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Judgeharm

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    Graphic Designer
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    TheMightyScrub
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    Judgeharm
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  1. You CAN NO LONGER catch ralts on route 34. As far as I know ralts is only on Love island now
  2. Re: PRO Viability Rankings(PVP) <t>For newer players could you perhaps add a couple of words as to why a pokemon is strong. I am sure a lot of people would be confused as to why some of their favs like Blastorise would not be on the list in favor of things like Feraligator.</t>
  3. Also now I feel silly going out and grinding a fairy team just to beat lance. :( Assuming that when you have to bosses on farm it takes you 10 mins to to defeat a boss and 10mins to move from place to place that is only 6 hours of content on a 336 hour rotation. But the the mega stones a longer cool down does make sense... However I would argue that the crappy rewards should probably be removed from the bosses then. Otherwise it is just RNG on RNG on a long cool down. No one is going to be excited about getting mystic water from Oak. And I would still argue that 14 days cool down is way too long. perhaps to stop economy bloat with a lower CD you could have diminishing returns on items 3 rare candies then 2 then 1? Or just make the 'good rewards' rarer. :thanks:
  4. I was just comparing them to dig spots simply because of the inflation both will/could cause. Dig spots are just a flat +50k to your in game currency every few days and these bosses CAN give a lot of really rare and valuable pokemon. That might devalue the grind a little. Though i imagine not very much as the best rewards tend to be pokemon, a lot of which are very grindy to obtain any other way. And I would see the bosses as just a different kind of grind as for lance and a few others I have simply just leveld a couple of counters to deal with their theme'd team.
  5. I have to agree here. Bulb is easily the hardest to get. It is also super frustrating. I often grind for pokemon for a couple of hours at a time while watching a movie. Being constantly kicked out and having to run back is just a pain. I would much rather just part with the 40-50k for a decent bulb than deal with that nonsense. grinding =/= difficulty griding =/= dedication and RSI. Putting it behind a 5k wall and a run is just annoying.
  6. So, as far as I can tell, the "red-name" bosses have a two week cool-down win or lose, which is too long. At the moment they more or less 'are' the end game. Yes there is the good ol' grind and find mechanics of pokemon; but that is pretty tame and has been the staple of end game pokemon for generations. I get that these guys can give crazy good rewards (#NeverLucky) but considering some of them like lance/naero gate content it is realistically too long. I do agree there should be a cool down though. Just substantially shorter than 2 weeks, perhaps 96 hours similar to the dig spots. I find that I tend to net 50-60k+ worth of items from digging and since it requires no skill and the bosses require a pretty strong theme'd team and a lot of hours in Dragon's Den I think it is reasonable that these bosses be available frequently since they *tend* to give similar value of rewards... sometimes.... and sometimes they give mystic water. I would also suggest that "gatekeeper" bosses have a VERY short cool-down on loss (12-24hours, which is plenty of time to level another 100 and EV train it) as you probably don't want players to lose interest because "GARY-DOS CAN'T LAND AN ICE FANG TO SAVE HIS LIFE". Thanks, really do like the idea of end-game bosses though.
  7. I Little notification when we log in to let us know what has reset would would be super-special-awesome. "The Dig Sites in Mt. Mood b2f are ready to be un-earthed" "The Expert Berry Challenge is available again" "Berries in the varidian maze have grown back"
  8. Judgeharm

    Notepad C++

    TheNewBoston is a great free resource to learn about c++ he starts slow but it picks up. c++ is a fairly complex and broad language. If you have only ever done HTML I would recommend using Lynda.com and do their fundamentals of programming course and then move from there. TheNewBoston: Lynda.com https://www.lynda.com/plans This is also a good channel not so much talking about code, but rather the concepts behind it. Learning code wrote is a horrible way to learn, knowing why we use statements will help you out the most. GL.
  9. Thanks for the info. :thanks: Can't wait for that update then, one of my fav pokemon ^.^ :Cool:
  10. So I was playing through the game and noticed that Gardevior is missing some important moves such as Moonblast and what not. (No biggie beta is beta) But then in the Johto poke league I noticed that Willi's Gardevior has Moonblast, so I am wondering is Gardevior supposed to be able to learn moonblast similar to previous main games or not? If so where/when can we learn it because Gardevior does not currently learn it in the move set. Just seems a bit unfair that boss NPCs get to use moves that we can't. :thanks:
  11. WTB Ralts, so long as it isn't terrible (-special attk or def) I would like it very much. I am base paying 15k for an OK one and will pay more the better it is. Thankyou, have a great day. :Shy:
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