Please read the explanation in the post, no comments possible!
The vote is only for me to see what the community would like to get implemented the most.
The vote most likely doesn't affect the actual order but I am very interested!
Part 2 of WHAT WOULD YOU LIKE US TO PRIORITIZE FOR THE NEXT BIG UPDATE?
Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on.
Auction House //If - and only if - we implement an Auction then most likely only for Pokemon, not for items.
Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you?!
Visual for active stat changes //Not sure how to do that yet, might be a space-related problem.
Show the Pokemon instead of a Pokeball in PvP battles //Replace the Pokeball icons with the Pokemon icons. I already looked into it and found a few problems with Android. It's really hard to identify the Pokemon.
PvP elo system //Easy to say, hard to do.
Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box.
Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Weekly Boss Limit Counter, Boss Cooldowns Page: NPC sprite, Name, Location, Current Win-Streak, Cooldown timer, Friendlist: Status Message, Friendlist: Last Online, Guild: Last Online, Guild: User Rating, Guild: Input field and invite button, so you can invite cross map without having to use the command, Guild Creating in Social/Player Window, /foreveralone Check Box, Time Ladder, PMs Enabled/Disabled Option instead of using the online status as indicator.
Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well.
Z-Moves //Guess pretty much everyone knows how Z-Moves work. Pulverizing Pancake opop.
Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background.
Lending Trade //You know, implementing the feature we failed to implemented without bugs twice another time.