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Flappingduck

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  1. In the photos below is from Bulbapedia clearly states Protect NEGATES Defog and DOES NOT negate Stealth Rocks which is literally the opposite of how it's coded on PRO so this sounds like a simple fix thanks
  2. Yo it's ya boi, ^^ Anyways I just wanna make things a bit official and I miss you Jolly my baby
  3. In Pokemon there is no such thing as dying at the same time which is why there are never any Draws in Pokemon
  4. 1. Eviolite is not coded properly it is being treated as a move that increases def+spdef allowing Critical Hits to by pass it. (have not tested if Haze removes Eviolite stat increase) 2. Sending in a Pokemon to die to Hazards nullifies moves from the opposing Pokemons such as Stealth Rock, Spikes, Slack Off, Soft-Boil, Roost, Toxic Spikes, Sticky Webs. This mechanic is game breaking as it essentially forces your opponent to lose a turn when you sack a pokemon to Hazards i.e Stealth Rocks and Spikes
  5. Staff spawned Pokémons should not be allowed in Ranked PvP 1. Staff Receiving rewards is perfectly fine, no one has a problem with rewarding staffs for their time they’ve spent working for us in the game. The issue comes when the reward intrudes the competitive aspect of the game. 2. Staffs become staffs as volunteers, it should be their number #1 reason to do so. If staffs must have their Staff spawned Pokémon to use in Ranked PvP it immediately suggests they are only doing it for the benefits within the game to have an unfair advantage over someone else in the competitive scene. I suggest staffs to please review you are indeed a staff if you are arguing about this subject at least it wouldn’t appear as a ruse for the rest of the community. If Staffs become staffs out of the goodness from their heart to support and grow this game, then they should have no objection in complying with the community to not have “ANY COMPETITIVE ADVANTAGE” within the actual game. 3. The idea to ban these “STAFF SPAWNED Pokémons” are not because they are “OP”, it is because they are unfair to the average player. Example, if someone obtains a Latios, Latias, etc. within a tournament it is “NOT” unfair as every player or staff have “EQUAL” opportunity in obtaining it, plus tournaments are intuitively competitive to decide the “best battler” at the time which would receive the prize. 4. Some arguments I’ve seen have talked about staff spawn Pokémon’s are easy to deal with, I can’t tell if you’re joking or not….. If it were so easy to deal with, pretty sure no one would be complaining if that were the case. Note: please do not make the case that it’s up to the community to prepare our teams to defeat Staff spawn Pokémons and it’s on us to be “better battlers” which is just ridiculous, it should be reserved as staffs need to limit themselves like regular players in the competitive scene of this game. Please keep in mind that I appreciate the hard work from all staffs, they can be rewarded in many ways which does not intrude upon the competitive aspect of the game.
  6. Interesting how pretty much only staffers argue that it should be allowed in pvp
  7. Signed By: Flappingduck
  8. HAHAHAHAHAHAHAHA
  9. the server reboots usually every 1-2 days but it also reboots if it crashes, so you just have to wait Thanks man :)
  10. Still not holdable m9 hurry up and fix dis so I can continue to waste countless hours of my life hunting pokemons
  11. Sorry needs more hp for me :(

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