-
Posts
218 -
Joined
-
Last visited
-
Days Won
3
Callmerengod last won the day on March 1
Callmerengod had the most liked content!
About Callmerengod
- Birthday October 1
Personal Information
-
Gender
Male
Recent Profile Visitors
2035 profile views
Callmerengod's Achievements
Junior Trainer (3/12)
127
Reputation
-
@Midnightagony The amount of nonsense you type out in those few post is astonishing, to say the least. The only reason you do not care about the new players is because you benefit of off them with your service shop. If you would've followed the thread of the screenshot you are posting you would know why I posted it the way I did. I'm still against knowing which portal you are getting/being able to change it. It's basically the only mechanic the dungeon has. I have no issues scouting for my entire guild. I'll gladly guide everyone through the Hoopa dungeon from my guild, it's literally the reason guilds are made for. If you wish to overcharge your guildmates for Hoopa dungeon service then hey, go for it. The dungeon itself is in it's core mechanic the easiest. Go in and fight pokemon. No super specific mechanics besides those which you get hinted/explained by the NPC in front of the entrance. You do not require any Megas or Z-Crystals, nor do you need any extremely good pokemon, which makes the dungeon entry level fairly low. The dungeon is easiest when running solo, which also adds to the "easy" entry level.
-
@Midnightagony Since you are genuinely not able to read I'll be so nice and list/explain everything to you as good as possible. I very clearly stated the Trainer Tower in my post. Afterwards most ppl commented on the change in regards to the Hoopa dungeon, so I obviously respond to their responds in regards of the dungeon. Makes sense, no? I also very clearly stated that WE (as in old players/high hour players) do not care much about the change for the Trainer Tower because we have tons of leppas, elixier etc. stacked up. However new players do not. They need to use the Nurse Joy way more often, which then snowballs into way more wasted money real quick. Especially since they are new players and need to train a lot more pokemon for different content parts of this game. Psyduck isn't much of an issue first of all. Second of all another big reason barely anyone runs Hoopa Dungeon in a group enviroment is for the fact that it's simply not worth it. You waste 1h+ for honestly speaking useless rewards. The rewards for a team run are just straight up garbage. We in Holydoof for example genuinely don't run Hoopa as a group because we don't have any reason to. We have zero issues reaching 3.1k+ in Hoopa, we just simply don't have any reason to do so since months. Also sorry to say but even 3.1k isn't an impressive score since it's possible to reach a way higher score still. The dungeon itself is really beginner friendly. In fact you don't even really need Z-Crystals. They make the run a lot easier but they are not really needed. Obviously you do need some items/decent pokemon to finish the dungeon, it still is a midgame content. You can't expect someone who just finished the story to be able to clear the dungeon. We help all the guild members if needed, I don't really understand why this would matter in any context for this thread, but hey. You still seem to fail to read and understand the actual issues of this change. We, as in Holydoof and the other already experience Hoopa runners don't have too many issues clearing the dungeon still. However now having RNG decide a lot for the possible scores. Gaining leppa berries now speeds up the clear a lot and simply adds an unhealthy mechanic to the already really low competitiveness of the dungeon. The main goal should be to push more ppl towards dungeons, not away from it. All you care for is your own and your dungeon service. You genuinely do not care a single bit about the new player experience, this is the main issue. Every single dungeon has quite a few issues and bugs still. As I mentioned in an earlier post I still do wanna make a thread about dungeons itself. However this thread is supposed to mostly center around the HM change. If you found a bug simply report it on discord or the forums and they will look in to it.
-
@Flexforlife I agree. I tried to keep this thread to the HM change specifically mostly, since I think dungeons in general need a lot of work still. There are a lot of issues within those, not just the Hoopa dungeon. While I know very well that speedruns often favor in a lot of RNG you usually have unlimited tries for said speedruns. However dungeons work differently. It's not just who finishes the dungeon first, a lot of other factors go in to said scores as well. I've also been annoyed about no Uproar Tutor for a long time now xD I do wanna make another thread entirely for dungeon changes itself, since there are a lot of ideas I and other people do have for said content. @Midnightagony I'm still surprised people do not see the issue. It's not just about the dungeon, it's about the Trainer Tower as well, for example. Yes, we also do have teams which can clear the dungeon without issues, be it solo portals, be it duo portals, be it group runs. However this isn't the main issue. The pkmn you could use for the dungeon were already within a fairly small pool. With the HM nerf this variety pool now got even smaller and makes it even more frustrating for newer players. This change punishes newer players a lot more than us who are already able to clear the dungeon without issues. 3.1k isn't much about braggin honestly, since it's far from the highest possible score. It simply is the highest held score as of right now. Hoopa dungeon already had a really low playerbase/comeptitive side to it and with the current change it diminished even more. But this is also due to other issues about the dungeon itself. Edit: Shocker, that the ppl who sell Hoopa dungeon service are the ones who don't care about the new player experience at all.
-
bump
-
bump
-
Callmerengod started following Close and (closed) Super Rare Arrocuda 31 Speed 31 Attack
-
bump
-
Some feedback about the current exp system + suggestions
Callmerengod replied to Callmerengod's topic in Suggestions
-
bump
-
bump
-
Since this thread is slowly going in the entirely wrong path so far I'll respond one last time to you @Mingrenpro and then let you be. I said multiple times now that we can adapt/clear the dungeon. Our current 1.9k run is a random solo portal run. You are saying you cleared every single entrance you finished this month with 2.2k minimum yet I don't see Ascension on the Leaderboard for this month. Also, sorry to say but 2.2k really isn't a lot for a duo portal run. I'm not even sure why you are trying to make it a measure contest but so far the highest Hoopa scores recorded have been set by Revenant & Holydoof, group and solo runs. You are still missing the entire reason of this thread and only make it about yourself. You enjoy it because it benefits you, not because it's healthy for the game. If you would've actually read my thread carefully then you would know that I suggested ways of fixing the infinite PP while not making it beyond useless like it is right now. The exact same goes for the Trainer Tower. I personally couldn't care less about the PP change, I got 999 Leppa & Sitrus Berries on all 3 of my accounts, the change doesn't affect me personally. However I try to think about the entire game, about the new players and not just about me. Since you want the measure contest right here, as someone who set the (as of right now) second highest Hoopa group run score right behind Revenant & the second highest solo run score right behind Pinklax I can tell you this change is not healthy for the content, especially for newer players. As a main runner for the current leading dungeon guild and part of the top scores for Hoopa I am not enjoying running Hoopa dungeon at all in it's current state. I want competition for the dungeons. It's boring if there is no competition.
-
I'm sorry @Mingrenpro but you genuinely do not seem to understand the issue at all. First of all I do not see Ascension on the Gold Leaderboard for Hoopa Dungeon. Second, the fact you base the argument on "Why need group run when you can beat everyone with solo run" just speaks for itself. Yes you can also set a solo score in lavender, however you won't ever beat an actual score run from a 4-5man group run. (Also ignoring stuff in the treasure room doesn't change much about the results) You are entirely missing the point of the thread so far. Yes we can beat the dungeon right now, be it solo or duo portals. Yes we can cheese fights, yes we do have ways to clear it without leppas/treasure room. However the moment you do get a leppa berry/max elixier etc. it makes the run A LOT faster & makes other ppl not able to compete unless they hit the same RNG. However we've run the dungeon hundreds of times, we know exactly how to cheese fights. New players won't be able to at all without a reliable Pokemon like Gyarados. This dungeon is also designed to be a group dungeon, however in it's current state it's not clearable unless you hit really good RNG. This all in all simply is not healthy for the content or for the competitive site of it.
-
I'm not entirely sure in which context your comment is meant but 2.2k isn't a lot, ye. It's just been 5days since the new season began in fairness but the competition looks dire. To be fair this is a massive issue for all dungeons but that's for another topic. Like I mentioned you can easily clear duo portal right now IF you get the correct portals or get very lucky and get any leppa berries. I watched someone run the dungeon just 2 days ago and he had not a single graveler/golem fight, making it impossible for him to even get leppa berries. I could also build an entire team just for the Water Portal and reset twice daily until I hit this specific portal to clear/set a score. However that's not how it should work. Other dungeons had this competition issue as well but it was insanely rare and mostly due to the server lags. Lavender is the best example: If the Slowbro boss respawns after defeating it - you lose 1000 points because it somehow counts as a lose/surrender. If you need to fight the Sceptile boss twice you gain ~100+ extra points, making it impossible for other guilds to compete.