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Purplemauth

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Posts posted by Purplemauth

  1. Let us use up to a certain amount of repels at a time to reduce clicks to apply another. Even simply allowing us to use up to 10 repels to get up to 2000 steps would save a lot of clicks, especially since we can't keybind the yes/no menu to anything.

     

    There is risk involved with this, as obviously if the server drops when you have a big stack of repels up you would lose them. I think this is a small QoL change that would greatly benefit a lot of users, especially with the summer event now out.

    • Like 4
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    • Like 1
  3. A moderator has no control over content that gets created. Them responding wouldn't really do anything. Also this suggestion gets asked like once a week. If you do some digging you can find your exact question responded to.

     

    An entire battle rework is planned for the game in the near future so creating move animations at the moment is likely a low priority until decisions get made on that for the future. Likewise, artists make new cosmetics, mapping tiles for new areas, sprites for event pokemon, as well as other behind the scenes projects. Creating move animations (which are nice to look at, sure) but only apply to small amounts of people (not every pokemon has access to a move with the correct animation) does not really warrant the overall amount of effort required to implement them in game. Does that mean it'll never happen? No, of course not, however there are more pressing issues that staff are likely working on.

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