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Hey Lugario thanks for the response, I just wanna make it clear first off: I do not suggest actually adding a 10 year ticket. I extrapolated my idea to make a point about one possible implication of my plan. I do not endorse or suggest a 10 year ticket one way or the other. Your point about prices changing is appreciated! I did talk about this in my post; I gave the example of the last 4 years as why there's no historical reason to believe that prices will explode any time soon for any clear reason. The devs have been pretty good about arresting inflation of item prices! Rare candies have even gone down over this period despite the dramatically increased money supply. Rare candies are a great example of the kind of powerful control the devs have over the price changes of items applying unobtrusive alterations in supply methods to maintain fun gameplay in the face of the increased money supply. The conclusion is clear from this: There is no reason to believe that inflation will increase dramatically any time soon for any clear reason. The imbalance of money supply is squarely because of the increasingly top-heavy presence of extremely rich players. Evidence of general inflation, i.e. the change you are suggesting, would result in these items costing more, and they do not. Another point to support this argument is the following: What we instead see is not an increase in the cost of items, but an increase in the cost of specific types of pokemon over the same period. Not an increase in the cost of story pokemon or basic sync pokemon, as you would expect if general inflation were relevant, but instead we've seen an increase in PvP mons and rare shiny mons. Why? Because the players with the money are the issue here: They are the ones holding and spending the enormous sums of money and that in turn causes relatively poorer players to be priced out. All price changes that have happened are only because of the very players whose money supply is the problem. Inadvertent price changes are occurring only in areas of the economy where the richest players have clearly singular transactional presence inside of. My suggestion will not be the economy's panacea, but it has the advantage of only targeting the richest players and not affecting the less affluent players whatsoever. Not to mention being a relatively simple addition to the game that will not take up too much time!
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SERPERIOR VALENTINE H.A !!!!
Omegasnow replied to Omegasnow's topic in Shiny and Special Pokémon - Silver
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m1dnight00 replied to Justbillionare's topic in Selling Pokémon - Silver
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-1 , adding 1 year or 10 years tickets is not a sufficient way to balance the economy. I can only see it hurting the economy, not helping it. Prices sometimes change in the game, but if someone had an active service for such a large time, then won't be affected by that change while they should. It's an MMO and so it needs a way to decrease money on an active basis and a 1/10 year window won't do it.
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SERPERIOR VALENTINE H.A !!!!
Omegasnow replied to Omegasnow's topic in Shiny and Special Pokémon - Silver
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feltchling 30k
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Thank you for the response! That's very true, you can absolutely do that! I'm suggesting something distinctly different from that, however.
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Huyhung1997 replied to Justbillionare's topic in Selling Pokémon - Silver
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