not sure what the distinction between scripter and client developer is in this context, nor do i understand what you mean by NPC coded. are you essentially saying you don't have access to the code base that affects the way abilities work? couldn't you edit the client to make all abilities "NPC coded" and thus editable by scripters (i guess) and then re-release the client? (i clearly have no real deep information as to how abilities are implemented in PRO hahahha)
i also understand your rebuttal to point 2. and i do agree that it is simply a visual function, but, honestly, battling is more than 50% of this game and players spend most of their time watching their pokemon level up. i know it's a little nitpicky but i just figured iterating on the combat system itself would be high priority. that being said, i have no idea what your dev cycle is looking like atm.
ahh, ok. i was scared of being taken the wrong way, and it did occur to me that it might've been intentional. i guess it's just a matter of preference. off the bat, i like the changes to the story that you guys made but the only thing that threw me off was the silly use of vocabulary.
thanks for your consideration!