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Posts
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Everything posted by Benikisaki
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Increasing the chances to get better IVS the more rerolls you use
Benikisaki replied to Malltesers's topic in Suggestions
Be thankful you can reroll in the first place. -
Hello everyone. I would like to sell some of my stuff. There are some good PvP ready as well as low level Pokes for discounted prices. I reserve myself the right to make an auction in case there is contention on a Poke. Discord: Beni-sama#6250 Cheers! ________________________________________________________________________________________________________________________________________________________________________________ PvP Pokes LINK: CLICK Untrained 300k 200k 150k 100k 50k
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Wts hallowen weavile Jolly auction bid
Benikisaki replied to Arieslinger's topic in Shiny and Special Pokémon - Silver
Beni-sama#6250 Hit me up. -
Wts hallowen weavile Jolly auction bid
Benikisaki replied to Arieslinger's topic in Shiny and Special Pokémon - Silver
1m6 -
Why can't we just instantly ignore every Showdown/Smogon based comment and focus only on what's actually relevant to PRO? Honestly, I am sick of using another game (actually a simulator) to take decisions and make arguments about PRO.
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With all due respect, it seems that everyone is talking about theoretical stuff, like what it could be doing, how everyone just says its broken and how it is banned on showdown (which honestly I can’t stand hearing anymore, because you all cite showdown only when it’s convenient for you and otherwise you say it’s another game, which in fact it is). I would like to see some real pro related evidence for this poke to be banned, but I can to see any. Now, who can say he had real and consistent problems with Lando in PRO pvp? It’s been out for a while and I have encountered only one so far and I didn’t have trouble at all handling it. This is for both the facts that it’s hard to obtain a good one, since its does not only require good stats, ha and possibly hp ice, but also because many super common pokes used in our meta do not have troubles killing (Weavile, Greninja, Rain sweepers) or walling it (Chansey and some others). So if you have problems because it breaks your stall team, that’s unfortunate, but I sure not agree that that’s reason enough to make such a big deal of this Poke and claim it disrupts the whole game without any proof of it doing it. On the other hand, a Poke which is far more broken in my opinion is Manaphy, so easy to abuse and so hard to revenge kill. And on top of that, PRO is lacking several means to take it on as well, which is not the case with Lando. However, nobody is taking action on it, but everyone rather bans a poke which is not even giving trouble. In the end my post might be for nothing because everyone here is voting for ban. But at least let’s not hide the fact that the most people voting for ban have most probably never even faced or had troubles with Lando in PRO and then abuse Manaphy or Scarf Kiss but are ok with them being allowed because in showdown, which as a completely different meta, they are not Ubers.
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Not for now, thanks
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Hi. As far as I know the game mechanics are now of Gen 7. However, the move Fell Stinger still has 30 Bp as in Gen 6, and not 50 like in Gen 7. Evidence: Pointing it out so it may be fixed in future :) Cheers
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Thanks :) @theguardiann hit me up on discord: Beni-sama#6250
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I stay with the mouse on "13 min ago" and this showed up after some seconds.
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Yes, it should be according to forum clock. To me it shows 16:23. I think it's fair to wait for a mods judgement, right.
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I posted at 16:23 and I assume clock on the internet should be synchronized?
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6m5
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Hello WhiteBaron, thanks for your reply. I understand your explanation. This still arises some questions in my mind and I would kindly ask you if you are able to answer them for me. I completely understand that it's not just about a move/ability, but also about the interaction with other variables of the battle code. Hence, I clearly see that implementing something new that may interact with other moves and abilities is pretty complicated. However, since we are talking about a move which has the exact same effect of an ability which is already implemented, how can this be so complicated since there already is the code for it written? My second question would then be about why the move is described and obtainable via a move tutor in game if it's not working? It may just make people think that they can use it and find out the hard way (maybe in PvP) that it's not working. Thanks for your time, cheers! :)
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Hi. I am paying on MAC and since the latest update the mouse position is not accurate anymore. It can be fixed by changing the resolution of the game and then changing it back. This way the mouse is newly calibrated. But if for example you switch to another monitor you have to do this calibration again every time, and I switch from laptop to secondary monitor many times during the day. Anyway, just consider that there is a problem with the mouse position on Mac client right now. Cheers