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Everything posted by Exzxay
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Exz PvP and PvE shop (Update: 23.10.2024)
Exzxay replied to Exzxay's topic in Pokémon Shops - Silver
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Exz PvP and PvE shop (Update: 23.10.2024)
Exzxay replied to Exzxay's topic in Pokémon Shops - Silver
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In the position where my guild is I wouldnt change aything, but that is a biased opinion. Since our guild just started like 3 months ago we also kow how it is to have nothing. no strategy, no experiece and most not willing to do the dungeon. We still managed to get scores good enough for top 3. But that is something that 1. takes a lot of time and effort and 2. you need the right people do do that. Most people cant really do that. But those who did shouldnt be punished. Thats why I think that the top 3 guilds should get the most access to the shadow area. The people who doesnt really care for dungeon and are in a top 3 guild should get less time than those who had good scores and did dungeon more than a few times. those who want to enter shadow area but dont have a top 3 guild should have some other options for that like with a "shadow pass" or mysterious ticket. But if you get the top scores of the server you should also get the top rewards.
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Exz PvP and PvE shop (Update: 23.10.2024)
Exzxay replied to Exzxay's topic in Pokémon Shops - Silver
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I also dont think that only a few people who know the secret should carry entire guilds. But with the current score calculation you can have a group 40 people or even 100, who dont put effort in their run can easily crush any smaller guild. Even if the guild with the secret only has 5 members it still means that they are better than every other member of the 100 people guild. If a group of 100 cant find the secret but a group of 5 its obviously a skill issue. Thats the reason why the secret stays a secret. Even in our own guild we dont share our strategies, since once these informations are public, you have to do perfect runs wich also include rng, so making the top scores with the competition would be very frustrating. Thats why the secret obviously needs to stay a secret unless you want to ruin your own scores. Tbh that would be a worst case scenario, because i think finding the secret and getting the reward was one of the most motivating things i had in pro. So I think that the secret should stay a secret and those who are motivated should create their own strategies. About condition 1: dont think that is a really good condition. In my guild are many people who are currently not active, but they were active in the past and might come back its a bit rude to kick them. It would lead in our guild that we create a sub guild where only active members are. As long as you are not in a pvp guild you can easily do that and dodge the first condition. About condition 2: I like this kind of codition. The people who are doing regular runs for shards should be rewarded but ot those who are just there one time for dungeon. might even increase it to 10. If i understood correctly your guild still needs to be in the top 3 to get potetial access for the shadow area. This would still not solve the secret problem, but the best guild members would have more time than others, which is a good idea in theory, bu there are some problems. 1. Your position on the scoreboard for each dungeon is important. Currently you get 30 min hunting time if you get place 1 in each of the dungeons, 20 min if secound place and 10 min if third place + you get on both spawns extra 10-30 min based on your total score. So the hunting time should depend on the placement on the scoreboard, which means, that fixed times like 3h for the top members should also depend on the placement. but that is just the current implementation. A system where all top 3 guilds get the same reward is also fine, but in that case I would reduce the time you suggested. 2. In our guild the same people who are doing Forlorn dungeonn are the same who are doing victini dungeon, so there are more than 3 people with the highest points. Also you can think of giving each member the hunting time based on their placement on each dungeon. So if someone was part of the top score of the guild in forlorn dungeon but dont want to do the victini dungeon(because its less fun and has no good rewards), the player has a far lower hunting time than someone, who just made a medium run in both dungeons. 3. If you mean with this suggestion that the top 3 placement of the guilds are not important anymore the I have to give a huge -1. This would make it very easily to get the shadow areas, since you just have to gather 4 other people. Each of them spends 80k and you create a new sub guild. Then you do 3 runs, which dont even have to be good and you get 3h for your sub guild. Every guild would have easy access to the area, which is not intended by staff obviously. 4. I like the idea with extra 3h huntig time, but I would make it tradeable, so pve players who focus on dungeon can make money with their skill like top pvp players can get money with prestige mounts. I have no problem with using the suggested system for the top 3 guilds, but if you are using that system on every guild it would break the concept of the shadow area. the shadow area is a reward for those who are good at pve and not to some random players who entered dungeon 3 times a month. The only solution would be a guild size minimum(like you need at least 50 members). That would kill smaller guilds and guilds that are using another laguage than english, since these communities are small compared to big guilds. But if that concept would be implemented there should also be a pve ladder for all players, so that having a really good score not only in your guild, but also on the server should give you a bonus, like top pvp players get a bonus based on their rating. The solution should not destroy the concept of the shadow area being limited to good pve players/guilds, should not kill entire guilds since their existence is inferior to big guilds and should not benefit people who have are not really interessted in dungeon. As long as a solution does not fullfil all of these conditions it wont be any better than the system we currently have.
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+1 I think the requirements to enter the shadow spawns should be higher, since you dont even have to do a good run to enter the area if your guild carried a good score. I would suggest to reduce their hunting time based on their score compared to the top score of the guild. Also I would like to see some way to enter the shadow spawns without being in a top guild. For example with using mysterious tickets or a "shadow pass" (like safari pass), that you can get from quest or as reward from bosses or victini dungeon(because victini dungeon rewards are really bad). That would eliminate the fact that only a few people have access to it. -1 I dont think summing up the scores would be a good idea. If that would be the system for the raking that would mean that only the number of people is relevant for the ranking. A score of 4750 in forlorn dungeon is decent. If you have that score you most likely did the dungeon a couple of times and know how it works. A score of 5000 or more requires "the secret". The secret is the strategy the guild worked on for months to finds the right mons with the right moves and know how every detail of the dungeon works. You also have to learn how the dungeon works yourself, even if you have access to"the secret". There is a massive skill gap between a 4750 score and a 5000 score, but you only get 250 points more with the secret. So there is no point in finding "the secret" if the only relevant factor is active guild size. A guild with 20 top dungeon player and an average score of 5000 would be crushed by a guild with 22 active dungeon players, who only does the dungeon for reroll shards and have an average score of 4750. This would be even more unfair than the group of 5 that carry an entire guild, since skill, knowledge and effort is irrelevant. The access to the shadow area should include more ways to enter, but it shouldnt punish players who take the time and create advanced strategies. It should punish the players who get a bad score but still can enter the shadow spawns with the same time as the players who made the top score. In my opinion it should be determined by effort and skill who can enter the shadow spawns. So if you dont do much you shouldnt get much. If the effort is connected with the dungeon score or with other things like wq for mysterious ticket is in my opinion not relevant. Thats why i think that a player, who is interessted in the shadow forms and would put some effort in there, should have better opportunities than someone else, who is just in a guild and does nothing.
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1: How hyped are you for Halloween? Im definetly very hyped. There are a lot of insane forms to hunt. 2: Which Halloween forms do you like the most? Which forms are you looking forward to hunt during Halloween? A big problem is that there are a lot of great forms. I will most likely go for Aggron first. Then bisharp, skarmory and noivern, but that depends on the spawns 3: Do you think it's good that there are so many new forms this year? Tbh I think its too much. Since there are so many new forms, each of them will have less total encounter in this event, so each of the new forms wil be very rare compared to other events. That could also mean, that certain forms arent hunted at all. 3.1: Should we add less next time? If so, how many forms per event do you think would be reasonable? I think 5-7 new rare form families are enough for each event. The upcomming halloween event has like 20 revealed rare form families. 4: Which Pokémon do you think deserves a form, and for which event would you prefer it to be introduced? I would like to see forms for the fossils. I could imagine doing skeleton forms for halloween based on the sprites of the fossils 5: Which mounts, in your opinion, need a rework? I would like a rework of the greninja mount. Also every event should have their own particles on mounts like xmas have. In my opinion event mounts look a bit underwhelming without particles
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Exz PvP and PvE shop (Update: 23.10.2024)
Exzxay replied to Exzxay's topic in Pokémon Shops - Silver
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Nur als info weil mich ab und zu noch leute anschreiben. Da alle Leader+Officer entweder die gilde verlasse haben oder inaktiv sind, wird niemand mehr in dark future eingeladen.
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Exz PvP and PvE shop (Update: 23.10.2024)
Exzxay replied to Exzxay's topic in Pokémon Shops - Silver
bump small update -
Exz PvP and PvE shop (Update: 23.10.2024)
Exzxay replied to Exzxay's topic in Pokémon Shops - Silver
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Exz PvP and PvE shop (Update: 23.10.2024)
Exzxay replied to Exzxay's topic in Pokémon Shops - Silver