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Everything posted by Xeenon
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Synchronize Activation Indicator in Wild Battles
Xeenon replied to Godpriyangshu's topic in Suggestions
-1 I think it might not be a good idea for the game's overall design. It could diminish the rewarding feeling of the 'hunt' for a perfect Pokémon. Plus, that spoil the mystery and discovery of a new catch. The market would be flooded with "perfect nature" Pokémon, as anyone could easily acquire them. When supply skyrockets, value plummets. The once-coveted Pokémon would become commonplace and lose nearly all of their trade value, undermining a major aspect of the player-to-player metagame. -
Problem The current process for reviving fossils is time-consuming and tedious. Players have to revive each fossil, then manually check the Pokémon's stats, IVs, and nature in their party or PC box. This is especially cumbersome when reviving a large number of fossils, as players often have to delete many unwanted Pokémon. Solution Implement a "Pokémon Preview" screen that appears immediately after a fossil is revived. This screen would be similar to the one that appears after catching a Pokémon, displaying the Pokémon's summary, including its stats, IVs, and nature. From this screen, players should have the option to either keep the Pokémon (add it to their party or PC box) or delete it directly. This would significantly streamline the process of obtaining a fossil Pokémon with desired characteristics.
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Imagine a dedicated space where customers can truly experience and personalize their stuff before making a purchase. This innovative testing ground would allow enthusiasts to try on various land/surf mounts, headgear, face and accessories in a simulated environment. By offering a hands-on trial of how different items feel, fit, and function, we can ensure ultimate customer satisfaction and confidence in their choices.
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Problem: Players who have accounts on multiple servers (e.g., Silver and Gold) often have different mounts available on each. When switching between accounts, it's inconvenient to have to manually search for and select the appropriate land or surf mount each time. For example, a player might have a special mount on one server but only the basic bicycle on another. Proposed Solution: I suggest implementing a "smart" or "context-aware" mount shortcut icon. The logic would work like this: When a player clicks the land or surf mount shortcut, the game first checks for the existence of a player-designated "preferred" mount (like the shiny Drifloon). If that preferred mount exists in the player's inventory, it is summoned as usual. If the preferred mount does not exist (as is the case when switching to a server where it hasn't been obtained), the shortcut should automatically default to summoning the basic, universally available mount (e.g., the Bicycle or the basic surf mount). Benefits of this change: Streamlined Gameplay: This would create a much more seamless and fluid experience, removing the need to open menus and search for a mount every time a player logs into a different character. Reduced Tedium: It's a small change that would eliminate a minor but repetitive annoyance, making the game feel more polished and intuitive. Supports Multi-Server Players: It directly benefits players who actively play and support the game on multiple servers. This is a great idea that many players would appreciate! Game developers often look for this kind of thoughtful feedback to improve their games. I would recommend posting this on their official forums or community pages
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Concept: I propose a new feature that would allow players to drag and drop items and mounts from their inventory directly into any chat window. Once dropped, the item or mount would be displayed as a clickable, interactive element within the chat. This would be particularly useful when selling or trading items and mounts, as it would provide a quick and easy way to showcase them to other players. How it could work: Drag and Drop: A player could simply drag an item or mount icon from their inventory and drop it into the chat input field. Visual Display: The item or mount would then appear in the chat as a small icon or image, similar to how emojis or other special items are sometimes displayed. The item's name could be displayed next to the icon. Interactive Element: Other players could then click on the item or mount in the chat to open a window with more details, such as stats, level requirements, or a 3D model. Benefits: Streamlined Trading: This would make the process of selling and trading items much more efficient and user-friendly. Instead of having to manually type out item names and stats, players could simply show the item directly in the chat. Enhanced Social Interaction: This feature would also enhance social interaction by allowing players to easily share their favorite items and mounts with friends and guildmates. Improved User Experience: Overall, this would be a significant quality-of-life improvement that would make the game more immersive and enjoyable for everyone. Thank you for your consideration
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cancelled wts in bulk only. s.o = 500k. min raise = 50k. insta = 10m. auction end 100 hours after first bid. accepted payement = cash / cc= 500k .
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hi, "I would like to suggest adding more hotbar slots. Right now, (+ there is a long space & gap unuseful) so please Increase Hotbar Capacity. The current 6 slots are too limited for late-game items and mounts. "Could we get additional hotbar rows or the ability to switch between multiple hotbars? It would be very helpful Adding more slots would make the gameplay much smoother.
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That's a fantastic idea! A "Fishing Catching Competition" (FCC) on Corsica Island, inspired by the classic Bug-Catching Contest in Johto, sounds like a brilliant new event for trainers. I can already picture the beautiful Corsican coastline as the backdrop for this exciting competition. Here’s a possible breakdown of how the FCC could work, with a few fresh updates inspired by your suggestion: The Corsica Fishing Catching Competition (FCC) Just like the Bug-Catching Contest in Johto's National Park, the FCC would be a recurring event, perhaps held every Wednesday, Friday, and Sunday to give it a unique schedule. Trainers would flock to the shores of Corsica to test their angling skills. Rules of Engagement: The core rules would be similar to the Johto contest. Trainers would get a limited number of special "Aqua Balls" to use and would be allowed to bring one of their own Pokémon to help them fish. The goal? To catch the most impressive Water-type Pokémon. This is a great concept that would add a fresh, regional twist to a beloved feature pokemon revolution online
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It sounds frustrating to have your path blocked by NPCs, especially in a competitive environment like "pro." Your idea to have them freeze when a player is nearby is a clever solution. Here are a few ways that could be implemented, along with some other ideas: Dynamic NPC Freezing Proximity-Based Freezing: As you suggested, NPCs could freeze in place when a player enters a certain radius around them. This would prevent them from stepping into the player's path unexpectedly. Visual Cue: To make it clear that an NPC is frozen, a subtle visual effect could be added, like a faint glow or a temporary "ghostly" appearance. This would let players know that the NPC is temporarily inactive and won't block their way. Alternative Solutions NPC Phasing: Instead of freezing, NPCs could become non-solid when a player is very close, allowing the player to pass right through them. This is a common solution in many games and is very effective. Improved Pathfinding: The NPCs' AI could be updated to be more aware of player characters. They could be programmed to actively move out of the way or to not walk in high-traffic areas.
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hi add an option for all stuff & mounts ... etc (not consumable) ready for lending as the pokemons are with a loan period ...
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sorry was wrong in report channel
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+15 minutes rules left
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bump 3 hours left
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u won pm me ingame : xeenon