Arcanine - Ability: Flash Fire - Nature: Hasty - atk: 31 - def: 11 - Spd: 27 - Spatk: 20 - Spdef: 04 - Hp: 23
First major good catch, very viabel with dark attacks, thunder fang for water and outrage for dragons - can take on a variety of types.
Honchkrow - Ability: Insomnia - Nature: Jolly - atk: 31 - def: 02 - spd: 24 - Spatk: 09 - Spdef: 05 - Hp: 20
Decently viable, but lacks the power to take on many different types of pokemon (might be my lack of skill).
Skuntank - ability: aftermath - Nature: Hasty - atk: 31 - def: 25 - spd: 31 - Spatk: 21 - Spdef: 27 - Hp: 04
Decently viable when fully EV trained. Can take on psychical match up thanks to its ability.