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Pokemonhero

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Everything posted by Pokemonhero

  1. Honestly, they should probably stop streaming to begin with. If these streamers have a large following who knows who could be watching and who could be affiliated with copy right laws or even nintendo & etc. Also this could potentially cause the server to lag like it has. Having a large amount of people logging into the server/queue could chew up the bandwith. Who knows there could of been players from another pokemon mmo who has seen these streams and desided to be nice and Ddos the server due to some immature jealousy towards this game and theirs. (Read some comments on that youtubers stream/video of this game and people were upset that he wasn't playing the pokemon mmo they were playing.) So I think streaming at this time should either be approved of first or strictly not aloud at this point in development. Let them fix server stability and capacity first before sharing with hundreds of people on twitch/youtube.
  2. Why not add all legs but make it "forbidden" to use the op ones in battle [starts battle using 1op pkmn] (Prompt message) "You are using a forbidden pkmn! You are unable to battle other player, please remove the forbidden pokemon And try again" Yes they will need to code this but i doubt it would be hard to tell the server to check the teams for unusable pkmn. This way you can cater to the pokemon collecters and pokemon battlers. Same would apply to the pokemon that arn't legends.
  3. If i remember correctly the last increase was from 1850->1900 not long ago. And a higher cap will only help if the total number of players isnt increasing. Else it will only result in more players and the number of players in the queue will stay the same. All should consider this. The increase in players because of a streamer might just be temporary since streamers switch games pretty regularly to avoid bored viewers and viewers will switch too. Yea I never really thought about it like that, but if people keep streaming the game and making youtube videos it will continue to increase a lot.
  4. When was the server cap last upgraded? There seems to be a larger player base than 1,900 that is trying to log-in daily. Could try to figure out how many players wait in queue (track the total players connected to the server in queue) to find out how large of a cap you need and increase it to that number. Doing this would decrease the wait time for queue or completely avoid the queue completely. I do understand players fluctuate on time zones the number wont be perfect. About an 45 minutes ago my position in queue was 1061 and now it's 327, It probably wouldn't hurt for a 100 cap increase like SViper mentioned above.
  5. Wonder if it would be easier to make two channels for the server? Less player clutter and they would technically have double the players online. (Easier isn't the best choice of word to use since it would need to be coded but you get my drift)
  6. Thanks for the reply. I was just curious, also its a pretty good first impression to see a full server and queue for a fairly new game. Kudos on that btw lol
  7. I was just wondering if PRO has any plans on making a larger server capacity to prevent long server queues. I'm fairly new and am really enjoying this game but the queue has been taking 30 mins - 1 hour a most to get you into the game. 1900/1900 is a lot of players and I know PRO wants to stay small but, it would be nice if it could hold 3000/3000 or even 5000/5000. Just an idea that would be easier on players who wont be playing as much on a IRL tight schedule. (While making this post I logged in after 40 mins but can't play now because I have to get ready for work. Lol)
  8. Im currently in queue to login. Just wait after you try to log into the game. I hope they increase the server size. Looking forward to playing the game though.

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