Jump to content

Recommended Posts

1. Eviolite is not coded properly it is being treated as a move that increases def+spdef allowing Critical Hits to by pass it. (have not tested if Haze removes Eviolite stat increase)

 

2. Sending in a Pokemon to die to Hazards nullifies moves from the opposing Pokemons such as Stealth Rock, Spikes, Slack Off, Soft-Boil, Roost, Toxic Spikes, Sticky Webs. This mechanic is game breaking as it essentially forces your opponent to lose a turn when you sack a pokemon to Hazards i.e Stealth Rocks and Spikes

Link to comment
https://pokemonrevolution.net/forum/topic/69639-eviolite-bug-hazard-bug/
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...