness. -

Signal Beam Bug Special 75 100 15 May confuse opponent. 10

Silver Wind Bug Special 60 100 5 May raise all stats of user at once. 10

Simple Beam Normal Status - 100 15 Changes target's ability to Simple. -

Sing Normal Status - 55 15 Puts opponent to sleep. 100

Sketch Normal Status - - 1 Permanently copies the opponent's last move. -

Skill Swap Psychic Status - - 10 The user swaps Abilities with the opponent. -

Skull Bash Normal Physical 130 100 10 Raises Defense on first turn, attacks on second. 100

Sky Attack Flying Physical 140 90 5 Charges on first turn, attacks on second. May cause flinching. 30

Sky Drop Flying Physical 60 100 10 TM58 Takes opponent into the air on first turn, drops them on second turn. -

Sky Uppercut Fighting Physical 85 90 15 Hits the opponent, even during Fly. -

Slack Off Normal Status - - 10 User recovers half its max HP. -

Slam Normal Physical 80 75 20 -

Slash Normal Physical 70 100 20 High critical hit ratio. -

Sleep Powder Grass Status - 75 15 Puts opponent to sleep. -

Sleep Talk Normal Status - - 10 TM88 User performs one of its own moves while sleeping. -

Sludge Poison Special 65 100 20 May poison opponent. 30

Sludge Bomb Poison Special 90 100 10 TM36 May poison opponent. 30

Sludge Wave Poison Special 95 100 10 TM34 May poison opponent. 10

Smack Down Rock Physical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves. -

Smelling Salts Normal Physical 70 100 10 Power doubles if opponent is paralyzed, but cures it. -

Smog Poison Special 30 70 20 May poison opponent. 40

Smokescreen Normal Status - 100 20 Lowers opponent's Accuracy. -

Snarl Dark Special 55 95 15 TM95 Lowers opponent's Special Attack. 100

Snatch Dark Status - - 10 Steals the effects of the opponent's next move. -

Snore Normal Special 50 100 15 Can only be used if asleep. May cause flinching. 30

Soak Water Status - 100 20 Changes the target's type to water. -

Soft-Boiled Normal Status - - 10 User recovers half its max HP. -

Solar Beam Grass Special 120 100 10 TM22 Charges on first turn, attacks on second. -

Sonic Boom Normal Special - 90 20 Always inflicts 20 HP. -

Spacial Rend Dragon Special 100 95 5 High critical hit ratio. -

Spark Electric Physical 65 100 20 May paralyze opponent. 30

Spider Web Bug Status - - 10 Opponent cannot escape/switch. -

Spike Cannon Normal Physical 20 100 15 Hits 2-5 times in one turn. -

Spikes Ground Status - - 20 Hurts opponents when they switch into battle. -

Spiky Shield Grass Status - - 10 Protects user and inflicts damage on contact moves. -

Spit Up Normal Special - 100 10 Power depends on how many times the user performed Stockpile. -

Spite Ghost Status - 100 10 The opponent's last move loses 2-5 PP. -

Splash Normal Status - - 40 Doesn't do ANYTHING. -

Spore Grass Status - 100 15 Puts opponent to sleep. 100

Stealth Rock Rock Status - - 20 Damages opponent switching into battle. -

Steam Eruption Water Special 110 95 5 May burn opponent. 30

Steamroller Bug Physical 65 100 20 May cause flinching. 30

Steel Wing Steel Physical 70 90 25 TM51 May raise user's Defense. 10

Sticky Web Bug Status - - 20 Lowers opponent's Speed when switching into battle. -

Stockpile Normal Status - - 20 Stores energy for use with Spit Up and Swallow. -

Stomp Normal Physical 65 100 20 May cause flinching. 30

Stone Edge Rock Physical 100 80 5 TM71 High critical hit ratio. -

Stored Power Psychic Special 20 100 10 Power increases when user's stats have been raised. -

Storm Throw Fighting Physical 60 100 10 Always results in a critical hit. -

Strength Normal Physical 80 100 15 HM04 -

String Shot Bug Status - 95 40 Sharply lowers opponent's Speed. -

Struggle Normal Physical 50 100 - Only usable when all PP are gone. Hurts the user. -

Struggle Bug Bug Special 50 100 20 TM76 Lowers opponent's Special Attack. 100

Stun Spore Grass Status - 75 30 Paralyzes opponent. -

Submission Fighting Physical 80 80 25 User receives recoil damage. -

Substitute Normal Status - - 10 TM90 Uses HP to creates a decoy that takes hits. -

Sucker Punch Dark Physical 80 100 5 User attacks first, but only works if opponent is readying an attack. -

Sunny Day Fire Status - - 5 TM11 Makes it sunny for 5 turns. -

Super Fang Normal Physical - 90 10 Always takes off half of the opponent's HP. -

Superpower Fighting Physical 120 100 5 Lowers user's Attack and Defense. -

Supersonic Normal Status - 55 20 Confuses opponent. -

Surf Water Special 90 100 15 HM03 Hits all adjacent Pokémon. -

Swagger Normal Status - 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages. -

Swallow Normal Status - - 10 The more times the user has performed Stockpile, the more HP is recovered. -

Sweet Kiss Fairy Status - 75 10 Confuses opponent. -

Sweet Scent Normal Status - - 20 Lowers opponent's Evasiveness. -

Swift Normal Special 60 ∞ 20 Ignores Accuracy and Evasiveness. -

Switcheroo Dark Status - 100 15 Swaps held items with the opponent. -

Swords Dance Normal Status - - 20 TM75 Sharply raises user's Attack. -

Synchronoise Psychic Special 120 100 15 Hits any Pokémon that shares a type with the user. -

Synthesis Grass Status - - 5 User recovers HP. Amount varies with the weather. -

Tackle Normal Physical 50 100 35 -

Tail Glow Bug Status - - 20 Drastically raises user's Special Attack. -

Tail Slap Normal Physical 25 85 10 Hits 2-5 times in one turn. -

Tail Whip Normal Status - 100 30 Lowers opponent's Defense. -

Tailwind Flying Status - - 30 Doubles Speed for 4 turns. -

Take Down Normal Physical 90 85 20 User receives recoil damage. -

Taunt Dark Status - 100 20 TM12 Opponent can only use moves that attack. -

Techno Blast Normal Special 85 100 5 Type depends on the Drive being held. -

Teeter Dance Normal Status - 100 20 Confuses all Pokémon. -

Telekinesis Psychic Status - - 15 Ignores opponent's Evasiveness for three turns, add Ground immunity. -

Teleport Psychic Status - - 20 Allows user to flee wild battles; also warps player to last PokéCenter. -

Thief Dark Physical 60 100 25 TM46 Also steals opponent's held item. -

Thousand Arrows Ground Physical 90 100 10 Makes Flying-type Pokémon vulnerable to Ground moves. -

Thousand Waves Ground Physical 90 100 10 Opponent cannot flee or switch. -

Thrash Normal Physical 120 100 10 User attacks for 2-3 turns but then becomes confused. -

Thunder Electric Special 110 70 10 TM25 May paralyze opponent. 30

Thunder Fang Electric Physical 65 95 15 May cause flinching and/or paralyze opponent. 10

Thunder Punch Electric Physical 75 100 15 May paralyze opponent. 10

Thunder Shock Electric Special 40 100 30 May paralyze opponent. 10

Thunder Wave Electric Status - 100 20 TM73 Paralyzes opponent. 100

Thunderbolt Electric Special 90 100 15 TM24 May paralyze opponent. 10

Tickle Normal Status - 100 20 Lowers opponent's Attack and Defense. -

Topsy-Turvy Dark Status - 100 20 Reverses stat changes of opponent. -

Torment Dark Status - 100 15 TM41 Opponent cannot use the same move in a row. -

Toxic Poison Status - 90 10 TM06 Badly poisons opponent. -

Toxic Spikes Poison Status - - 20 Poisons opponents when they switch into battle. -

Transform Normal Status - - 10 User takes on the form and attacks of the opponent. -

Tri Attack Normal Special 80 100 10 May paralyze, burn or freeze opponent. 20

Trick Psychic Status - 100 10 Swaps held items with the opponent. -

Trick Room Psychic Status - - 5 TM92 Slower Pokémon move first in the turn for 5 turns. -

Trick-or-Treat Ghost Status - 100 20 Adds Ghost type to opponent. -

Triple Kick Fighting Physical 10 90 10 Hits thrice in one turn at increasing power. -

Trump Card Normal Special - ∞ 5 The lower the PP, the higher the power. -

Twineedle Bug Physical 25 100 20 Hits twice in one turn. May poison opponent. 20

Twister Dragon Special 40 100 20 May cause flinching. Hits Pokémon using Fly/Bounce with double power. 20

 

Pokemon Move List U-Z

Name/Type/Cat./Power/Acc./PP/Effect./Bugged or Fixed/ Available or Not

 

U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking. -

Uproar Normal Special 90 100 10 User attacks for 3 turns and prevents sleep. -

V-create Fire Physical 180 95 5 Lowers user's Defense, Special Defense and Speed. 100

Vacuum Wave Fighting Special 40 100 30 User attacks first. -

Venom Drench Poison Status - 100 20 Lowers poisoned opponent's Special Attack and Speed. -

Venoshock Poison Special 65 100 10 TM09 Inflicts double damage if the target is poisoned. -

Vice Grip Normal Physical 55 100 30 -

Vine Whip Grass Physical 45 100 25 -

Vital Throw Fighting Physical 70 ∞ 10 User attacks last, but ignores Accuracy and Evasiveness. -

Volt Switch Electric Special 70 100 20 TM72 User must switch out after attacking. -

Volt Tackle Electric Physical 120 100 15 User receives recoil damage. May paralyze opponent. 10

Wake-Up Slap Fighting Physical 70 100 10 Power doubles if opponent is asleep, but wakes it up. -

Water Gun Water Special 40 100 25 -

Water Pledge Water Special 80 100 10 Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. -

Water Pulse Water Special 60 100 20 May confuse opponent. 20

Water Shuriken Water Physical 15 100 10 Hits 2-5 times in one turn. -

Water Sport Water Status - - 15 Weakens the power of Fire-type moves. -

Water Spout Water Special 150 100 5 The higher the user's HP, the higher the damage caused. -

Waterfall Water Physical 80 100 15 HM05 May cause flinching. 20

Weather Ball Normal Special 50 100 10 Move's power and type changes with the weather. -

Whirlpool Water Special 35 85 15 Traps opponent, damaging them for 4-5 turns. -

Whirlwind Normal Status - - 20 In battles, the opponent switches. In the wild, the Pokémon runs. -

Wide Guard Rock Status - - 10 Protects the user's team from multi-target attacks. -

Wild Charge Electric Physical 90 100 15 TM93 User receives recoil damage. -

Will-O-Wisp Fire Status - 85 15 TM61 Burns opponent. 100

Wing Attack Flying Physical 60 100 35 -

Wish Normal Status - - 10 The user recovers HP in the following turn. -

Withdraw Water Status - - 40 Raises user's Defense. -

Wonder Room Psychic Status - - 10 Swaps every Pokémon's Defense and Special Defense for 5 turns. -

Wood Hammer Grass Physical 120 100 15 User receives recoil damage. -

Work Up Normal Status - - 30 Raises user's Attack and Special Attack. -

Worry Seed Grass Status - 100 10 Changes the opponent's Ability to Insomnia. -

Wrap Normal Physical 15 90 20 Traps opponent, damaging them for 4-5 turns. -

Wring Out Normal Special - 100 5 The higher the opponent's HP, the higher the damage. -

X-Scissor Bug Physical 80 100 15 TM81 -

Yawn Normal Status - - 10 Puts opponent to sleep in the next turn. -

Zap Cannon Electric Special 120 50 5 Paralyzes opponent. 100

Zen Headbutt Psychic Physical 80 90 15 May cause flinching. 20

 

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[glow=red]Pokemon Abilities[/glow]

 

Pokemon Abilities A-F

Name/Effect/Used Outside of Battle/bugged or Fix/Available or Not

 

Adaptability Powers up moves of the same type.

Aerilate Normal-type moves become Flying-type moves.

Aftermath Damages the foe landing the finishing hit.

Air Lock Eliminates the effects of weather.

Analytic Strengthens moves when moving last.

Anger Point Raises Attack upon taking a critical hit.

Anticipation Senses the foe’s dangerous moves.

Arena Trap Prevents the foe from fleeing.

Aroma Veil Protects allies from attacks that limit their move choices.

Aura Break The effects of "Aura" Abilities are reversed.

Bad Dreams Reduces a sleeping foe’s HP.

Battle Armor The Pokémon is protected against critical hits.

Big Pecks Protects the Pokémon from Defense-lowering attacks.

Blaze Powers up Fire-type moves in a pinch.

Bulletproof Protects the Pokémon from some ball and bomb moves.

Cacophony Avoids sound-based moves.

Cheek Pouch Restores HP as well when the Pokémon eats a Berry.

Chlorophyll Boosts the Pokémon’s Speed in sunshine.

Clear Body Prevents the Pokémon’s stats from being lowered.

Cloud Nine Eliminates the effects of weather.

Color Change Changes the Pokémon’s type to the foe’s move.

Competitive Boosts the Sp.Atk stat when a stat is lowered.

Compound Eyes The Pokémon’s accuracy is boosted.

Contrary Inverts stat modifiers.

Cursed Body Has a 30% chance of Disabling any move that hits the Pokémon.

Cute Charm Contact with the Pokémon may cause infatuation.

Damp Prevents combatants from self destructing.

Dark Aura Powers up each Pokémon's Dark-type moves.

Defeatist Halves Attack and Special Attack below 50% HP.

Defiant Raises Attack two stages upon having any stat lowered.

Delta Stream Eliminates weather effects and eliminates weaknesses of Flying-type Pokémon.

Desolate Land Creates harsh sunlight.

Download Adjusts power according to the foe’s lowest defensive stat.

Drizzle The Pokémon makes it rain if it appears in battle.

Drought The Pokémon makes it sunny if it is in battle.

Dry Skin Reduces HP if it is hot. Water restores HP.

Early Bird The Pokémon awakens quickly from sleep.

Effect Spore Contact may paralyze, poison, or cause sleep.

Fairy Aura Powers up each Pokémon's Fairy-type moves.

Filter Powers down supereffective moves.

Flame Body Contact with the Pokémon may burn the foe.

Flare Boost Increases Special Attack to 1.5× when burned.

Flash Fire Powers up Fire-type moves if hit by a fire move.

Flower Gift Powers up party Pokémon when it is sunny.

Flower Veil Prevents lowering of ally Grass-type Pokémon's stats.

Forecast Transforms with the weather.

Forewarn Determines what moves the foe has.

Friend Guard Decreases damage inflicted against ally Pokémon.

Frisk The Pokémon can check the foe’s held item.

Fur Coat Halves damage from physical moves.

 

Pokemon Abilities G-M

Name/Effect/Used Outside of Battle/bugged or Fix/Available or Not

 

Gale Wings Gives priority to Flying-type moves.

Gluttony Encourages the early use of a held Berry.

Gooey Contact with the Pokémon lowers the attacker's Speed stat.

Grass Pelt Boosts the Defense stat in Grassy Terrain.

Guts Boosts Attack if there is a status problem.

Harvest Sometimes restores a consumed Berry.

Healer Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Heatproof Weakens the power of Fire-type moves.

Heavy Metal Doubles the Pokémon's weight.

Honey Gather The Pokémon may gather Honey from somewhere.

Huge Power Raises the Pokémon’s Attack stat.

Hustle Boosts the Attack stat, but lowers accuracy.

Hydration Heals status problems if it is raining.

Hyper Cutter Prevents the Attack stat from being lowered.

Ice Body The Pokémon regains HP in a hailstorm.

Illuminate Raises the likelihood of meeting wild Pokémon.

Illusion Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.

Immunity Prevents the Pokémon from getting poisoned.

Imposter Transforms upon entering battle.

Infiltrator Ignores Light Screen, Reflect, and Safeguard.

Inner Focus The Pokémon is protected from flinching.

Insomnia Prevents the Pokémon from falling asleep.

Intimidate Lowers the foe’s Attack stat.

Iron Barbs Damages attacking Pokémon for 1/8 their max HP on contact.

Iron Fist Boosts the power of punching moves.

Justified Raises Attack when hit by Dark-type moves.

Keen Eye Prevents the Pokémon from losing accuracy.

Klutz The Pokémon can’t use any held items.

Leaf Guard Prevents status problems in sunny weather.

Levitate Gives full immunity to all Ground-type moves.

Light Metal Halves the Pokémon's weight.

Lightning Rod The Pokémon draws in all Electric-type moves to raise Sp.Atk.

Limber The Pokémon is protected from paralysis.

Liquid Ooze Inflicts damage on foes using any draining move.

Magic Bounce Reflects most non-damaging moves back at their user.

Magic Guard The Pokémon only takes damage from attacks.

Magician The Pokémon steals the held item of a Pokémon it hits with a move.

Magma Armor Prevents the Pokémon from becoming frozen.

Magnet Pull Prevents Steel-type Pokémon from escaping.

Marvel Scale Boosts Defense if there is a status problem.

Mega Launcher Powers up aura and pulse moves.

Minus Boosts Sp. Atk if another Pokémon has Plus.

Mold Breaker Moves can be used regardless of Abilities.

Moody Raises a random stat two stages and lowers another one stage after each turn.

Motor Drive Raises Speed if hit by an Electric-type move.

Moxie Raises Attack one stage upon KOing a Pokémon.

Multiscale Halves damage taken from full HP.

Multitype Changes type to match the held Plate.

Mummy Contact with this Pokémon spreads this Ability.

Natural Cure All status problems are healed upon switching out.

 

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Pokemon Abilities N-S

Name/Effect/Used Outside of Battle/bugged or Fix/Available or Not

 

No Guard Ensures the Pokémon and its foe’s attacks land.

Normalize All the Pokémon’s moves become Normal type.

Oblivious Prevents the Pokémon from becoming infatuated.

Overcoat Protects against damage from weather.

Overgrow Powers up Grass-type moves in a pinch.

Own Tempo Prevents the Pokémon from becoming confused.

Parental Bond Parent and child attack together.

Pickpocket Steals attacking Pokémon's held item on contact.

Pickup The Pokémon may pick up items.

Pixilate Normal-type moves become Fairy-type moves.

Plus Boosts Sp. Atk if another Pokémon has Minus.

Poison Heal Restores HP if the Pokémon is poisoned.

Poison Point Contact with the Pokémon may poison the foe.

Poison Touch Has a 30% chance of poisoning Pokémon upon contact when attacking.

Prankster Raises non-damaging moves' priority by one stage.

Pressure The Pokémon raises the foe’s PP usage.

Primordial Sea Causes heavy rain.

Protean Changes the Pokémon's type to the same type of the move it is using.

Pure Power Boosts the power of physical attacks.

Quick Feet Boosts Speed if there is a status problem.

Rain Dish The Pokémon gradually recovers HP in rain.

Rattled Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Reckless Powers up moves that have recoil damage.

Refrigerate Normal-type moves become Ice-type moves.

Regenerator Heals for 1/3 max HP upon leaving battle.

Rivalry Raises Attack if the foe is of the same gender.

Rock Head Protects the Pokémon from recoil damage.

Rough Skin Inflicts damage to the foe on contact.

Run Away Enables sure getaway from wild Pokémon.

Sand Force Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.

Sand Rush Doubles Speed during a sandstorm.

Sand Stream The Pokémon summons a sandstorm in battle.

Sand Veil Boosts the Pokémon’s evasion in a sandstorm.

Sap Sipper Absorbs Grass moves, raising Attack one stage.

Scrappy Enables moves to hit Ghost-type foes.

Serene Grace Boosts the likelihood of added effects appearing.

Shadow Tag Prevents the foe from escaping.

Shed Skin The Pokémon may heal its own status problems.

Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Shell Armor The Pokémon is protected against critical hits.

Shield Dust Blocks the added effects of attacks taken.

Simple The Pokémon is prone to wild stat changes.

Skill Link Increases the frequency of multi-strike moves.

Slow Start Temporarily halves Attack and Speed.

Sniper Powers up moves if they become critical hits.

Snow Cloak Raises evasion in a hailstorm.

Snow Warning The Pokémon summons a hailstorm in battle.

Solar Power Boosts Sp. Atk, but lowers HP in sunshine.

Solid Rock Powers down supereffective moves.

Soundproof Gives full immunity to all sound-based moves.

Speed Boost The Pokémon’s Speed stat is gradually boosted.

Stall The Pokémon moves after even slower foes.

Stance Change The Pokémon changes form depending on how it battles.

Static Contact with the Pokémon may cause paralysis.

Steadfast Raises Speed each time the Pokémon flinches.

Stench The stench may cause the target to flinch.

Sticky Hold Protects the Pokémon from item theft.

Storm Drain The Pokémon draws in all Water-type moves.

Strong Jaw The Pokémon's strong jaw gives it tremendous biting power.

Sturdy The Pokémon is protected against 1-hit KO attacks.

Suction Cups Negates moves that force switching out.

Super Luck Heightens the critical-hit ratios of moves.

Swarm Powers up Bug-type moves in a pinch.

Sweet Veil Prevents itself and its allies from falling asleep.

Swift Swim Boosts the Pokémon’s Speed in rain.

Symbiosis The Pokémon can pass an item to an ally.

Synchronize Passes on a burn, poison, or paralysis to the foe.

 

Pokemon Abilities T-Z

Name/Effect/Used Outside of Battle/bugged or Fix/Available or Not

 

077 Tangled Feet Raises evasion if the Pokémon is confused.

Technician Powers up the Pokémon’s weaker moves.

Telepathy Protects against damaging moves from friendly Pokémon.

Teravolt Moves can be used regardless of Abilities.

Thick Fat Raises resistance to Fire- and Ice-type moves.

Tinted Lens Powers up “not very effective” moves.

Torrent Powers up Water-type moves in a pinch.

Tough Claws Powers up moves that make direct contact.

Toxic Boost Increases Attack to 1.5× when poisoned.

Trace The Pokémon copies a foe's Ability.

Truant The Pokémon can't attack on consecutive turns.

Turboblaze Moves can be used regardless of Abilities.

Unaware Ignores any change in stats by the foe.

Unburden Raises Speed if a held item is used.

Unnerve Prevents opposing Pokémon from eating held Berries.

Victory Star Raises moves' accuracy to 1.1× for friendly Pokémon.

Vital Spirit Prevents the Pokémon from falling asleep.

Volt Absorb Restores HP if hit by an Electric-type move.

Water Absorb Restores HP if hit by a Water-type move.

Water Veil Prevents the Pokémon from getting a burn.

Weak Armor Raises Speed and lowers Defense by one stage each upon being hit by any move.

White Smoke Prevents the Pokémon’s stats from being lowered.

Wonder Guard Only supereffective moves will hit.

Wonder Skin Has a 50% chance of protecting against non-damaging moves that inflict major status ailments.

Zen Mode Changes the Pokémon's shape when HP is halved.

 

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[glow=blue]TM's&HM's[/glow]

[glow=red]Because TM numbers have changed over the course of Gen. 1 I've decided to make thing's easier,Instead of Throwing in TM numbers,I'm going to just Alphabetically list the TM moves and which TM from which Gens.[/glow]

 

TM Moves A-D

Name/Type/Gen/TM Number/Location/Available or Not

Acrobatics Type Flying Generation V TM62

Aerial Ace Type Flying Generation III, IV and V TM40

Ally Switch Type Psychic Generation V TM51

Attract Type Normal Generation II, III, IV and V TM45

Avalanche Type Ice Generation IV TM72

Bide Type Normal Generation I TM34

Blizzard Type Ice Generation I, II, III, IV and V TM14

Body Slam Type Normal Generation I TM08

Brick Break Type Fighting Generation III, IV and V TM31

Brine Type Water Generation IV TM55

BubbleBeam Type Water Generation I TM11

Bulk Up Type Fighting Generation III, IV and IV TM08

Bulldoze Type Ground Generation V TM78

Bullet Seed Type Grass Generation III and IV TM09

Calm Mind Type Psychic Generation III, IV and V TM04

Captivate Type Normal Generation IV TM78

Charge Beam Type Electric Generation IV and V TM57

Counter Type Fighting Generation I TM18

Curse Type Ghost Generation II TM03

Dark Pulse Type Dark Generation IV TM79

Detect Type Normal Generation II TM43

Dig Type Ground Generation I, II, III, IV and V TM28

Double Team Type Normal Generation I, II, III, IV and V TM32

Double-Edge Type Normal Generation I TM10

Dragon Breath Type Dragon Generation II TM24

Dragon Claw Type Dragon Generation III, IV and V TM02

Dragon Pulse Type Dragon Generation IV TM59

Dragon Rage Type Dragon Generation I TM23

Dragon Tail Type Dragon Generation V TM82

Drain Punch Type Fighting Generation IV TM60

Dream Eater Type Psychic Generation I and Generation II TM42

Dream Eater Type Psychic Generation IV and V TM85

DynamicPunch Type Fighting Generation II TM01

 

TM Moves E-G

Name/Type/Gen/TM Number/Location/Available or Not

Earthquake Type Ground Generation I, II, III, IV and V TM26

Echoed Voice Type Normal Generation V TM49

Egg Bomb Type Normal Generation I TM37

Embargo Type Dark Generation IV and V TM63

Endure Type Normal Generation II TM20

Endure Type Normal Generation IV TM58

Energy Ball Type Grass Generation IV and V TM53

Explosion Type Normal Generation I TM47

Explosion Type Normal Generation IV and V TM64

Facade Type Normal Generation III, IV and V TM42

False Swipe Type Normal Generation IV and V TM54

Fire Blast Type Fire Generation I, II, III, IV and V TM38

Fire Punch Type Fire Generation II TM48

Fissure Type Ground Generation I TM27

Flame Charge Type Fire Generation V TM43

Flamethrower Type Fire Generation III, IV and V TM35

Flash Cannon Type Steel Generation IV and V TM91

Flash Type Normal Generation IV and V TM70

Fling Type Dark Generation IV and V TM56

Focus Blast Type Fighting Generation IV and V TM52

Focus Punch Type Fighting Generation III and IV TM01

Frost Breath Type Ice Generation V TM79

Frustration Type Dark Generation II, III, IV and V TM21

Fury Cutter Type Bug Generation II TM49

Giga Drain Type Grass Generation II, III, IV and V TM19

Giga Impact Type Grass Generation IV and V TM68

Grass Knot Type Grass Generation IV and V TM86

Gyro Ball Type Steel Generation IV and V TM74

 

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TM Moves H-P

Name/Type/Gen/TM Number/Location/Available or Not

Hail Type Ice Generation III, IV and IV TM07

Harden Type Normal Generation II TM40

Headbutt Type Normal Generation II TM02

Hidden Power Type Normal Generation II, III, IV and V TM10

Hone Claws Type Dark Generation V TM01

Horn Drill Type Normal Generation I TM07

Hyper Beam Type Normal Generation I, II, III, IV and V TM15

Ice Beam Type Ice Generation I, III, IV and V TM13

Ice Punch Type Ice Generation II TM33

Icy Wind Type Ice Generation II TM16

Incinerate Type Fire Generation V TM59

Iron Tail Type Steel Generation II, III and IV TM23

IronWing Type Steel Generation II TM47

Light Screen Type Psychic Generation III, IV and V TM16

Low Sweep Type Fighting Generation V TM47

Mega Drain Type Grass Generation I TM21

Mega Kick Type Normal Generation I TM05

Mega Punch Type Normal Generation I TM01

Metronome Type Normal Generation I TM35

Mimic Type Normal Generation I TM31

Mud-Slap Type Ground Generation II TM31

Natural Gift Type Normal Generation IV TM83

Nightmare Type Ghost Generation II TM50

Overheat Type Fire Generation III, IV and V TM50

Pay Day Type Normal Generation I TM16

Payback Type Dark Generation IV and V TM66

Pluck Type Flying Generation IV and V TM88

Poison Jab Type Poison Generation IV and V TM84

Protect Type Normal Generation II, III, IV and V TM17

Psych Up Type Normal Generation II TM09

Psych Up Type Normal Generation IV and V TM77

Psychic Type Psychic Generation I, II, III, IV and V TM29

Psyshock Type Psychic Generation V TM03

Psywave Type Psychic Generation I TM46

 

TM Moves Q-S

Name/Type/Gen/TM Number/Location/Available or Not

Quash Type Rock Generation V TM60

Rage Type Normal Generation I TM20

Rain Dance Type Water Generation II, III, IV and V TM18

Razor Wind Type Normal Generation I TM02

Recycle Type Normal Generation IV TM67

Reflect Type Psychic Generation I, III, IV and V TM33

Rest Type Psychic Generation I, II, III, IV and V TM44

Retaliate Type Normal Generation V TM67

Return Type Normal Generation II, III, IV and V TM27

Roar Type Normal Generation II, III, IV and V TM05

Rock Polish Type Rock Generation IV and V TM69

Rock Slide Type Rock Generation I TM48

Rock Slide Type Rock Generation IV and V TM80

Rock Smash Type Fighting Generation II TM08

Rock Smash Type Fighting Generation V TM94

Rock Tomb Type Rock Generation III, IV and V TM39

Rollout Type Rock Generation II TM04

Roost Type Flying Generation IV TM51

Round Type Normal Generation V TM48

Safeguard Type Normal Generation III, IV and IV TM20

Sandstorm Type Ground Generation II, III, IV and V TM37

Scald Type Water Generation V TM55

Secret Power Type Normal Generation III and IV TM43

Seismic Toss Type Fighting Generation I TM19

Self-Destruct Type Normal Generation I TM36

Shadow Ball Type Dark Generation II, III, IV and V TM30

Shadow Claw Type Ghost Generation IV and V TM65

Shock Wave Type Electric Generation III and IV TM34

Silver Wind Type Bug Generation IV TM62

Skill Swap Type Normal Generation III and IV TM48

Skull Bash Type Normal Generation I TM40

Sky Attack Type Flying Generation I TM43

Sky Drop Type Flying Generation V TM58

Sleep Talk Type Normal Generation II TM35

Sleep Talk Type Normal Generation IV TM82

Sludge Bomb Type Poison Generation II, III, IV and V TM36

Sludge Wave Type Poison Generation V TM34

Smack Down Type Rock Generation V TM23

Snarl Type Dark Generation V TM95

Snatch Type Dark Generation III and IV TM49

Snore Type Normal Generation II TM13

Softboiled Type Normal Generation I TM41

Solar Beam Type Grass Generation I, II, III, IV and V TM22

Stealth Rock Type Rock Generation IV TM76

Steel Wing Type Steel Generation III and IV TM47

Stone Edge Type Rock Generation IV and V TM71

Struggle Bug Type Bug Generation V TM76

Submission Type Fighting Generation I TM17

Substitute Type Normal Generation I TM50

Substitute Type Normal Generation IV and V TM90

Sunny Day Type Fire Generation II, III, IV and V TM11

Swagger Type Normal Generation II TM34

Swagger Type Normal Generation IV and V TM87

Sweet Scent Type Grass Generation II TM12

Swift Type Normal Generation I and Generation II TM39

Swords Dance Type Normal Generation I TM03

Swords Dance Type Normal Generation IV and V TM75

 

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TM Moves T-Z

Name/Type/Gen/TM Number/Location/Available or Not

Take Down Type Normal Generation I TM09

Taunt Type Dark Generation III, IV and IV TM12

Teleport Type Psychic Generation I TM30

Thief Type Dark Generation II, III, IV and V TM46

Thunder Wave Type Electric Generation I TM45

Thunder Wave Type Electric Generation IV and V TM73

Thunder Type Electric Generation I, II, III, IV and V TM25

Thunderbolt Type Electric Generation I, III, IV and V TM24

Thunderpunch Type Electric Generation II TM41

Torment Type Dark Generation III, IV and V TM41

Toxic Type Poison Generation I, II, III, IV and V TM06

Tri Attack Type Normal Generation I TM49

Trick Room Type Psychic Generation IV and V TM92

U-turn Type Bug Generation IV and V TM89

Venoshock Type Poison Generation V TM09

Volt Switch Type Electric Generation V TM72

Water Gun Type Water Generation I TM12

Water Pulse Type Water Generation III and IV TM03

Whirlwind Type Flying Generation I TM04

Wild Charge Type Electric Generation V TM93

Will-O-Wisp Type Fire Generation IV and V TM61

Will-O-Wisp Type Fire Generation IV and V TM61

Work Up Type Normal Generation V TM83

X-Scissor Type Bug Generation IV and V TM81

Zap Cannon Type Electric Generation II TM07

 

[glow=green]HM Moves[/glow]

HM Moves Generation 1

Name/Type/Gen/HM Number/Location/Available or Not/Requirements

HM01 Cut

HM02 Fly

HM03 Surf

HM04 Strength

HM05 Flash

 

HM Moves Generation 2

Name/Type/Gen/HM Number/Location/Available or Not/Requirements

HM01 Cut

HM02 Fly

HM03 Surf

HM04 Strength

HM05 Flash

HM06 Whirlpool

HM07 Waterfall

 

HM Moves Generation 3

Name/Type/Gen/HM Number/Location/Available or Not/Requirements

HM01 Cut

HM02 Fly

HM03 Surf

HM04 Strength

HM05 Flash

HM06 Rock Smash

HM07 Waterfall

HM08 Dive

 

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HM Moves Generation 4

Name/Type/Gen/HM Number/Location/Available or Not/Requirements

HM01 Cut

HM02 Fly

HM03 Surf

HM04 Strength

HM05 Defog

HM06 Rock Smash

HM07 Waterfall

HM08 Rock Climb

 

HM Moves Generation 5

Name/Type/Gen/HM Number/Location/Available or Not/Requirements

HM01 Cut

HM02 Fly

HM03 Surf

HM04 Strength

HM05 Waterfall

HM06 Dive

 

HM Moves Generation 6

Name/Type/Gen/HM Number/Location/Available or Not/Requirements

Sprite HM

HM01 Cut

HM02 Fly

HM03 Surf

HM04 Strength

HM05 Waterfall

 

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[glow=red]List of Pokemon+ Missing Move pool/Ability[/glow]

[glow=red]To make things Easier for the sake of everyone's Sanity,I will be putting the Pokemons in Alphabetical Order Instead of by Dex number.This Means If their Pr-evolved forms starts with a different Letter,You need to find that Letter instead.[/glow]

 

Pokemon A-C

Dex#/Name/Type/Missing Moves/Abilities(Blue=abilities,Red=Bugged,Green=Working)

#460 Abomasnow/Grass&Ice

 

#063 Abra /Psychic

 

#359 Absol/Dark

 

#617 Accelgor/Bug

 

#681 Aegislash/Steel&Ghost

 

#142 Aerodactyl/Rock&Flying

 

#306 Aggron/Steel&Rock

 

#190 Aipom/Normal

 

#065 Alakazam/Psychic

 

#594 Alomomola/Water

 

#334 Altaria/Dragon&Flying

 

#698 Amaura/Rock&Ice

 

#424 Ambipom /Normal

 

#591 Amoonguss /Grass &Poison

 

#181 Ampharos /Electric

 

#347 Anorith /Rock &Bug

 

#024 Arbok /Poison

 

#059 Arcanine /Fire

 

#493 Arceus /Normal

 

#566 Archen Rock /Flying

 

#567 Archeops /Rock &Flying

 

#168 Ariados /Bug &Poison

 

#348 Armaldo /Rock &Bug

 

#683 Aromatisse /Fairy

 

#304 Aron /Steel &Rock

 

#144 Articuno /Ice &Flying

 

#531 Audino /Normal

 

#699 Aurorus /Rock &Ice

 

#713 Avalugg /Ice

 

#610 Axew /Dragon

 

#482 Azelf /Psychic

 

#184 Azumarill /Water &Fairy

 

#298 Azurill /Normal &Fairy

 

#371 Bagon /Dragon

 

#343 Baltoy /Ground &Psychic

 

#354 Banette /Ghost

 

#689 Barbaracle /Rock &Water

 

#339 Barboach /Water &Ground

 

#550 Basculin /Water

 

#411 Bastiodon /Rock &Steel

 

#153 Bayleef /Grass

 

#614 Beartic /Ice

 

#267 Beautifly /Bug &Flying

 

#015 Beedrill /Bug &Poison

 

#606 Beheeyem /Psychic

 

#374 Beldum /Steel &Psychic

 

#182 Bellossom /Grass

 

#069 Bellsprout /Grass &Poison

#712 Bergmite /Ice

 

#400 Bibarel /Normal &Water

 

#399 Bidoof /Normal

 

#688 Binacle /Rock &Water

 

#625 Bisharp /Dark &Steel

 

#009 Blastoise /Water

 

#257 Blaziken /Fire &Fighting

 

#242 Blissey /Normal

 

#522 Blitzle /Electric

 

#525 Boldore /Rock

 

#438 Bonsly /Rock

 

#626 Bouffalant /Normal

 

#371 Bagon /Dragon

 

#343 Baltoy /Ground &Psychic

 

#354 Banette /Ghost

 

#689 Barbaracle /Rock &Water

 

#339 Barboach /Water &Ground

 

#550 Basculin /Water

 

#411 Bastiodon /Rock &Steel

 

#153 Bayleef /Grass

 

#614 Beartic /Ice

 

#267 Beautifly /Bug &Flying

 

#015 Beedrill /Bug &Poison

 

#606 Beheeyem /Psychic

 

#374 Beldum /Steel &Psychic

 

#182 Bellossom /Grass

 

#069 Bellsprout /Grass &Poison

#712 Bergmite /Ice

 

#400 Bibarel /Normal &Water

 

#399 Bidoof /Normal

 

#688 Binacle /Rock &Water

 

#625 Bisharp /Dark &Steel

 

#009 Blastoise /Water

 

#257 Blaziken /Fire &Fighting

 

#242 Blissey /Normal

 

#522 Blitzle /Electric

 

#525 Boldore /Rock

 

#438 Bonsly /Rock

 

#626 Bouffalant /Normal

 

#654 Braixen Fire

 

#628 Braviary /Normal &Flying

 

#286 Breloom /Grass &Fighting

 

#437 Bronzong /Steel &Psychic

 

#436 Bronzor /Steel &Psychic

 

#406 Budew /Grass &Poison

 

#418 Buizel /Water

 

#001 Bulbasaur /Grass &Poison

 

#427 Buneary /Normal

 

#659 Bunnelby /Normal

 

#412 Burmy /Bug

 

#012 Butterfree /Bug &Flying

 

#331 Cacnea /Grass

 

#332 Cacturne /Grass &Dark

 

#323 Camerupt /Fire &Ground

 

#703 Carbink /Rock &Fairy

 

#455 Carnivine /Grass

 

#565 Carracosta /Water &Rock

 

#318 Carvanha /Water &Dark

 

#268 Cascoon /Bug

 

#351 Castform /Normal

 

#010 Caterpie /Bug

 

#251 Celebi /Psychic &Grass

 

#609 Chandelure /Ghost &Fire

 

#113 Chansey /Normal

 

#006 Charizard /Fire &Flying

 

#004 Charmander /Fire

 

#005 Charmeleon /Fire

 

#441 Chatot /Normal &Flying

 

#421 Cherrim /Grass

 

#420 Cherubi /Grass

 

#652 Chesnaught /Grass &Fighting

 

#650 Chespin /Grass

 

#152 Chikorita/ Grass

 

#390 Chimchar/ Fire

 

#358 Chimecho /Psychic

 

#170 Chinchou/ Water &Electric

 

#433 Chingling /Psychic

 

#573 Cinccino /Normal

 

#366 Clamperl /Water

 

#692 Clauncher /Water

 

#693 Clawitzer /Water

 

#344 Claydol /Ground &Psychic

 

#036 Clefable /Fairy

 

#035 Clefairy /Fairy

 

#173 Cleffa /Fairy

 

#091 Cloyster /Water &Ice

 

#638 Cobalion /Steel &Fighting

 

#563 Cofagrigus /Ghost

 

#415 Combee /Bug &Flying

 

#256 Combusken /Fire &Fighting

 

#534 Conkeldurr /Fighting

 

#341 Corphish /Water

 

#222 Corsola /Water &Rock

 

#546 Cottonee /Grass &Fairy

 

#346 Cradily /Rock &Grass

 

#408 Cranidos /Rock

 

#342 Crawdaunt /Water &Dark

 

#488 Cresselia /Psychic

 

#453 Croagunk /Poison &Fighting

 

#169 Crobat /Poison &Flying

 

#159 Croconaw/Water

 

#558 Crustle /Bug &Rock

 

#615 Cryogonal /Ice

 

#613 Cubchoo /Ice

 

#104 Cubone /Ground

 

#155 Cyndaquil/Fire

 

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