The problem isn't the grind itself, the problem is the pointless mechanic that penalizes evolving far too much. Again, evolving say Squirtle twice means you have to grind 9 times as much.
That's not some "oh you're anti-grind, why are you playing an MMO then" argument you can make.
That's like saying shooting yourself in both feet and then running a marathon is fun.
If the devs want to keep this asinine, pointless mechanic, they could at least offer a way to unevolve pokemon. Hell, you could even make it a paid service since milking money is what this seems to be about anyways.
The "absolutes" that I've heard from the dev team about this game mortifies me.
"Absolutely no breeding, no discussion, never happening."
The reason is to increase grind and therefore make more money.
But they could easily incorporate a certain other MMOs breeding system where both parents die, they could then make products you can buy with donations that aid the process (or are even required), and they can make breeding prohibitively expensive with in game currency and they would still win.
It takes a massive lack of imagination and basic mass communication ability to write off the most desired feature in the game like it's unattainable because of the bottom line. "It'll ruin pokemon hunting!" then design it so it doesn't. "It'll lose us money," then make it so you gain even more money over time than without.
The excuses I hear for decisions is baffling (why is Shadow Ball TM, a competitively heavily relevant TM, subjected to being limited availability only during Halloween? [it's now available for the Celadon daily quest by chance at least]) and instead of resolving the problems that are actual problems through user feedback, the responses we hear are "it's never, ever ever ever going to happen" like some stubborn kid.
Now I'm not some idiot who doesn't understand the level of programming required to implement the breeding system. But to claim that the problem is the long term server sustainability, pokemon inflation, the killing of the economy, or whatever such nonsense gets said is far too short-sighted to really be worth listening to.
I don't think anyone is going to reflect back on "oh I'm so glad the server made me keep my pokemon unevolved the entire game" and think of it fondly as a wonderful game mechanic that allowed for an immersive user experience.
And that's my entire issue so far with the server. It's like beating your head against a wall against tradition because "it just is" and it's clearly not good enough for the incoming user base. Now if you guys want to fail basic mass comm on your business (whether it's non-profit or not, it's still a business) where user feedback has dictated a current issue that's annoying / frustrating your user base, by all means, instead of being the CostCo of Pokemon MMOs you can be the Wal-Mart.