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Saavy

Registered User
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Everything posted by Saavy

  1. Re: JollyolNathan's Training Camp. [NEW] [CHEAP PRICES] <t>In-Game Name: Saavy<br/> <br/> Pokemon: Togepi<br/> <br/> EV training: 252 DEF / 252 HP / Rest into SPATK.<br/> <br/> Moves that you wish to keep: Thunder Wave, Nasty Plot, Air Slash, Ancient Power</t>
  2. *nudges the post*
  3. There are good people here, and then there are kids that whenever I say something that they don't like. Like for example that their offer is low, they just go all out on my mother. Prime examples of black sheep in the community.
  4. Please refrain yourself from posting comments here.
  5. There is no instant, the highest price by the end of 72h gets it.
  6. Let the hunger games begin!
  7. Updated: Joltik has been sold.
  8. Re: wts shiny squirtle <t>175k is my offer.</t>
  9. Instead of putting a cooldown you could just have the trees reset at a fixed hour, perhaps 12noon?
  10. Well, so I caught this new pokemon that recently got released and I just wanted to put it up for sale. The auction ends in 24h at 21:30 GMT+1 (Dublin Time)
  11. Saavy replied to Saavy's topic in Suggestions
    Anyone in the chat can tell their friend of the chat, or they can find them on screenshots.
  12. Saavy replied to Saavy's topic in Suggestions
    We do have a guild, yet we tend to communicate with others that aren't a part of our guild as well. It's no harm to implement an anti-noob system for chats.
  13. Saavy posted a topic in Suggestions
    This is going to consist of 2 parts. 1. Brief explanation as to what exactly this idea is about. 2. What functions should be considered to be implemented into private chats 2.0. 1. As we all know, there's an open channel creation system that's usable for everyone if they want to start a community of their own. It takes time to collect people of the same interests/languages/ethnicity onto a single chat that isn't advertised everywhere, but it's worth it as you keep getting a growing community on your chat. It's fun and stuff until one retard gets a hold of your channel and turns it into a mess. All of this is mentioned from my own experience. We decided to create a chat, afterwards our community grew big, people started helping out and became fond of each other. Then one person got a hold of the chat's name and started insulting everyone constantly. His retarded attitude should've earned him a permanent ban straight away, but instead we decided to create a new channel and start again without him. 2. -Allow channel creators to either create the channel as a public one or a private one (Requires an invitation from leaders). -Allow people to put passwords on the channel. -Allow the creator of the channel to act as it's leader which has kick capabilities that ban a particular from entering the chat again, as well as the option to assign chat's vice-leaders with the same capabilities. (+Invite capabilities for private chats) -Don't allow vice-leaders to kick other vices or the leader himself. That's it for now, if you got any other ideas then feel free to comment them underneath and I'll make sure to add them into the main post. Respectfully, Saavy.
  14. I've caught this, and I want to sell it. Current Offer = 350k - kjwu
  15. Wait for up to 10 minutes before after logging in shows up, you might get entered into a queue after that. Supposedly they call it a shadow queue when too many people try to connect at once when the servers are full. If this isn't enough for you, then keep exiting the game and pressing log in until you get placed in a proper queue. It happens to everyone since 5,000 people want to play and the servers are capped at 1,900ish players.
  16. In my opinion ms members should be given the priority of logging in. I mean you're paying for the membership yet you cant even log in, where's the logic in that? Nearly every mmo with overcrowded servers and purchasable ms statuses guarantees you lack of queues.
  17. Saavy posted a topic in Resolved Bugs
    There's a grammar error saying 'Loading player bodys' that starts off my OCD on the loading screen. :Nervous:

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