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Ban Baton Pass - Boss Rework - Make Battles Fun
people use pretty much all the same pokemon in pvp too the boss teams are all basically the same because they work there are variations in the teams some people run klefki some whimsicott some run ninjask etc its a good end game way to pass the time and make money. they dont need to be changed once you get a boss team and figure out how each boss operates they arent bad.
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Ban Baton Pass - Boss Rework - Make Battles Fun
+1 to the general idea, the ban Baton Pass part probably could've been said in a better way, just judging from some of these replies. The suggestion isn't to ban Baton Pass and keep the bosses exactly like they are, it's to ban Baton Pass AND rework the bosses. The entire point of the rework Lugario is suggesting is to move some of that difficulty away from insane stats into actual team design and strategy. A lot of boss runs right now are just people using the same pool of proven teams, copying the same sets and following the same win path or setup somebody else already figured out, and there's nothing wrong with copying teams either, people are always going to use strategies that work. At the same time, I don't think it should go to the opposite extreme either, where every single boss needs 6 different expensive mons. Then we'd just go from everyone copying one general boss team to everyone copying one specific team for Boss A, another for Boss B, another for Boss C, etc. which is way more annoying and won't fix anything at all. What Lugario suggested about bosses having different team archtypes is already a good start. Weather, Trick Room, Stall, Hyper Offense, Terrain, antisetup, whatever, but there should still be multiple reasonable ways to beat them. You adapt to the boss teams without needing 60 different teams, and the new player concern is something I think a rework should consider. If a rework ends up having a new player needing a bunch of expensive, specific Pokémon just to clear bosses, then the rework failed. I don't think the current system is automatically beginner friendly just because there are established teams for it. Let's say a newer player sees a boss with crazy high EVs, gets destroyed, and eventually their solution becomes, after asking in All Chat, "Check the forum. Copy this team, copy the set, copy the setup, and hope you have the Pokémon required for it." Honestly, that's kind of become the default answer to a lot of boss questions anyway. Someone asks how to beat something and instead of explaining what the boss is doing or why a strategy works, they just get pointed toward the finished solution. That's not really the newer player's fault either. If that's how the content has been solved for years, of course people are going to get used to being given the answer instead of figuring out the battle itself. That doesn't really teach you much about the battle. With a well designed boss, a newer player could lose and actually understand why: "Oh, this is a Rain team." "Oh, they're using Trick Room." "Oh, this boss punishes setup." Then they can adjust around something understandable instead of just trying to brute force or cheese an NPC with 400 EVs. They can think about ways to answer that mechanic with Pokémon they already have instead of being told they need one exact counter. Maybe I change my lead. Maybe I bring weather control. Maybe I use Taunt. Maybe I use a slower Pokémon against Trick Room. Maybe I change an item or a move. Eventually people will adapt to the new bosses too, of course. That's unavoidable with repeatable PvE content. Give the community enough time and anything gets solved. The point isn't that bosses will somehow stay fresh or not tedious forever, it's that getting to solve it or to the point that it's been solved can involve more actual team building and understanding of the boss or mechanics than using basically the same setup across most or all of them. Even after they're solved, having different boss archetypes and multiple viable answers is still more variety than one general strategy working almost everywhere. I don't agree that this automatically makes it more painful for newer players either. It only does if the rework is designed badly and every boss NEEDS a different counter team every time. That's exactly what I'm saying should be avoided. A good rework should make the mechanics easier to understand, give players multiple ways to answer them, and let Normal / Medium act as a progression point before they try Hard difficulty. Also let's be real, people get attached to systems they've already solved and optimized around. We've seen it with changes like Surf PP, CC to Trainer Tower, hidden spawns, etc. Having to adjust doesn't automatically make a change bad. Obviously not every change is an improvement either. That's the suggestion I can agree with. New players are obviously going to have fewer options than veterans, that's normal. The system should give newer players room to learn and slowly expand their teams. Normal and Medium can give newer players room to learn these mechanics before Hard starts needing a better strategy or team. The difficulty should come more from what the boss is doing instead of every Pokémon having absurd stats. That's also why I think there need to be multiple solutions to each boss. If there is only one realistic counter strategy, the community will have it solved within a week and we're right back to everyone copying the same teams again. Again, there's nothing wrong with copying those teams. The difference is that copying should be an option because somebody found a good strategy, not because there's effectively one accepted answer to the battle. Not saying Lugario's exact solution is perfect, and I'm not saying Baton Pass has to be banned, but personally, reworking the bosses first and then see what Baton Pass looks like in the new system. If it still turns most bosses into basically the same setup sequence, then restricting it makes a lot more sense instead of just straight banning it. And yeah some of these -1s aren't really arguing against the suggestion being made. They're arguing against removing Baton Pass from the current bosses and making our weekly income harder, which isn't what was suggested. Disagree, but at least finish reading the idea before commenting 😂
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lopbunny form
i think a cool form to see would be a bugs bunny/lola rabbit space jam form for the male and female forms.
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Home title screen
Hey Gold, tried that too hasnt changed unfortunately. It logs me on as soon as i go onto silver but gold it just delays for so long
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soi cầu miền bắc là nội dung được nhiều người quan tâm khi muốn theo dõi xổ số miền Bắc và tham khảo dữ liệu từ các kỳ quay trước. Soi Cầu XSMB 24 tổng hợp kết quả XSMB, bảng thống kê loto, tần suất xuất hiện, lô gan, đầu đuôi và các cặp số nổi bật theo từng ngày. Thông tin được trình bày theo từng chuyên mục, giúp người đọc dễ dàng tra cứu, so sánh và theo dõi biến động của các bộ số. Những bảng thống kê lịch sử cung cấp thêm dữ liệu để tham khảo trước mỗi kỳ quay. Tuy nhiên, xổ số có kết quả mang tính ngẫu nhiên, vì vậy các phương pháp phân tích hay dự đoán không thể bảo đảm độ chính xác tuyệt đối. Người đọc nên xem thông tin trên website với mục đích tham khảo và chủ động cân nhắc. Với cách trình bày rõ ràng và nội dung cập nhật thường xuyên, Soi Cầu XSMB 24 là nguồn tham khảo thuận tiện cho người muốn tìm hiểu thông tin xổ số miền Bắc mỗi ngày.
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Limit the number of listings per player in the Trade Zone.
+1 and bring back pokemon shops
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Complete Hoenn Walkthrough!
i think all the images died, can you fix pls
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PokéVault (Dungeons, PvP, Bosses, Story, Shiny, Forms, Items) & Dungeon Service (Meloetta & Victini)
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can u online now?Maike001 joined the community- Ban Baton Pass - Boss Rework - Make Battles Fun
-1- Ban Baton Pass - Boss Rework - Make Battles Fun
-1 , i like the tactical shifts involved in the boss battles, but my opinion -1 ban baton pass; you don't necessarily have to copy someone else's boss battle team,try creating team boss your ownLogancochran82 joined the community- Ban Baton Pass - Boss Rework - Make Battles Fun
-1- Ban Baton Pass - Boss Rework - Make Battles Fun
I like the novelty of bosses. I’d like they keep them and they add some new, harder PVE content- Limit the number of listings per player in the Trade Zone.
+1- Limit the number of listings per player in the Trade Zone.
+1- Ban Baton Pass - Boss Rework - Make Battles Fun
Once adapted, everything becomes tedious again, nothing's changed, this is just making it more painful for new players.- Ban Baton Pass - Boss Rework - Make Battles Fun
-1, boss is a place to help players with their income because it is easy and required low investment. If you want to have fun with battle you can just go PVP then.Yesterday
- Limit the number of listings per player in the Trade Zone.
+1- Limit the number of listings per player in the Trade Zone.
+1- Limit the number of listings per player in the Trade Zone.
+1- Limit the number of listings per player in the Trade Zone.
+1- HUNTING ROUTE OPTIMIZER TOOL
- Limit the number of listings per player in the Trade Zone.
+1- Ban Baton Pass - Boss Rework - Make Battles Fun
Sorry my greek friend! big -1- Limit the number of listings per player in the Trade Zone.
+1