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Stop adding new stuff and fixing all thats broken


Uhohoreo14

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Currently seems like all the mods are worrying about are adding new locations new spawns and new new new. Why not fix whats broken like bugged moves or broken abilities and fix what was promised ages ago instead of adding everything new to try to put a blind over our eyes?

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they all wish they could do it, uninformed as usual.. only Shane can fix moves/items/abilities

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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You have no specifics in your suggestion whatsoever. "bugged moves" there are multiple, which ones? Broken abilities? do you have anything in mind? Also multiple ones that aren't functional yet. "fix what was promised ages ago?" what does that even mean?? This just seems like an opportunity for you to try and take a cheap shot at staff for whatever reason.

 

 

 

 

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You have no specifics in your suggestion whatsoever. "bugged moves" there are multiple, which ones? Broken abilities? do you have anything in mind? Also multiple ones that aren't functional yet. "fix what was promised ages ago?" what does that even mean?? This just seems like an opportunity for you to try and take a cheap shot at staff for whatever reason.

 

Lol you know there are many buged moves any many abilities not coded yet...no try for him to shot anyone he is telling the truth staff say all the time will do things they never do or they do it after ages.

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Hello. Well, im sorry if you are disappointed about in game updates. But as some players already stated above there are things on which staff group works on and things that belong to Dev's will and work. Also i would like to make you notice that for many implementations we do not switch on the option "coded". We have to script pages of codes and not everyone is always free from in real life issues.

About the parallel between ingame content and moves, in our team we may have someone working on a new map/event as example and with more spare time in a determinated period, and someone else working on some new NPCs that is more busy, so is possible that the first Staffer releases his work before the other one.

 

I hope my explanations were clear enough, and wish you all having a great day ^^

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Do not contact staff members for private support. Share the question on forums, as this can then be of use to others.

Please use proper forum when posting. Thanks.

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