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Yanma evolve bugged


Cael

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After hitting the right lvl and knowing Ancient Power Yanma (kanto) keeps requesting evolve after every XP gain. No new lvl is required. Not a huge thing but highly annoying while training Yanma ;-)

 

Thaught Yanma a new move over Ancient Power for now (will teach it back later) but thought noting it would be helpfull

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@Cael, thats how the happiness/moves required evolutions work in PRO :)

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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@Cael, thats how the happiness/moves required evolutions work in PRO :)

 

Does that mean if it is happy enough/ learns the right move that it will evolve halfway any level? in the handheld games the evolve checkpoint is when it is leveled up... (if leveled up when happy enough or right move = evolve)

 

the bug is that my Yanma "evolves" after every 1 xp... not only when level up...

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..

You still need to have the threshold for the required level (if there is one) but after that yes it is exactly like you are describing it. After every little bit of XP gained, quite frankly after every wild battle it will ask you to evolve it. You can use an Everstone to prevent continues evolving though

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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You still need to have the threshold for the required level (if there is one) but after that yes it is exactly like you are describing it. After every little bit of XP gained, quite frankly after every wild battle it will ask you to evolve it. You can use an Everstone to prevent continues evolving though

 

WOW... that is quite an annoying difference... well... if that is as intended there is no bug...

 

I needed another item on it so just taking away the required attack solved it for me ;-)

 

thanks for the answer

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