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Patchnotes

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  1. Greetings @Weepiestend4, Thank you very much for bringing this issue to our attention. I was able to confirm the given issue which was a faulty exp yield through the formula used in the hoopa dungeon. The issue should now be fixed on live servers. I apologize for any inconvenience this bug may have caused you. If you have any further questions or concerns, feel free to reply here. Should you encounter any other issues in the future, don’t hesitate to contact us again here. Kind regards, ~Patchnotes
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  4. Greetings@Leneverza, Thank you very much for bringing this issue to our attention. As you may know, Teddiursa should be able to evolve into Ursaring starting at level 30 without any further requirements. However, this is currently not functioning as intended. I was able to confirm the issue and have already forwarded it to the responsible developer. For now, I ask for your patience until the issue will hopefully be fixed soon. I apologize for any inconvenience this bug may have caused you. If you have any further questions or concerns, feel free to reply here. Should you encounter any other issues in the future, don’t hesitate to contact us again here. Kind regards, ~Patchnotes
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  10. Hello, and thank you for your interest in the list. Zacians and Zamazenta are from gen 8, as pro still follows gen 7 this list stops at gen 7 as of now and does not included anything from gen 8. I do understand that this can create confusion. With this being said, I hope this answered your question and you have a nice day.
  11. Shishagames started following Patchnotes
  12. Hello there, Payday is actually coded, but intentionally disabled. Hope this clears things up.
  13. All moves will slowly be coded. Currently there are no plans on when exactly those two moves will be coded.
  14. Giltradz started following Patchnotes
  15. Greeting, as of now there are no ideas or plans on how the moves should or will be implemented.
  16. Toxicsoggy started following Patchnotes
  17. Hello, I want to clarify that the list, to our knowledge, covers the entirety of Gen 1 to Gen 7. If something is not on the list, it means that it is coded according to its main characteristics. If you have any reason to believe, that the list is faulty in any way feel free to report it. The only issue we are aware of regarding Schooling is a minor wrong interaction in regards with Illusion.
  18. Hello, and thank you for your interest in the list. That is correct, Sunsteel Strike currently does not ignore the enemy abilities while attacking. As it is its only characteristic, it was deemed not coded. Not coded does not refer to as damaging moves failing. Most still have their actual base power and PP. I hope this cleared things up.
  19. Hello, and thank you for your interest in the list. Most of the not coded items are in the game but not available to the players as they mostly just exist as an id with an icon. The rusted sword and rusted shield are from gen 8. As pro still follows gen 7 this list stops at gen 7 and does not included anything from gen 8. Hope this answered your question and you have a nice day.
  20. Hello there, and thank you for your interest in the list. Illuminate is likely not to be coded, at least to the extent it is in the original games. A lot of the outside of battle effects that have an influence on encounter rates would damage the game and would negatively impact the way of hunting. As of now there are no plans of coding Illuminate.
  21. Hello and thank you for your interest in the list. The ability Refrigirate is indeed coded now. The Reborn bot uses its own list in regards of uncoded moves, abilities and items. I will look into it in the near future. Thank you for reaching out about it. Do note however that there is currently a wrong interaction with it in regards with Normalium Z.

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