
Ezyquake
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Everything posted by Ezyquake
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Shiny kingler for sale. Addition of Agility possible on request. Sold!
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It's 2 accounts per e-mail and 4 ACCOUNTS per person, so 2 e-mails.
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Hello Jollyjolly amazing work on those signatures! Whenever you have free time I'd like a signature with my name "Ezyquake" and a Haxorus. Design however you want and think it matches the theme of Haxorus! Thanks in advance!
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Re: My maps ^^ [New Map n°17] <t>Most amazing maps I've seen in my entire pokemon career. Amazing job!</t>
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Re: Reborn [international Guild][Recruiting] <r><EMOJI seq="274c"></EMOJI> Name / In Game name: Ezyquake<br/> <EMOJI seq="274c"></EMOJI> Hours played: 172<br/> <EMOJI seq="274c"></EMOJI> Where are you from ?: Greece<br/> <EMOJI seq="274c"></EMOJI> What's your playtime / How often do you play PRO ?: I am logging in every day.<br/> <EMOJI seq="274c"></EMOJI> Why do you want to be part of Reborn ?: My goal in PRO would be to reach as high as I can in PvP while also achieving a respected reputation. While wanting to achieve my own goals, guilds are meant to be a group of people helping each other and doing organised events, so, I'd want to share my goal with my guildmates and help them with however I can and am limited in order to reach theirs. I will be dedicating as much as my time in PRO helping while also learning new things with my guildmates. Teamwork, Communication and Understanding I would say are my best aspects as a person, which I think would bring a more positive atmosphere in the guild and the environment we play in.</r>
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You need membership, old rod and good old and an additional $75k, do u meet those requirements?
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Hey buddy welcome to PRO! There are plenty of things to do after the Johto E4, such as going to Love Island, Trainers Valley, Fighting Red, Joining the Dragons Club, Sevii Islands if you have a PRO membership and many more features to discover on your own! Feel free to ask me a question whenever, in-game(Ezyquake) or in the forum if you wish I'll be more than happy to help you get familiar with this game!
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I suggest you use google for such basic questions but I'll answer you as understandable for you as I can. EVs are Effort Values and are earned from taking down opponent pokemon. EVs increase 1 stat every 4 EV points. Those stats are increased while leveling. However, those stat increases will apply completely when your pokemon reaches level 100. IVs are Individual Values are pretty much the "DNA stats" of a pokemon which are shown to you in PRO after you catch it. IVs will also affect the stats of the pokemon while leveling up. HP explains itself, increasing the HP of the pokemon. Defense stat decreases damage from Physical attacks in game. Tackle for example has a "Physical" icon. Sp.Defense stat decreases damage from Special attacks. Ember for example has a "Special" icon. Attack increases your damage when doing physical attacks. Sp.Attack stat increases your damage when doing special attacks. Speed pretty much increases your speed. Remember though, priority moves exist which means that no matter how fast the pokemon is that move is going off first. Example: Quick attack is a +1 priority move. And about your question on Duskull and Umbreon I suggest you check google for that and also which items they should carry. I hope that helped.
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I am pretty sure more advanced suggestions have already been posted Blain, and yes it's about time we get some more features for the guilds!
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Since botting is an illegal thing to do in PRO it would be best to have a system that can decrease the number of botters. I thought of a pretty simple idea so tell me what do you think! Every 15 - 30 minutes randomly while fighting in the wild a window notification pops up also randomly in the screen that says: AFK CHECK: Click the accept button below to confirm your activity in the game. The random minutes are to avoid the bots performing an action each specifiec minutes. The random position in the screen is to also prevent the bot clicking on a fixed position.
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Ingame name: Ezyquake Badges/playtime: 16/100 Your goal in pro: My goal in PRO would be to reach as high as I can in PvP while also achieving a respected reputation. Can u use discord while playing?: Yes, I can. What timezone do you belong to?: GMT +2 Why should we accept you: While wanting to achieve my own goals, guilds are meant to be a group of people helping each other and doing organised events, so, I'd want to share my goal with my guildmates and help them with however I can and am limited in order to reach theirs. I will be dedicating as much as my time in PRO helping while also learning new things with my guildmates. Teamwork, Communication and Understanding I would say are my best aspects as a person, which I think would bring a more positive atmosphere in the guild and the environment we play in.
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Well of course the changes I suggested are making something else unbalanced. The changes in the status moves I made were to make players use multiple status moves and not the standard tactics that exist. While I focused on the status moves I also suggested some changes to moves that can make stall stronger. What I forgot to mention in this suggestion of mine is that pokemon with each status makes the attack stronger. For example if the opponent is burning and you hit him with flamethrower the damage is increased and so on. If balancing was into my hands I wouldn't just focus on just these suggestions I made but I'd take each move and pokemon individually and make the changes I needed after a lot of thought and testing. The moves I suggested here are mainly focused around the status meta and only that. I am also aware that some of these changes may be either unbalanced or useless but you don't succeed in doing something with the first try, there always will be changes. Finally, I wanna say that this isn't my best I can think of and suggest, if it was in my hand to balance and make the PvP more advanced I'd devote all my free time to it. But as it is now, if the staff is interested in changing the whole meta, I just suggested what I thought would be the best for status moves. Now, the reason I wanted to change the status moves, is not to make it too one-sided. Like when you are sleeping you just stand there hoping to wake up, you have no chance to fight back, therefore while you are asleep you are regenerating health and same goes for other status moves. What my ultimate goal is for the balance in PvP is both sides being given the chance to do something. And by any means, I did not suggest those moves to make stalling stronger, I just want it to be gone off this game, because it simply is something easily achievable and too strong.
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Well yeah, as I already said, the rewards were something I came up with on the moment, my intention was to inspire the idea of the system. The reward balancing is up to the development staff to balance, if they like the idea that is. EDIT: The one below me also posted about rewards, I already my point about rewards.
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Imagine if you had your own pokemon game. What would you do about the PvP? Personaly, I'd take each and every pokemon that exists and would rebalance it or tweak the stats, change the moves, make new moves, delete some moves because there are some moves that are very OverPowered generaly, I know ultimate balance cannot be achieved but there certainly can be very many changes. What do you think about the balance of the game of pokemon generaly? Wouldn't you be excited to see new moves? deleted old moves? rebalanced pokemon stats?
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My main goal was to inspire the systems and not the actual stats I put in there, I know most of them would be game breaking. As long as they like the idea they can take the balance in their hands.
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Guilds as they are now are pretty much a group of people being in one, group. I believe there should be both PvP and PvE features. The whole system would be around Guild Achievement Points in which people in the guild accomplish different tasks. Guild Features: Guild Quests: Trainer Level: NOTE: The rewards are something I came up with on the moment. My main goal is to inspire the whole system. Balancing it is up to the PRO Staff, if they like the idea.
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Well drastic sounds a lot more better than impossible :)
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Rebalancing: As it is now, Pokemon has many aspects that are based very much on luck, I believe. Something you do not show that you are good enough to compete against other players. Damaging Fire, Poison, Electric and Ice moves have a chance to leave the opponent with the matching status (Burn, Poison, Paralyze, Freeze). Well, personally I'd think that would be okay if it wasnt for Burn to reduce 50% of physicals' attacks damame, Poison to reduce 50% of sp.attacks' damage, Paralyze to reduce 50% of the speed and also having a chance to make the attacking pokemon unable to attack and for Freeze to just make the pokemon stand there waiting to be unfrozen. In addition, critical hit, personally is something pure luck and would make you win by dumb luck, would you want that? I wouldn't, I always need to show that I am better than the opponent with my tactics and strategies, not luck. Ranking: I believe the ranking system is too simplistic but that could be because the game is just beginning to grow. As for now I'd like to leave my suggestion as of what I'd think the ranking should be and a marvelous piece of client I, my great self, designed. Thank you for taking your time to read my suggestions I'll be posting more suggestions as I play :D.