Blazenoob86 Posted July 4, 2018 Share Posted July 4, 2018 Tangrowth @ Leftovers Ability: Regenerator EVs: 248 HP / 212 Def / 48 SpD Relaxed Nature - Giga Drain - Knock Off - Sleep Powder - Hidden Power [ice] Mamoswine @ Life Orb Ability: Thick Fat EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Ice Shard - Icicle Crash - Knock Off Conkeldurr @ Assault Vest Ability: Iron Fist EVs: 36 HP / 244 Atk / 228 SpD Adamant Nature - Mach Punch - Drain Punch - Ice Punch - Fire Punch Tentacruel @ Black Sludge Ability: Liquid Ooze EVs: 248 HP / 156 Def / 8 SpA / 96 Spe Timid Nature IVs: 0 Atk - Rapid Spin - Scald - Haze - Toxic Spikes Clefable @ Life Orb Ability: Magic Guard EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Moonblast - Fire Blast - Soft-Boiled - Thunderbolt Chansey @ Eviolite Ability: Natural Cure EVs: 244 HP / 252 Def / 12 SpD Bold Nature IVs: 0 Atk - Seismic Toss - Stealth Rock - Heal Bell - Soft-Boiled Link to comment Share on other sites More sharing options...
Idkup Posted July 4, 2018 Share Posted July 4, 2018 C/P'd from my teambuilding guide - some questions to answer yourself: How does this team win games? How quickly does this team expect to win games (what archetype am I playing)? How does this team provide hazard pressure and alleviate that of the opponent? Do all of my chosen Pokemon, moves, items, nature, ability, and EVs make sense in the context of my win condition? How exactly does each Pokemon contribute to the team? What synergies do they have with other members? Can I answer teams looking to overwhelm mine before I can respond? Can I answer teams looking to slowly chip mine while I fail to break through? Generalizations aside, Drain Punch is banned on PRO, so you'll have to replace that. I don't really see any direction with the team - I can't tell what it's meant to do. You should know how you intend to win most of your games before you ever leave the teambuilder. Thanks to MadFrost for the signature! Link to comment Share on other sites More sharing options...
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