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Grass-type Pokemon is beautiful! many of them are very strong, others not so much, but they are lush anyway, following this idea, I thought of the following way to get more of these beautiful creatures, which is ... a BOTANICAL GARDEN

 

It would be more or less like a Safari, but a little more expensive as it would be unique to Pokemon Grass, prices could vary: $ 30k of normal use for 40 minutes and 60k for 80 minutes.

 

The entrance to this garden could be in the town of Celadon or in the town of Eterna.

 

You can also do a quest to unlock this location: It would have to have a Grass-type Pokémon with IVs equal to 150, defeating Boss Erika 6 times in a row and have two early grass-type Pokemon.

Spawns:

 

Bulbasaur - Land - EXTREMELY RARE

Chikorita - Land - EXTREMELY RARE

Treecko - Land - EXTREMELY RARE

Turtwig - Land - EXTREMELY RARE

Snivy - Land - EXTREMELY RARE

Chespin - Land - EXTREMELY RARE

Budew - Land - COMMON

Carnivine - Land - COMMON

Cottonee - Land - RARE

Foongus - Land - RARE

Gloom - Land - ABUNDANT

Hoppip - Land - ABUNDANT

Leafeon - Land - EXTREMELY RARE

Lombre - Water - COMMON

Lotad - Water - COMMON

Oddish - Land - ABUNDANT

Petilil - Land - RARE

Roselia - Land - COMMON

Sunflora - Land - ABUNDANT

Sunkern - Land - ABUNDANT

Weepinbell - Land - ABUNDANT

 

Map: can be a huge glass cupula, or simply an open space with plants, and some Pokemon circling inside, a cool thing would be to put Carnivines of several different sizes, they will battle with the player.

 

Boss: You can add a boss in this area, it would be the most expensive boss to face because of the cost to enter this area. And he will be a giant and super strong tree.

Tree of Life

Location: BOTANICAL GARDEN

Cooldown: 15 days

Requirement/s: No fire, ice, poison, flying or bug Pokemon in your team, 500 hours playtime, Have a grass type Pokemon, 6 level 100 Pokemon.

Team: Amoonguss, Breloom, Chesnaught, Mega Sceptile, Serperior, Mega Venusaur.

Possible reward/s: $50000-95000, Leaf Stone, 2x TM22 - Solarbeam, Foongus, Chespin, Snivy, Treecko, Virizion Mount (low chance), Shiny Shroomish (low chance).

Third time reward? Yes

✭✭✭ Foongus, Chespin, Snivy, Treecko.

Other NPCs: Move Tutor Needle Arm and Wood Hammer.

Thanks, I hope you like my suggestion. :thanks: :Heart-eyes:

 

 

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Something for this idea:

1-4th Gen grass starters rarity tier should be 9 while 5-7th Gen grass starters rarity tier should be 9+ (special) till they representing regions added.

For possible accesess points the best would cities with Grass gyms: Celadon City (Kanto), Eterna City (Sinnoh), Coumarine City (Kalos).

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I do like this idea (pls make a permanent fairy themed map ;-;) but I feel $50,000 for 40min is a bit steep for those spawns. I'd only possibly use it for Snivy, Foongus, and Roselia... Lotad and Lombre are easily farmed in other areas without a hefty fee. Foongus also spawns in the Johto Safari for significantly less and can be repel tricked to some extent. I can't imagine many people would use it as the current proposed idea which defeats the purpose of making it; some tweaking is probably necessary. The boss and Virizon mount sounds cool though!

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I do like this idea (pls make a permanent fairy themed map ;-;) but I feel $50,000 for 40min is a bit steep for those spawns. I'd only possibly use it for Snivy, Foongus, and Roselia... Lotad and Lombre are easily farmed in other areas without a hefty fee. Foongus also spawns in the Johto Safari for significantly less and can be repel tricked to some extent. I can't imagine many people would use it as the current proposed idea which defeats the purpose of making it; some tweaking is probably necessary. The boss and Virizon mount sounds cool though!

 

The map itself has many initial Pokemon spawns, boss and access to move tutor, the idea is to make the game more difficult, as I find it very easy. :Heart:

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The map itself has many initial Pokemon spawns, boss and access to move tutor, the idea is to make the game more difficult, as I find it very easy. :Heart:

Can you elaborate as to what do you mean by initial Pokemon spawns?

 

Not sure if you caught it, but I think the boss and the move tutor are fine; like I said, I like the idea of the mounts being exclusively rewarded by the boss. But other than paying to go in and beat the boss, I don't see much incentive to go in for the spawns (other than Snivy hunting, which would be exclusive to this area with Halloween event gone), especially with $50,000/40min. It's a fairly large money drain if you were going to hunt a specific Pokemon in there with your current proposed spawns. Most people would realize that and hunt elsewhere.

 

Try comparing the price you've proposed in respect to the prices of the current Safari Zones. $50,000 is 40 minutes in your Botanical Garden, whereas $50,000 is 24 hours in the current Safari areas. Keeping in mind that this is designed to be an end-game area--if we look at both the Kanto Safari Zone and your suggestion purely for the spawns of each respectively:

 

 

Kanto Safari Zone Pokemon (and their evolutions) that are commonly sought after for PvP: Chansey, Nidoran Male/Nidorino, Slowpoke, Poliwag/Politoed, Magikarp/Gyarados, Scyther, Marill, Snorlax, Eevee/Sylveon, and Dratini

 

Botanical Garden Pokemon (an their evolutions) that are commonly sought after for PvP: Snivy, Budew/Roselia, Chespin, Foongus, Lotad/Lombre

 

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It seems a bit unfair that you're paying 36 times the amount you'd pay for in a Safari Zone for a much smaller variety of sought after Pokemon, especially since half of the proposed spawns are available elsewhere for little to no money sink.

 

If the spawns were more exclusive and geared more toward popular PvP Pokemon (maybe add Tangela or Ferrothorn spawns? Not sure how I'd balance it) that endgame players would want to hunt for, I could see $40,000 being within reason. I do like your suggestion overall, but I can see room for improvement... From what it sounds like, you want this to be a costly end-game area; I'm just trying to make it better fulfill that role. :heart:

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I agree with [mention]Ayukura[/mention] about the pricing. It doesn't necessarily have to be as low as safari price, but lower than 50k for 40 minutes would be nice. Also, it would be cool if there could be different areas so that we can avoid having timid syncs for chespin and turtwig. I really like the idea of being able to catch chespin again though. Nice thought.

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The map itself has many initial Pokemon spawns, boss and access to move tutor, the idea is to make the game more difficult, as I find it very easy. :Heart:

Can you elaborate as to what do you mean by initial Pokemon spawns?

 

Not sure if you caught it, but I think the boss and the move tutor are fine; like I said, I like the idea of the mounts being exclusively rewarded by the boss. But other than paying to go in and beat the boss, I don't see much incentive to go in for the spawns (other than Snivy hunting, which would be exclusive to this area with Halloween event gone), especially with $50,000/40min. It's a fairly large money drain if you were going to hunt a specific Pokemon in there with your current proposed spawns. Most people would realize that and hunt elsewhere.

 

Try comparing the price you've proposed in respect to the prices of the current Safari Zones. $50,000 is 40 minutes in your Botanical Garden, whereas $50,000 is 24 hours in the current Safari areas. Keeping in mind that this is designed to be an end-game area--if we look at both the Kanto Safari Zone and your suggestion purely for the spawns of each respectively:

 

 

Kanto Safari Zone Pokemon (and their evolutions) that are commonly sought after for PvP: Chansey, Nidoran Male/Nidorino, Slowpoke, Poliwag/Politoed, Magikarp/Gyarados, Scyther, Marill, Snorlax, Eevee/Sylveon, and Dratini

 

Botanical Garden Pokemon (an their evolutions) that are commonly sought after for PvP: Snivy, Budew/Roselia, Chespin, Foongus, Lotad/Lombre

 

<COLOR color="pink"><SIZE size="85">

 

It seems a bit unfair that you're paying 36 times the amount you'd pay for in a Safari Zone for a much smaller variety of sought after Pokemon, especially since half of the proposed spawns are available elsewhere for little to no money sink.

 

If the spawns were more exclusive and geared more toward popular PvP Pokemon (maybe add Tangela or Ferrothorn spawns? Not sure how I'd balance it) that endgame players would want to hunt for, I could see $40,000 being within reason. I do like your suggestion overall, but I can see room for improvement... From what it sounds like, you want this to be a costly end-game area; I'm just trying to make it better fulfill that role. :heart:

 

Okay, can we think about the price, maybe 30k 40min and 60k 80min?

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Okay, can we think about the price, maybe 30k 40min and 60k 80min?

<COLOR color="pink"><SIZE size="85">Yep, that sounds a bit more reasonable! I'm not well-acquainted with the current economy of PRO (and especially with the varying economies per server) so I'm by no means an expert, but I'd personally say 20,000 or 25,000 for 40 minutes. Perhaps someone with more insight could give us a better appraisal :Sing:
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