New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
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Make PRO playable on Browser
I am wondering why people are not supportful of making the game available on browser. I am not knowledgeable on any of this. So I am curious what the pros of keeping this game only launch-able via the app.
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Sound alert pvp match found
+1 unless we can get a server merge soon. PvP waiting-times can take way too long to match.
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Danicalves started following Make PRO playable on Browser , Sound alert pvp match found and New player experience & feedback
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New player experience & feedback
+1 the travel system needs to simplified for new players... I know, I know: "but this is an MMORPG game. Players can walk and use dig through tunnels." Well, guess what : this game needs more players, and we continuously see new players complain about travelling. Idk what the solution is, but maybe the game should supply new players with 25 escapes ropes before entering Mt Moon or something like that. Or atleast add NPC's near entrances/exits of caves, who sell cheap escape ropes to players. New players will get lost in these caves and give up playing altogether. Or maybe, give them access to the transportation systems until they receive x amount of badges (depending on region). Lock fast-travel to all pokecenters that the new player has not entered yet. I am not so favorable of this option, but I am just throwing ideas out there. The game needs to make travel easier for new players.
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Make PRO playable on Browser
those are not supportful, of this can you provide a reason? What are the pros of downloading the client 5-10 times each year?
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Danicalves started following Epic Scorbunny Jolly h.a - 31 speed
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The Grand Exchange
time zones would not affect this. So first, a player would make their listing, and provide their pokemon to the "Grand Exchange service" and then every player can view the listing as soon as it is published. Once another player agrees to the terms (there should be a "buy" button to click) then the pokemon and the pokedollars would transfer immediately without players trading.
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new monthly PvE content
I like the idea. It seems simple to for Devs, and players love to hunt and to compete. But rewards may need to be different than what was suggested
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Danicalves started following New MS Spawn mechanism improvement , new monthly PvE content , Level Caps and 3 others
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Level Caps
-1 I do not think Day 1 will be ruined. Correct me if I am wrong: non-Astrella-Pokemon will be region-locked until players reach e4. So every current mon in the game will not be accessible for story-usage on day 1 of release. Players will only be able to use Pokémon caught in the Astrella region to complete story. After enough players completed Astrella, then players can begin to lend to others to complete the Astrella story. I am sure players will grind to complete story asap, but it will still take a decent amount of time for lv 100's to be available for lending services. And then at that point, Astrella story will be like every story: lend lv100 to complete. I also feel PRO is not the game players join to complete story-mode. I think players join PRO for many other aspects (hunting, PVP, pve, co-op games, contests, etc). so i think if PRO staff makes non-OT mon non-accessible to players during story mode, then the player count may decrease.
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more exca sites
+1, we like exca again now, GIVE US MORE >:)
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HM fly and subway/teleportation rework.
-1, just buy escape ropes.
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Weekly Outbreak System & Donation/Pokedollar Goal for Activation of Outbreaks.
I like the idea, but I am not certain that i understand the "flute" item. I think it could be more simplified to: once per week, a rare mon (tier 9 or 10), becomes slightly more common. The donation idea is interesting because i think this game could use more "pokedollar sinks", or a form through which players can donate or sacrifice their pokedollars. I do not think this outbreak should be a full week. I am fearful that a long outbreak duration could quickly over-saturate the # of rare mon with epic IV's (20+) in the game. I think this it is better to have the outbreak active for 2-3 days. Probably on the weekends.
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New MS Spawn mechanism improvement
+1 We need this posted somewhere in plain view so players can quickly see the non-MS spawn update. It would also be ideal to post the time the non-MS spawn was updated. Allowing players to know when it will the non-MS spawn will change will allow players to weigh whether or not they want to activate a BMS or not.
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Halloween Hunting Event (Blacephalon / Guzzlord)
Yes I am referring to a Halloween form(s) to be sacrificed in order to have your team gain access to the hunting grounds . I understand that it is hard to encounter a form (perhaps around 1:500), but i can tell the Mod Eaty wants it remain VERY exclusive. So I am recommending, that in addition to the higher-scoring teams gaining entry, now other teams may gain access after sacrificing "x" amount of event from(s) with 110 IVs (or choose a different IV total amount). The bar to reach will be realized once degerming a) the amount of forms needed to be sacrifice and b) the total IV of the mon[s] being sacrificed.
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Halloween Hunting Event (Blacephalon / Guzzlord)
I wanted to build off of Fec's idea. --allow players Or groups to submit/sacrifice a Halloween form (or multiple halloween forms) with a specified minimum IV amount to gain access to hunting grounds is a good idea. If ~90 IVs is the average total IV of a Pokémon caught, then I think making the minimum Halloween form sacrifice somewhere around 110-120IV's is ideal. --So my suggestion would be for a group to gain access to the hunting grounds by submitting 4 halloween forms, which EACH have a total IV of 110 or higher within the week. I'd love to hear more comments on this suggestion.
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New Repetitive Content as alternative to Hunting in the wild
+1 We all have a love/hate relationship with hunting. Another way to hunt Pokémon will add variety to the player experience, which we'd be eager to do. It would also be cool if there was somehow a way to make this Tower have a co-op experience, but I will leave that to someone else to imagine.
- Event Themed Pokeballs
