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Dunnin

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  1. Silver server, Accidentally deleted a sneasel of unique design. It's one of the two in the pic, but not sure which one.
  2. Though self explanatory, we need a notebook or something where notes about active quests are automatically recorded. So one can remember what the quest was about. It has happened many times to me that I forgot what it was about and had to search online to find clues about what I had to do...
  3. Many routes are nowhere to be found or you have to spend some time searching. For example finding your way to sootopolis again can be a bother. Or planning to rebattle trainers and more. And I think an exta small quest for the story with some pokemon that were cool in the anime movies would only be interesting.
  4. 1) A huge chunk of the game is spent battling. I understand that animations for every single move are a lot of work. I want to suggest to prioritize 2 turn moves like fly, dig, ect.. they are common and boring to watch. Even releasing them 1 or 2 at a time at each patch, it's something... 2) Clicking on a pokemon in battle could open the dex to give you some info on that specific pkmn. 3) Allow the player to save a view of everything he visits so he can revisit the sketch to look for something or study a route. Maybe those painters pokemon could be a part of it, like a quest. Maybe add a variety of them with different tail colors.
  5. It would be extremely helpful to add a description window when you hover over them, same way you've done with the moves. It's annoying for a casual player to search for them every time...
  6. Most moves don't even have a proper animation for now, but a nice improvement would be to at least add to the game 18 different sounds, 1 for each type. Nothing fancy, but something recognizable. A metallic sound for metal moves and so on. That shouldn't be very hard really... your say?
  7. are there any other mechanics you're working on? or you're focused on the new regions? Keep in mind I've only been to 2 regions so far
  8. The way fishing works puts me to sleep. Having completed Kanto, Johto and Sevii Isles, I can say with certainty that it's by far the worst part of the game!!! Instead of that stupid mechanic, you can add a quick minigame instead of this endless fail, fail, fail, fail.... If pokemon planet did 1 thing right, that's fishing. Do something better yourselves, but THIS IS STUPID AH!!!
  9. The combination of the 2 photos, the one with kadabra and the one with gyarados would do it perfectly for me!! Love it!
  10. Bases like those in emerald. Secret bases, something like that. And about the map, I meant that it'll be nice to see what exists in a route you've visited without being there. On the map as a hover over - pop up window or something like that.
  11. I only recently started playing, still in Kanto. There are a few things I'd like to see in the game and I'd like to know if they are plausible. BATTLE GUI: -Type of pokemon next to the names, we have it for attacks, why not for pokemon too. Imo that's important to not alt tab. - In android version, a way to see all these things we can see on pc by hovering. Alt tab reduction here too. - In the attack boxes there could be a x1, x2, x4, x1/2 for the effect of the move based on type. - After the battle a pokemon is trying to learn a new move. I'd like to be able to see more info on all the moves just like I can see during the battle. More alt tab reduction More features: - Is there any chance we'll see bases in the game? - I found an old thread where you say it's hard to make pc boxes separate. Is it still the case? How can this be so hard? - An option to make letters larger. On android they look too small. - Some moves have no visual effects. Is that a work in progress? I'd love to see more unique visual effects. - The ability to see on the map notes (that I keep automatically) about all the pokemon that can be found on routes I've been to! That'll be sooo helpful! I'll come back when I further explore the game. Thank you for a beautiful game so far!
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