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Everything posted by Hundjager
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https://pokemonrevolution.net/forum/topic/159435-eternity-guild-silver-server/
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589 Maybe that could be the case
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No
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587... How did we get to 1,000 on the 1,000,000 before the 1,000?
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Sorry, the win is as always mine!
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Afraid not.
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Hundjager's Shop (Updated: 29/07/2022) - Pvp mons and more!
Conkeldurr sold 5M
- Eternity guild
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Hundjager's Shop (Updated: 29/07/2022) - Pvp mons and more!
Added 2x Crawdaunt Added 1x Rotom-Wash
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[FEEDBACK] XMAS Event
Enjoyment Overall the quest was enjoyable, however there were a fair few things that made that experience not so great as well. Main point being if you were not in a guild and or had guildmates available at times where you could all run it the matchmaking system was awful. In future if the matchmaking could be made better then it would make group based content like this more enjoyable. Other than that, the quest was enjoyable. Quest Difficulty I didn't personally find the quest too difficult to complete, other than the matchmaking issues stated above in the beginning. The quest was about 5/10 in difficulty and relied more upon the very large cooldown that you applied on it. This I would assume was down to the fact you could obtain items from it and is understandable, however it'd have been nice to have an option to sacrifice the rewards to only complete the moving of the npcs part for example to be able to obtain the mega-stone of Lucario. This would have reduced the wait time to have to re-do the quest again over and over to have a "% chance" to get the correct room layout to find the last npc Story/Lore perspective In all honesty I don't pay attention to this in any game I play, so I can't comment here. Effort/Reward Ratio Again it goes back to the original point of the matchmaking system being literally terrible. Effort to do the quest was increased majorly if you didn't have a bunch of guild mates that could all be around at the same time to do the quest. If this was made better the effort would be a lot less in all fairness. Again goes back to my point above about the cooldown as well which factored into this "effort" as well Rewards - Pretty poor for the amount of time the quest took and the cooldown on the quest in my own personal opinion, a mega-stone for something that is banned & a lightstone that at the time was useless as well. Overall I'd say the content was a 5/10, that being low because of the matchmaking really. The second part of the quest the tower where you could do it solo was so much better because it didn't rely on external factors nor did it have a cooldown. Cooldown based content isn't really good in my opinion as it restricts people to have to be there at certain times and lowers the amount of fun that can be had with an event. The second part of the quest I'd rate an 8/10 however I'd remain the 5/10 for the first part and the dungeon.
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But the win is mine 🙂
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Neither of you shall win, it's mine
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But then I'd just take it back again?
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Just give me the win and move on 🙂
