Flappingduck Posted August 10, 2017 Share Posted August 10, 2017 1. Eviolite is not coded properly it is being treated as a move that increases def+spdef allowing Critical Hits to by pass it. (have not tested if Haze removes Eviolite stat increase) 2. Sending in a Pokemon to die to Hazards nullifies moves from the opposing Pokemons such as Stealth Rock, Spikes, Slack Off, Soft-Boil, Roost, Toxic Spikes, Sticky Webs. This mechanic is game breaking as it essentially forces your opponent to lose a turn when you sack a pokemon to Hazards i.e Stealth Rocks and Spikes Link to comment Share on other sites More sharing options...
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