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Flappingduck

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  1. In the photos below is from Bulbapedia clearly states Protect NEGATES Defog and DOES NOT negate Stealth Rocks which is literally the opposite of how it's coded on PRO so this sounds like a simple fix thanks
  2. Suggestion for "IF" this goes through how many coins it should cost. TLDR: 50 coins Many of you will think wow 50 coins that's so low, but realistically even 50 is an incredibly high number and here's why! 1. 50 coins requires 50 (full) wins on the pvp ladder, the top 25 player normally have around 50 - 200 wins + 500 coins this will give them 11-14 rerolls for every 30 days. 11-14 rerolls for exclusively the top 25 highest ranking players per server is for every 30 days is incredibly low consider it's the average reroll available for an entire month. 2. In no world should we expect the average players to have more than 50 - 200 wins a season in fact I estimate the average player will most likely have about 50 - 150 wins per 30 days aka a full pvp cycle. That roughly equates to 1 - 4 rerolls per AVERAGE PLAYER in the span of a month. An important fact that you cannot dismiss is these players do not have immaculate win ratios so they are most likely doubling the amount of games, and doubling that amount of time spent pvping compared to the top 25 players with only a possible 1 - 4 or realistically 1 - 3 reroll opportunities a month. 3. IF you think well these people can get 1 - 4 x 12 = 12 - 48 reroll an year/365 days *cough* incredibly low amount of tries for an entire year btw, then you must consider the amount of new legendaries that we will be coming in the future plus the current 6 legendaries already available. 4. Mathematically the chances of you getting an EPIC pokemon from a 6x31 reroll is incrediblly low not saying that this is to allow everyone to reroll into legendaries ofc but you must consider that people want to go for the best possible iv rerolls and since not all of you want to do the boring math the chances are in the 0.0%. EVEN IF you somehow get incredibly lucky and get an epic legendary with your reroll there are still 5 other and more soon to be in the future. It is just mathematically indefensible to have this item cost more than 50 pvp coins as the amount of rerolls to get a DECENT set of ivs would still take an enormous amount of luck and TIME considering the amount of tries we have per month! 5. Since ALT accounts have been banned from pvping this formula above is the only possible way to judge how much an individual player can possible at the bare minimum excluding purchasing it from other players 6. Considering the amount of reroll it takes to get an epic pkm which is realistically the only acceptable pkm in HIGH LEVEL PVP and TOURNAMENT play it would take an excessive amount of rerolls so averaging 1 - 3 reroll a player in the server for a whole month should not diminish the amount of Poke $ it would be fetch on the market. The price on the market as well would not easily diminish over time as more legendaries gets implemented and hopefully more players over time with it. I hope that this message finds the right person and i was able to successfully convey the message P.S if you manage to read this far and agree with what I have said please take a moment and upvote this message, ty.
  3. Yes, 1. It gives non-pvpers reason to pvp since pvp items do nothing for them anyways 2. It gives pvpers exponential amount more reason to try to get on ladder aka making the high end ladder more competitive
  4. Yo it's ya boi, ^^ Anyways I just wanna make things a bit official and I miss you Jolly my baby
  5. In Pokemon there is no such thing as dying at the same time which is why there are never any Draws in Pokemon
  6. 1. Eviolite is not coded properly it is being treated as a move that increases def+spdef allowing Critical Hits to by pass it. (have not tested if Haze removes Eviolite stat increase) 2. Sending in a Pokemon to die to Hazards nullifies moves from the opposing Pokemons such as Stealth Rock, Spikes, Slack Off, Soft-Boil, Roost, Toxic Spikes, Sticky Webs. This mechanic is game breaking as it essentially forces your opponent to lose a turn when you sack a pokemon to Hazards i.e Stealth Rocks and Spikes
  7. Staff spawned Pokémons should not be allowed in Ranked PvP 1. Staff Receiving rewards is perfectly fine, no one has a problem with rewarding staffs for their time they’ve spent working for us in the game. The issue comes when the reward intrudes the competitive aspect of the game. 2. Staffs become staffs as volunteers, it should be their number #1 reason to do so. If staffs must have their Staff spawned Pokémon to use in Ranked PvP it immediately suggests they are only doing it for the benefits within the game to have an unfair advantage over someone else in the competitive scene. I suggest staffs to please review you are indeed a staff if you are arguing about this subject at least it wouldn’t appear as a ruse for the rest of the community. If Staffs become staffs out of the goodness from their heart to support and grow this game, then they should have no objection in complying with the community to not have “ANY COMPETITIVE ADVANTAGE” within the actual game. 3. The idea to ban these “STAFF SPAWNED Pokémons” are not because they are “OP”, it is because they are unfair to the average player. Example, if someone obtains a Latios, Latias, etc. within a tournament it is “NOT” unfair as every player or staff have “EQUAL” opportunity in obtaining it, plus tournaments are intuitively competitive to decide the “best battler” at the time which would receive the prize. 4. Some arguments I’ve seen have talked about staff spawn Pokémon’s are easy to deal with, I can’t tell if you’re joking or not….. If it were so easy to deal with, pretty sure no one would be complaining if that were the case. Note: please do not make the case that it’s up to the community to prepare our teams to defeat Staff spawn Pokémons and it’s on us to be “better battlers” which is just ridiculous, it should be reserved as staffs need to limit themselves like regular players in the competitive scene of this game. Please keep in mind that I appreciate the hard work from all staffs, they can be rewarded in many ways which does not intrude upon the competitive aspect of the game.
  8. Interesting how pretty much only staffers argue that it should be allowed in pvp
  9. the server reboots usually every 1-2 days but it also reboots if it crashes, so you just have to wait Thanks man :)
  10. Still not holdable m9 hurry up and fix dis so I can continue to waste countless hours of my life hunting pokemons
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