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Sricthetrick

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Everything posted by Sricthetrick

  1. Re: ≥« EV Training Hotspots »≤ UPDATED with Ev spots in Hoenn (Looking for players to help) [7/2/16] <t>Location: Leev Town Entrance<br/> Pokes: Psyduck, Golduck, Wingull, Zubat<br/> Encounter Rate: Extremely Common<br/> Timing: M, D, N<br/> Ev's: Sp. Atk - 1 & 2, Speed - 1</t>
  2. No, I use a sandstorm team, and the sand icon reappears every time I switch in tyranitar after it has worn out for 5 turns. For the drought, the icon didn't reappear.
  3. I was just fighting someone in ranked pvp, and I noticed that drought wasn't visually shown with the drought icon when my opponent switched in his/her drought ninetales. The ninetales used a 1-turn solarbeam, so I knew it was a drought ninetales, but the icon didn't show up when it switched in.
  4. It would be extremely helpful if we had some sort of direct transport between Hoenn and Johto, so that we don't have to pay double the money. The game as a whole would feel more connected.
  5. :O that's a new thing, can you get a screen if it happens one more time? Sorry, I was trying to speed through the site, so I accidentally pressed space bar before I could take a screen of it.
  6. I got a text on an excavation in the natural site, saying something about this particular rock being different and me needing a pickaxe to actual get anything. Anybody know what it is?
  7. I'm not exactly sure what causes this, so I can't reproduce this 100%, but on rare occasions, I get locked into chat where pressing enter, esc or clicking somewhere else doesn't allow me to exit out of chat and every other key that I press is immediately entered into chat.
  8. Are you supposed to be able to battle him? I get through the dialog and he doesn't prompt a battle. I'm in blue, so I'm not having the same problems of bandwith like in red.
  9. Oh, and I found another bug, where if you relog in, you can get past roxanne if you're right in front of her. You actually move past her before she spawns.
  10. Not sure if this is intended, but I've gotten to Sootopolis and beaten the 8th gm, but when I left Sootopolis City, Roxanne was still there blocking my path. I can no long enter Sootopolis.
  11. Just letting you know that the 1-square invisible wall in petalburg gym creates a problem where if you try to backtrack through a different route into the room of a trainer you haven't beaten yet, you get stuck between the two invisible walls.
  12. I don't see how this is abusable if the game detects what battle you're in and with which boss.
  13. I think that there should be a way to reset certain boss cooldowns if you are in the middle of a battle with a boss while the server crashes. Something like a detector of if you're inbattle with a certain character or boss, the game recognizes that and reset the cooldown of that specific boss. I see no downsides to an implementation of this sort, and it would prevent players from being punished so heavily by server crashes. Players should not have to wait two weeks for a boss time due to a server going offline in the middle of a battle, and they should not be punished for not being able to predict when a server might go down, as I have seen some people say on the forums.
  14. https://oi63.tinypic.com/21e6vyw.jpg Offers end in 4 days. Insta price is 2m.
  15. Re: Updated Dig Spots! *Informations, treasures and more" <t>I got the dome fossil from rock tunnel 1, I'm guessing the claw fossil can be found there as well.</t>
  16. is there a way of knowing or figuring out naero's cooldown? I got hit by a server crash when i was last fighting him, and I really want access to egg moves.
  17. This is something that I've noticed when asking Naero after having fought him. Unlike other bosses which give you their cooldown timer, Naero doesn't give you his cooldown timer. Is this intentional, and if so, where can I look up Naero's cooldown timer?
  18. Would it be possible to have an option to check your boss timers ingame without having to go and talk to each boss individually? Would be a huge help.
  19. Ahh okay, just one more question about tm/hms. Is the staff planning on implementing all the tms/hms as in-battle moves for us to learn? Or can we expect that certain tms/hms will not be released.
  20. PRO Username: Sricthetri Have you looked at the FAQ to solve your issue?: Yes On which server issue happened: None What have you done before the problem was there? What have you already tried to solve the problem? Description and Message I was just wondering if all moves in game will be coded or will there be certain exceptions where the staff aren't planning on coding certain moves. I'm not talking about the out-of-battle moves or abilities that I understood won't and shouldn't be implemented due to this game being an MMO, but are there certain in-battle moves or abilities that the staff aren't going to implement?
  21. I just had an enemy yanma use sonicboom and hit my ghastly.
  22. Also, forgot to note that I have been trying it in game with a Butterfree with Compound Eyes and have so far not seen an increase in held item chances for wild pokemon.
  23. PRO Username: Have you looked at the FAQ to solve your issue? : Yes Your knowledge about PRO: Basic Knowledge What have you done before the problem was there? What have you already tried to solve the problem? Description and Message I've searched the forums, and I've found posts on both sides, so I wanted to know if Compound Eyes really does increase the chances of an encountered pokemon holding an item and if it still does so even when the pokemon with the ability is fainted. Thanks in advance.
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